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  • presentation: Mediamatic Biotoop

    VR Premiere: Walking through the Walls

    11
    Oct 2019

    On Friday, 11 October at 15.00, Mediamatic will host the world premiere of the video Walking through the Walls (40’ VR 360° ambisonic). The video is part of the project Hic sunt dracones by the...

  • Performance
  • Cinema
  • Virtual
  • Game
  • The Idea Becomes the Machine that Makes the Book

    A/artist roundtable with Annelies Wina Doom

    During our latest A/Artist discussion round, artist Annelies Wina Doom took us on a journey through her art work "Please do not touch, even clean hands can cause damage", from its conception to its...

  • Puckman, Namco, 1979

    Japanse versie van Pac-Man

    Voor westerse gamers klinkt Puckman als een goedkope rip off uit Azië, zoals Laboste, Addadis of Mike. Puckman is echter de originele Japanse versie van Pac-Man, het spel waar ook nu nog de meeste...

  • Arjen Mulder 1 Jan 1998

    The landscape's thought

    When twilight falls, a thought takes shape in the landscape. A flurry of wind swirls through a lonely tree on the moors, a cloud of birds whirls down over a sandy path to the hedge near a brook...

  • Mediamatic Biotoop

    Complete program overview 2018

  • Mediamatic Biotoop

    Full programme overview 2021

  • Badlands, Konami, 1984

    Avontuur in het Wilde Westen

    Een game die speelt als een tekenfilm, een avontuur in het Wilde Westen waarbij heel veel verschillende vijanden moeten worden afgeknald. Klinkt als: Rockstar’s Red Dead Redemption maar toen tieners...

  • Building Bacteria in Second Life

    after the lecture by Matt Biddulph

    Joshua Kauffman is a world citizen searching for reasons while based in Amsterdam. He writes about urban planning, media, sustainability, usability, presence and community, and does consulting for...

  • IMPAKT 2008

    Hybrid Playground

    see below for some pictures from the impakt festival 2oo8 in utrecht. For more info: www.mediamatic.net/artefact-34448-nl.html.

  • Time Crisis, Namco, 1996

    De tijd tikt door

    In Time Crisis schiet de speler met een light gun op het beeldscherm. De kast heeft ook een pedaal waarmee kan worden herladen en dekking gezocht. Net als bij Virtua Cop en The House of the Dead...

  • The Future of Games

    Gaming in 2020 - how gaming is influencing everybody

    A public dialogue organised by the Club of Amsterdam on April 23rd. The development of the technological tools has made it possible to make computer games and in the past decades games have conquered...

  • Own the block!

    Using RFID to be the master of the area you've been.

    Remembering the two-player games of Tony Hawks pro skater on the PS1, where you could color a piece of the skatepark you've done the coolest trick on, and giving it your color by doing so, it seemed...

  • How to Deal with Death Online

    Death on the internet

    Although most social network sites and online games today enforce extensive regulations on their members, one issue is continuously overlooked or ignored: what happens to a profile or an avatar when...

  • Anne Gentenaar

    Machinima aim for diverse and new ways of filming, it is a democratisation of media and calls for workarounds and creative solutions

  • Space Invaders, Taito, 1978

    Moeder aller shooting games

    De muziek, de graphics en het speelgenot: Space Invaders is de moeder aller shooting games. Ontwikkeld door Tomohiro Nishikado en in 1978 door Taito in Japan op de markt gebracht bouwde deze game al...

  • Lost Angels

    The quest to save Utopia

    A pioneering mobile attempt from artists Matthew Jarvis & Jim Prevett.

  • Jet Rocket, Sega, 1970

    Arcade flight simulator and the gem of our collection

    Jet Rocket, released by SEGA in 1970, is a flight simulator that makes use of visual techniques which were also used for military flight simulators. By playing with a real controller stick in a...

  • Reader IDFA 2005

    recources for the IDFA evening programs and the workshop

    This reader provides some interesting links to websites and articles that are useful for the themes of the workshop and the two evening programs Mediamatic organizes during the International...

  • 1 Jan 1992

    Mortal Kombat, Midway, 1992

    So real it hurts!

    The flyer for Mortal Kombat sported the daunting but promising text “So real it hurts!” The digital graphics combined with the rampant, bloody scenes turned Mortal Kombat into one of the most popular...

  • Breakout, Atari, 1976

    From the founders of Apple

    Pong's success made Atari long for more. Al Alcorn was invited to become project manager, and he subsequently asked Steve Jobs to develop a prototype for a one-player version of Pong. Jobs was...

  • The Future Reviewed

    Ars Electronica Review

    The Ars Electronica has been committed to the future for 25 years. According to themselves, in that time it has grown to be the largest and most prominent but paradoxically also the oldest festival...

  • Hyper Sports, Konami, 1984

    Olympic athlete of stature

    Pushing buttons or rolling the trackball as quick as possible, in Hyper Sports (the follow-up of the slightly more popular Track & Field) the player slips into a high class olympic athlete. On this...

  • Time Pilot, Konami, 1982

    Time Pilot is an addicting shoot ‘em up

    What's in a name? In Time Pilot the player shoots his way through several time lines. From biplanes from the 1910s to the next millennium's UFOs: Time Pilot is a highly addicting shoot 'em up (also:...

  • Tango alter Ego

    Video and an real time performance.

    Tango alter Ego is a dance project where possibilities of interaction between projected layer and performer/dancer are explored. Inspiration is a concept of the avatar in on line games.

created Alice Gimpel modified Anne Lakeman

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