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  • book: Katie Salen, Erich Zimmerman 1 Oct 2003

    Rules of Play

    Game Design Fundamentals

    As pop culture, games are as important as film or television—but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present...

  • Aesthetics
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  • Design
  • Theory
  • Game
  • book: Katie Salen, Erich Zimmerman 1 Dec 2005

    The Game Design Reader

    A Rules of Play Anthology

    The Game Design Reader is a one-of-a-kind collection on game design and criticism, from classic scholarly essays to cutting-edge case studies.

  • book: Joost Raessens, Jeffrey Goldstein 1 Jun 2005

    Handbook of Computer Game Studies

    New media students, teachers, and professionals have long needed a comprehensive scholarly treatment of digital games that deals with the history, design, reception, and aesthetics of games along...

  • book: Peter Weibel, Timothy Druckrey 1 Jan 2001

    Net_Condition

    Art and Global Media

    The global reach of contemporary media has greatly influenced social, political, and physical space. Indeed, we are becoming inhabitants of information space. net_condition investigates the...

  • book: Oliver Grau 1 Jan 2003

    Visual Art

    From Illusion to Immersion

    In this book, Oliver Grau shows how virtual art fits into the art history of illusion and immersion. He describes the metamorphosis of the concepts of art and the image and relates those concepts to...

  • book: Chris Eliasmith, Charles Anderson 1 Sep 2004

    Neural Engineering

    Comptation, Representation and Dynamics in Neurobiological Systems

    Neural Engineering, Chris Eliasmith and Charles Anderson provide a synthesis of the disparate approaches current in computational neuroscience, incorporating ideas from neural coding, neural...

  • book: John Thackara 1 Dec 2005

    In the Bubble

    Designing in a Complex World

    We're filling up the world with technology and devices, but we've lost sight of an important question: What is this stuff for? What value does it add to our lives? So asks author John Thackara in his...

  • book: Noah Wardrip-Fruin, Nick Montfort 1 Jan 2003

    The New Media Reader

    This reader collects the texts, videos, and computer programs--many of them now almost impossible to find--that chronicle the history and form the foundation of the still-emerging field of new media.

  • book: Donald Norman 1 Sep 1998

    The Invisible Computer

    In this book, Norman shows why the computer is so difficult to use and why this complexity is fundamental to its nature.

  • book: Alberto Pérez-Gómez 1 Mar 1994

    Polyphilo

    An Erotic Epiphany of Architecture

    Departing from the conventional genres of architectural writing, this book is a completely original reflection on the erotics of architecture. Pérez-Gómez retells the love story of the famous...

  • book: Ole Bouman 1 Jan 1994

    “And justice for all...”

    The essays and commentaries suggest ways of understanding the contemporary visual culture as a public sphere and seek to open up possibilities for a renewal of the ‘vanguardist’ tendency.

  • book: Lev Manovich 1 Mar 2002

    The Language of New Media

    In this book Lev Manovich offers the first systematic and rigorous theory of new media. He places new media within the histories of visual and media cultures of the last few centuries.

  • book: Andrea Palladio 1 Jan 1965

    The four books of Architecture

    Palladio created a singular corpus of architecture, the legacy of which is seen and felt in buildings of all types throughout the Western world.

  • book: Pat Harrigan, Noah Wardrip-Fruin 1 Feb 2007

    Second Person

    Role-playing and Story in Games and Playable Media

    Games and other playable forms, from interactive fictions to improvisational theater, involve role playing and story—something played and something told. In Second Person, game designers, authors

  • book: Mark Hansen 1 Apr 2006

    New Philosophy for New Media

    Mark Hansen defines the image in digital art in terms that go beyond the merely visual.

  • book: Stan Franklin 1 Jan 1995

    Artificial Minds

    An encyclopedic but nonetheless compellingly readable overview of the history of Artificial Intelligence.

  • book: Richard Coyne 1 Oct 2005

    Cornucopia Limited

    Design and Dissent on the Internet

    In Cornucopia Limited, Richard Coyne uses the liminality of design—its uneasy position between creativity and commerce—to explore the network economy.

  • book: Brenda Laurel 1 Sep 2011

    Utopian Entrepreneur

    Although Brenda Laurel's start-up venture, Purple Moon (a company dedicated solely to creating software for girls) failed, she walked away from the experience with a cornucopia of knowledge about...

  • book: Jan Rijkenberg 1 Jan 1999

    Concepting

    Het managen van Concept-merken in het communicatiegeoriënteerde tijdperk

    Rijkenberg learns entrepreneurs how they can use new products to reach new markets.

  • book: Geert Lovink 1 Apr 2004

    Uncanny Networks

    Dialogues with the Virtual Intelligentsia

    The interviews collected in this book are with artists, critics, and theorists who are intimately involved in building the content, interfaces, and architectures of new media.

  • book: Willem Velthoven, Geert-Jan Strengholt, Noel Douglas 1 Jun 1999

    Website Graphics Now

    The Best of Global Site Design by the Editors of Mediamatic

    By the end of the 1990s The design of web pages had become a recognized discipline and Mediamatic IP was one of the leading agencies in The Netherlands in this field. After the commercial succes of...

  • book: J.J. Clarke 22 أيار / مايو 1997

    Oriental Enlightenment

    The encounter between Asian and Western Thought

    Clarke here offers a solid academic survey of how ideas from India, China, and Japan have been drawn into the West's thinking since at least the 17th century. Thoughtful but scholarly; recommended...

  • book: Howard Rheingold 1 Jan 2000

    The Virtual Community

    Homesteading on the Electric Frontier

    Cyberculture authority Howard Rheingold was the first to write about online communities in this style that is part-travelogue and part-anthropological guide. This groundbreaking classic explores the...

  • book: Dick Elffers 1 Jan 1976

    Vorm en tegenvorm

    poging tot portret van een ontwerper

  • book: Mike Sharples 5 Nov 1998

    How we write

    Writing as creative design

    An accessible guide to the entire writing process, from forming ideas to formatting text.

created Ino Paap modified Nicole

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