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pages: 281
ISBN: 0 262 23234 0
signature: 5.1 WHI
Although Brenda Laurel's start-up venture, Purple Moon (a company dedicated solely to creating software for girls) failed, she…
In this book, Bernardo Huberman explains in accessible language the laws of the Web.
This book documents an extraordinary theater garden created in 1989 by thirteen international artists at the Institute for…
In this witty, far-reaching, and utterly original work, Stone examines the myriad ways modern technology is challenging traditional…
"Are we not men," bark the creatures residing in H.G. Wells's fantasy island, and cultural critic Ollivier Dyens looks…
The book presents an engaging and original series of meditations on issues and figures that are at the heart of the most pressing…
Mark Hansen defines the image in digital art in terms that go beyond the merely visual.
In this book, David Temperley addresses a fundamental question about music cognition: how do we extract basic kinds of musical…
Departing from the conventional genres of architectural writing, this book is a completely original reflection on the erotics of…
Learning from Las Vegas created a healthy controversy on its appearance in 1972, calling for architects to be more receptive to the…
Steven Holtzman synthesizes ideas from a number of different disciplines to arrive at a new philosophy of creativity for the digital age.
"An intelligent and readable approach to the digitization of images.... A useful overview of a critical subject." —New…
Enter the mind of the greatest inventor the world has ever known...Leonardo DaVinci. This multimedia cd-rom takes you back in time…
In Protocol, Alexander Galloway argues that the founding principle of the Net is control, not freedom, and that the controlling…
In Cornucopia Limited, Richard Coyne uses the liminality of design—its uneasy position between creativity and commerce—to…
The interviews collected in this book are with artists, critics, and theorists who are intimately involved in building the content,…
In these essays, Peter Lunenfeld does theory and criticism "in real time," looking at (among other subjects) art, video…
Frank Popper traces the development of immersive, interactive new media art from its historical antecedents through today's digital,…
According to Rosalind Picard, if we want computers to be genuinely intelligent and to interact naturally with us, we must give…