Top of this document
Go directly to navigation
Go directly to page content

17 85

Ignite Amsterdam 4

Games!

15 short, smart and clever talks, joined and bound by one simple rule: twenty slides, five minutes. Central theme? Games!

Ignite

Ignite is run by locals, for locals. Founded in Seattle, the events are held around the world. Ignite is fast-paced and merciless, but most of all they're fun, thought-provoking nights, full of fresh ideas and clever insights. Speakers get five minutes to present their idea. They make use of twenty slides that auto-advance every fifteen seconds. Ignite serves as a platform for locals to connect offline and have a drink together.

Program

We collected a wide variety of gamers, developers, theorists, hackers and journalists who gave a crash course in new and old developments and trends in gaming. These were the speakers.

David Nieborg

David has published widely on popular culture, the military entertainment complex, online participatory culture, war games and the gaming industry. He is currently affiliated as a PhD-student with the Amsterdam School for Cultural Analysis.

David Nieborg presenteert tijdens Ignite Amsterdam 4: Games!

David Nieborg presenteert tijdens Ignite Amsterdam 4: Games!

-

Ignite Amsterdam 4 took place on December 22nd, 2010. The evening was part of the Arcade exhibition. Central theme was games. David gave us an introduction into his research.

Vlambeer

Super Crate Box is Vlambeer's way of paying tribute to vintage arcade games. Rami and Jan Willem will show off this wonderful little game.

Ignite Amsterdam 4: audience

Ignite Amsterdam 4: audience

-

Ignite Amsterdam 4 took place on December 22nd, 2010. The evening was part of the Arcade exhibition. Central theme was games.

Anna Sonnemans

Anna is a freelance journalist (Gamez, Elsevier). She'll be talking about the evolution of the game controller. From Pong's paddle to Microsoft's and Sony's Kinect and Move.

Ignite Amsterdam 4: Anna Sonnemans

Ignite Amsterdam 4: Anna Sonnemans

-

Ignite Amsterdam 4 took place on December 22nd, 2010. The evening was part of the Arcade exhibition. Central theme was games. Anna lead us through the history of the console.

Adriaan Wormgoor

FourceLabs designs physical games and playful spaces. During one of the freshest festivals of The Netherlands, Stekker Fest, they presented Wip 'n' Kip, a spring animal race. Adriaan joined us for a chat

Ignite Amsterdam 4: Adriaan Wormgoor

Ignite Amsterdam 4: Adriaan Wormgoor

-

Ignite Amsterdam 4 took place on December 22nd, 2010. The evening was part of the Arcade exhibition. Central theme was games. Adriaan of Fourcelabs told us about Wip 'n' Kip.

Ignite Amsterdam 4: Philip Fokker

Ignite Amsterdam 4: Philip Fokker

-

Ignite Amsterdam 4 took place on December 22nd, 2010. The evening was part of the Arcade exhibition. Central theme was games. Philip was our moderator.

Koen Martens

Koen is the initiator of Revelation Space, a hackerspace in Den Haag. He's also a big fan of pinball machines and just returned from traveling through the USA visiting pinball museums. He came to spread the gospel!

Ignite Amsterdam 4: Koen Martens

Ignite Amsterdam 4: Koen Martens

-

Ignite Amsterdam 4 took place on December 22nd, 2010. The evening was part of the Arcade exhibition. Central theme was games. Koen shared his love for pinball with the audience.


Ignite Amsterdam 4: audience

Ignite Amsterdam 4: audience

-

Ignite Amsterdam 4 took place on December 22nd, 2010. The evening was part of the Arcade exhibition. Central theme was games.

BlewScreen

BlewScreen is an independent game studio from Tilburg. They made a great game called Retro, in which you start as a one-pixel avatar and collect pixels instead of points throughout the game.

Ignite Amsterdam 4: BlewScreen

Ignite Amsterdam 4: BlewScreen

-

Ignite Amsterdam 4 took place on December 22nd, 2010. The evening was part of the Arcade exhibition. Central theme was games. BlewScreen showed us a selection of their work.

Matthijs Dierckx Kuijper

Matthijs is knee deep into games! Before co-founding Control, the leading Dutch publication on game development, he worked as an editor for titles such as PC Zone, GameQuest and PlayNation. Now, besides working on Control, he runs his own publishing company and contributes to Bashers. Matthijs talked about games as vehicles for storytelling.

Ignite Amsterdam 4: Matthijs Dierckx

Ignite Amsterdam 4: Matthijs Dierckx

-

Ignite Amsterdam 4 took place on December 22nd, 2010. The evening was part of the Arcade exhibition. Central theme was games. Matthijs talked about why games are the best vehicles for telling stories.

Gijs Gieskes

Gijs has modified, mutilated, destroyed, rescued and made music with Game Boys. There's a lot you can do with your old toy!

Richard Boeser

Richard is co-founder of Sparpweed, and presented a game he's currently working on called Ibb & Obb. This beautiful multi-player game defies gravity and sports tunes by none other than Kettel.

Ignite Amsterdam 4: Richard Boeser

Ignite Amsterdam 4: Richard Boeser

-

Ignite Amsterdam 4 took place on December 22nd, 2010. The evening was part of the Arcade exhibition. Central theme was games. Richard showed us a game he's been working on called Ibb and Obb.

Dreams of Danu

Dreams of Danu use brain-computer-interfaces and biofeedback to make games you can control with your mind.

Ignite Amsterdam 4: Jan and Floris

Ignite Amsterdam 4: Jan and Floris

-

Ignite Amsterdam 4 took place on December 22nd, 2010. The evening was part of the Arcade exhibition. Central theme was games. Jan and Floris are Dreams of Danu. They make games you can control with your mind.

Ignite Amsterdam 4: Dreams of Danu slide

Ignite Amsterdam 4: Dreams of Danu slide

-

Ignite Amsterdam 4 took place on December 22nd, 2010. The evening was part of the Arcade exhibition. Central theme was games. This was Dreams of Danu's first slide, introducing their games that make use of biofeedback and brain-computer-interfaces.

Jeroen van der Heijden

Jeroen works for Valsplat. Valsplat conducts research into playability and usability, helping game developers to improve their games.

Ignite Amsterdam 4: Jeroen van der Heijden

Ignite Amsterdam 4: Jeroen van der Heijden

-

Ignite Amsterdam 4 took place on December 22nd, 2010. The evening was part of the Arcade exhibition. Central theme was games. Jeroen of Valsplat talked about playability and usability research.

Kars Alfrink

Kars is the founder of Hubbub, a design studio specialized in physical, social games operating in the public space.

Ignite Amsterdam 4: Kars Alfrink

Ignite Amsterdam 4: Kars Alfrink

-

Ignite Amsterdam 4 took place on December 22nd, 2010. The evening was part of the Arcade exhibition. Central theme was games. Kars talked about Hubbub's recent activities.

Ekim Tan

Ekim Tan is the founder of the city design and research network ‘The Responsive City’ (TReC). She talked about what role games can play in the planning and transforming of cities.

Joost van Dongen

Joost is the creator of Proun, a racing game with stunning visuals. Using this game as an example, Joost talked about alternative sources of inspiration, and how gamers don't have to limit themselves to comic books and action movies.

Ignite Amsterdam 4: Style over Quality

Ignite Amsterdam 4: Style over Quality

-

Ignite Amsterdam 4 took place on December 22nd, 2010. The evening was part of the Arcade exhibition. Central theme was games. This was one of Joost van Dongen's slides.

Jelte Timmer

Jelte has been a key figure in putting together the Arcade exhibition. Just before the break, Jelte gave a quick presentation of the video arcade machines in the exhibition.

Ignite Amsterdam 4: Jelte Timmer

Ignite Amsterdam 4: Jelte Timmer

-

Ignite Amsterdam 4 took place on December 22nd, 2010. The evening was part of the Arcade exhibition. Central theme was games. Just before the break Jelte gave us a quick overview of the video arcade machines in the exhibition.

More information

Doors opened at 8pm. The evening set you back €7,-. Ignite Amsterdam 4 was part of the Arcade exhibition.

Arcade is an expanding collection of old and new games and technologies. We kick off with a collection of rare vintage arcade video games operating alongside our newly developed interactive installations. Exhibition space meets arcade. Come play with us. The opening of Arcade took place on December 18th, at Mediamatic Bank, Vijzelstraat 68, Amsterdam. The exhibition closes on March 27th. Open from 13:00 - 19:00 during the week, and on Friday and Saturday from 13:00 - 18:00.

Ignite Amsterdam 4: audience

Ignite Amsterdam 4: audience

-

Ignite Amsterdam 4 took place on December 22nd, 2010. The evening was part of the Arcade exhibition. Central theme was games.

Ignite Amsterdam 4: audience

Ignite Amsterdam 4: audience

-

Ignite Amsterdam 4 took place on December 22nd, 2010. The evening was part of the Arcade exhibition. Central theme was games.

Ignite Amsterdam 4: Philip Fokker

Ignite Amsterdam 4: Philip Fokker

-

Ignite Amsterdam 4 took place on December 22nd, 2010. The evening was part of the Arcade exhibition. Central theme was games. Philip was the moderator.

  • Ibb and obb screenshot - 

    Ibb and obb is a cooperative game for two that will launch August 2011 on Playstation Network and PC. Work together to find your way through the non-newtonian world. Gravity isn’t what it used to be. Picture found on ibbandobb.com

Contributions 
Comments