Salon: Amsterdam, Mediamatic Post CS
Tables and chairs
Mediamatic Salon
-
12
Jun
2006
20:30 Mediamatic Post CS Oosterdokskade 5 Amsterdam www.mediamatic.net (view on map)
A domestic salon about (il)legal chairs, animated tables, and Romanians you can't get out of the living room. On Otaku, Doringer vs Acconci's Illegal Chair Project, the interface-free RFID media player Symbolic Table, and the Storycatcher project by Imagine IC.
Het programma
Stefan Tiron (Romania) gave a presentation onblooming anime/manga OTAKU culture in his country. Otaku, a typical Japanese term, is a reference to someone who OBSESSIVELY watches anime fils or reads manga without sleeping in between. His travelmates Linda Barkasz and Bogdan Marcu were great examples.
Symbolic Dice, Klaas KuitenbrouwerTables and Chairs salon at Mediamatic
Bogomir Doringer (Serbia) presented his Illegal Chair project. Doringer took the Acconci chairs that were displayed this year in the Stedelijk Museum out of the DUMPSTER and displayed them in Belgrade, where he let visitors vote about the legality of the campaign.
Willem Velthoven presents the Symbolic TableTables and Chairs salon at Mediamatic
Mediamatic Atelier developed the Symbolic table, a simple but powerful interface-free media player. If you'd put any item on the TABLE, then the table played the video or sound that corresponds with that symbol. Everything works with the table - anything, dead or alive, can be tagged with RFID to communicate with the table. Willem Velthoven demonstrated the table's workings, and Andy Smith demonstrated the open source software he developed for the table.
preVerhalenvanger.nl, Liane van der LindenTables and Chairs salon at Mediamatic
Klaas Kuitenbrouwer demonstrated Symbolic Dice, the double random RFIDDice prototype.
Liane van der Linden from Imagine IC presented preVerhalenvanger.nl (-storycatcher). She and the Imagine IC team collect STORIES by immigrants from the time when they just arrived in the Netherlands. A SYMBOLIC TABLE with historic videofragments aided the storytelling. Afterwards, the stories were collected in the semantic content management system anystory.nl.


