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Interactivity

a perspective on interactivity

Alexei Shulgin' mind provoking interpretation of interactive installations.

"Looking at very popular media art form such as "interactive installation" I always wonder how people (viewers) are excited about this new way of manipulation on them. It seems that
manipulation is the only form of communication they know and can appreciate. They are happily following very few options given to them by artists: press left or right button, jump or sit. Their manipulators artists feel that and are using seduces of newest technologies (future
now!) to involve people in their pseudo-interactive games obviously based on banal will for power. But what nice words you can hear around it: interaction, interface for self-expression, artificial intelligence, communication even. So, emergence of media art is characterized by
transition from representation to manipulation." (Shulgin, 1996)

  • Gravicells - Seiko Mikami & Sota Ichikawa - 

    This interactive installation centres around an area made from 225 tiles with built-in sensors. When a visitor steps on this tile area and moves around, the variation of the position, weight, and speed, is automatically and continuously measured, analysed and reflected in sound, LED light and geometrical images. Gravity can be seen and heard and allows the visitor to have a new perception of his own body. Walking freely in the space, visitors are able feel gravity, resistance to it and the effects caused by other visitors. Additionally, the position of the exhibition space is simultaneously measured by GPS (Global Positioning System). In this system of satellites, installations, gravity and visitors, everything is constantly in motion and remains relative to each other within the space. (Caption copied from Flickr)

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