Lecture: Amsterdam, Mediamatic Post CS
What makes good toys?
A lecture with JB LaBrune & Dana Gordon
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25
Jan
2008
Mediamatic Post CS Oosterdokskade 5 Amsterdam www.mediamatic.net (view on map)
Concluding the invigorating Hybrid Toys workshop, Jean-Baptiste Labrune and Dana Gordon gave lecture on the integration of digital components in material objects. J-B and Dana used toys with digital components as a means to playfully explore creativity and shared their findings during this lecture.
Who?
Jean-Baptiste Labrune's defended his dissertation entitled “Children and Creative Technologies: an exaptive phenomenon” and concerned itself with creative epistemology. He captured the way children document and explore creative processes and artifacts to enhance the general understanding of creative processes. His research consists in designing reflexive tools to support these activities and let children generate the creative tools of the future.
Using digital toys such as Tangicam, Telebeads and Sketchcam Labrune investigated the facets of creativity by observing how children used these high-tech toys!
For more information regarding the activities and research of Jean-Baptiste check out his blog.
Dana Gordon graduated from the masters program of Interaction Design Institute Ivrea in the summer of 2006. During the last two years, as part of her Interaction design studies, she focused on physical computing and particularly tangible interface design. She exhibited her work at the Victoria and Albert museum (‘Touch me’ exhibition 2006), and Salone del Mobile 2005 and 2006. She collaborated with companies such as Tecno and Droog Design. she later moved to Paris, where she developed new tangible design projects and consults for artistic interactive installations.
The Hybrid Toys Workshop
Prior to the Hybrid Toys workshop participants were asked to make a photograph of a toy that they either really loved or where thoroughly disappointed in, and to elaborate on this emotion. During the course of the workshop itself presentations were held on what good toys are, what physical computing is and the technical know-how related to the use of RFID tags, readers as well as sensors and Arduino's. With this acquired knowledge workshop participants were supported in making their own hybrid toy prototype.

