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Participant at the Machinima workshop, Mediamatic, March 2006
Daniel can dive deep in the technicalities of game editors and is able to repurpose its contents from within the editors and create…
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With the Machinima workshop, Mediamatic traverses the intersection of filmmaking, animation and game development. Machinima was at…
The first machinima workshop at Mediamatic has finished. After four days of gaming, deconstructing video game engines, filming,…