book: Daniel Thalmann 1 Sep 1993

Virtual Worlds and Multimedia

This book covers both theoretical and practical aspects of virtual worlds and multimedia. It presents advanced research and survey on key topics such as image compression, HDTV, synthetic actors, synthetic TV, 3D interaction, virtual reality, electronic books, and architectural space.

This text provides technical coverage of the storage, coding and compression techniques necessary for building multimedia systems. The key frameworks used to produce interactive interfaces are detailed and emphasis is placed on a wide variety of applications.

Most of the text was presented at a workshop held in October 1993 at the University of Geneva in Switzerland. The book includes 16 color plates.

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4.2 MAG