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Ignite Amsterdam 5

15 x Games part 2

15 short, smart and clever talks, joined and bound by one simple rule: twenty slides, five minutes. The Arcade exhibition is rapidly expanding. We invited fifteen speakers to talk with us about games.

Ignite

Ignite is run by locals, for locals. Founded in Seattle, the events are held around the world. Ignite is fast-paced and merciless, but most of all they're fun, thought-provoking nights, full of fresh ideas and clever insights. Speakers get five minutes to present their idea. They make use of twenty slides that auto-advance every fifteen seconds. Ignite serves as a platform for locals to connect offline and have a drink together.

Report

Martin Janse is a producer for Playlogic, and responsible for games like Fairytale Fights. He gave us a quick overview of what happened in the game world in 2010. Niels 't Hooft, writer and game expert, philosophized with us about Microsoft's Kinect, and Niki Smit presented Monobanda's anti-game Bohm. Fred van Rijswijk (C2K) presented ConquAR, a strategy game based on Layar, and Lieven van Velthoven presented Smoke Pong and Room Racers, two brand new games featuring in the Arcade exhibition.

Niels t'Hoofd Ignite Amsterdam 5

lieven and his idea of a bad smoking area /Ignite Amsterdam 5

After the break Ard Bonewald discussed the difference between empathy and experience, Giulio Grasso grazed the subject of Augmented Reality and Kerim Satirli shared his thoughts on gamification and funware. We finished off with Lex van den Berg, who talked about making a game with people living on the other side of the Atlantic, and Tomas Sala, who told us a little about his company Little Chicken, and what makes a good advergame.

Ard Bonewald/Ignite Amsterdam 5

Lex van den Berg/Ignite Amsterdam 5

We resumed the program with Joris Dorman's research into level design, and the speedy and skillful pixel artist Paul Veer. Harald Maassen told us about a game Codeglue is developing, and Marthe Jonkers showed us some of her artwork and character design. The final speaker was Frank van Gils, a game developer with a passion for usability, which has resulted in games for next generation consoles like Serious Toys' TagTiles and the Swinxs.

Harald Maassen/Ignite Amsterdam 5

More information

Ignite Amsterdam 5 is part of the Arcade exhibition. Arcade is an expanding collection of old and new games and technologies. We kicked off with a collection of arcade video games operating alongside our newly developed interactive installations. Exhibition space meets arcade. Come play with us. The opening of Level 2: Arcade took place on December 18th, at Mediamatic Bank, Vijzelstraat 68, Amsterdam. Level 3: Consoles will be opened on January 22nd. The exhibition closes on March 27th. Open from 13:00 - 19:00 during the week, and on Friday and Saturday from 13:00 - 18:00.

Comments (8)

Great topic!

Wish I could be there, but in the spirit of global collaboration, thought I'd share this (related to boys, games and learning):
http://www.ted.com/talks/ali_carr_chellman_gaming_to_re_engage_boys_in_learning.html?utm_source=newsletter_weekly_2011-01-20&utm_campaign=newsletter_weekly&utm_medium=email

,
21 Jan 2011, 18:19

Luv it!

Supervet, dat ROOM RACERS spel!

,
27 Jan 2011, 12:47

... en

... en Smoke Pong trouwens ook en de rest ook :-)

,
27 Jan 2011, 12:58

Photos

30 Jan 2011, 12:45

Great Yuri!

Nice pictures. Would you mind if we posted some on our website?

Best,

Evelyn

,
31 Jan 2011, 10:32

Nice pics!

Thanks Yuri!
@Evelyn Keep us posted when you upload the videos of the evening!

Cheers,
Giulio Grasso

,
31 Jan 2011, 11:17

No problem

Hi Evelyn, no problem if you want to post some of the pictures. A link back to my Flickr photostream is much appreciated!

Cheers,
~Yuri

31 Jan 2011, 13:57

great! i'll let you know where i post them

,
1 Feb 2011, 9:31
Comments (8)