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  • Image: Willem Velthoven 19 Jun 2006

    Symbolic Table Prototype

    Tabula Rasa. The physical Symbolic Tables try to be as simple as possible in their presentation. Plain, white, easy to modify. There's a drawer for accessories. Dimensions: 75 x 75 x 105 cm

  • Interaction
  • Metaphor
  • Symbolic Table
  • Engines
  • Design
  • New media
  • Hardware
  • Museum
  • Game
  • Mediamatic Fabriek

    Our location from 2011 till 2014

    Mediamatic has moved on average every 3 years. Mediamatic is a gallery, project space, aquaponics farm and cafeteria. In December 2011 we moved part of our activities to the Van Gendthallen on...

  • Symbolic Table: 100% interface-free media player

    Mediamatic Atelier RFID project. Not only for children and geriatrics.

    Symbolic Table is an interface-free media player. A cultural tool for those who want to work with media without any hassle. It is not an appliance, but a simple table. There are no buttons, no knobs.

  • Leren van andermans fouten

    Verslag van Kom je ook? 6 - Oops

    De zesde editie van het symposium Kom je ook? had het thema ‘Oops’. Sprekers gaven eerlijke en scherpe analyses van door hen gemaakte fouten. Een tweet van Zonja op de back channel vat het samen:...

  • KJO6 Sprekers

    Zij zijn komen spreken tijdens Kom je ook? 6 - Oops

    Voor deze editie hebben we sprekers gevonden die bereid zijn te vertellen over hun fouten, zodat wij daarvan kunnen leren. Interesse om zelf ook je leermomenten te delen? Kom spreken en krijg vooraf...

  • Internship

    Internship: Exhibition

    Hands-on production and organisation

    We are looking for a production intern who can help us build our next exhibition and make sure our current projects run smoothly. Would you like to work in a place where science meets art and where...

  • Mediamatic Magazine Vol. 8#1 CD-ROM Willem Velthoven, Mari Soppela, Jules Marshall, Kristi van Riet, Leo Anemaet, Mediamatic Interactive Publishing, Arie Altena, John Thackara

    Doors of Perception 1

    The CD-Rom

    Mediamatic Interactive Publishing (pub), Doors of Perception 1, Mac CD-Rom, Amsterdam© 1994 , together with Mediamatic Foundation (pub), Vol8#1 Storage Mania Issue, Amsterdam 1994, issn 09 207 86 4

  • PICUBINO

    Open-Source hardware and software creative system for coded artifacts

    PICUBINO is the making system itself and the resulting coded object both, within the creation of its specific programming and visual assembling language. PICUBINO is dedicated to artists,designers

  • 1 Jan 2005

    What are the Issues Covered

    @ the Interactive Narration Workshops?

    In each Workshop we view the Possibilities and Difficulties surrounding Interactive Narration from the Perspective of the Participants' Discipline.

  • Level 3: Consoles

    Interactive entertainment computers

    Atari, Commodore, Sega and more. These are the consoles on display in the Arcade exhibition. This level was opened on January 22nd 2011.

  • Mediamatic Magazine Vol. 7#3/4 Willem Velthoven 1 Jan 1994

    Editorial

    The Eighth Art

    This issue of Mediamatic is based on the assumption that advertising was one of the great arts of the twentieth century.

  • Daniel Bouw 20 Jan 2010

    Appels en peren

    uiteindelijk past alles bij elkaar, als het maar inspirerend is

    Een programma samenstellen voor Kom je ook? is een zoektocht in verschillende netwerken en langs vele wegen. De mogelijkheden blijken eindeloos, maar een focus op innovatieve en participatieve...

  • Up Scope, Grand Products, 1986

    Shooting torpedoes

    Similar to the Jet Rocket from 1970, this arcade game immediately stands out. No big screen or joystick but a small window and two handles mounted on a periscope. The mission can't be more simple:...

  • 1 Jan 2003

    Interactive Film at Berlinale 2004

    Join the workshop in Berlin this February!

    Five intense days of learning and collaboration with international filmmakers during the Berlin Filmfestival. Combine your visit to the Berlinale with this inspiring introduction to interactive...

  • Internship Mediamatic Biotoop Dijkspark

    Internship: Pigeon Towers

    Hands-on production and organisation

    Are you interested in the design potential of living organisms? We are looking for people who get happy making an exhibition and making it run smoothly. Since June 2020 we are experimenting with...

  • Hackers Camp Day 8

    Today is the last day of Picnic. Willem Velthoven, director of Mediamatic Lab challenged Monique van Dusseldorp, one of the organizers of Picnic, for a run with the exciting ikRun installation .

  • Spritual Dialogue Tunnel

    1st video storytelling prototype, creating a discreet recording environment while maintaining affective personal feedback

    After rigorous research one of the key conclusions is that very likely that a good story will come up from a conversation, even more an intimate one. We are the advised to make a prototype that is a...

  • Hackers Camp Day 5

    Time is running out. There’s some stress in the air and the language is getting slightly heavier. All the projects should be build and running by tomorrow. Participants went home around 2 in the...

  • 10 Reasons why I love you.

    How the public is involved in creating our activities and is slowly becoming our colleague.

    A talk at the "Kom je ook?" symposium on web2.0 for culture and heritage. 14 november 2008, Mediamatic at OBA Amsterdam. This is presentation is listing 10+ examples of successful public involvement...

  • Arcade Collection

    Arcade is an expanding collection of games

    Arcade will grow into a collection of interactive installations, video arcade machines, all-generation consoles, handhelds and mobile games. The opening of Level 3: Consoles is on January 22nd.

  • History of Gaming

    An incomplete overview

    The first human-computer interaction took place in 1951. Now, almost sixty years later, we're in an age of ubiquitous computing, a state of constant connection. What hasn't changed, is our desire to...

  • Doors of Perception 1

    Conference by Mediamatic and the Netherlands Design Institute

    This CD-ROM contains the interactive proceedings of the Doors of Perception conference which was held in Amsterdam, 30-31 October, 1993. Organised by the Netherlands Design Institute and Mediamatic

  • 1 Jan 2003

    What does it mean?

    The etymology of the term "Korsakow"

    The expression syndrome is a medical term, which describes a serious damage of short time memory, typical of very heavy alcohol abusers. Korsakow syndrome patients often compensate their lack of...

  • project: Quinten Wolters

    Hup Holland Hoofddoek

    De beste optie voor een vrouwelijke Islamitische Holland-supporter

    De beste optie voor een vrouwelijke Islamitische Holland-supporter.

  • Hiroshi Masuyama 1 Jan 2000

    Video Games as Media

    Is it Electronic Brain or Electronic Calculator?

created Willem Velthoven modified Deborah M. Kōdō

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