Innovative Game Design Symposium

How can game design be mutually instructive for researchers, artists and commercial enterprises?

18 Feb 2005

Nowadays, computer games are being extensively researched. Some research, is theoretical in nature; other research is artistically oriented or characterized by commercial aspirations. Through gathering people at the colloquium from these separate fields (academic, artistic, commercial) we intend to study how research methods can be cross-fertilizing, how they can be mutually beneficial and, finally, how they can generate innovative game design.

The speakers will include;

Maaike Lauwaert (researcher CWS, Universiteit Maastricht),

Chris Crawford (game designer and writer, US)
– Bridging the two cultures chasm

Michaël Samyn and Auriea Harvey (game designers and former researchers at the Jan van Eyck Academie, BE)
– In spite of wishing and wanting: developing a game inside and outside the game industry

Celia Pearce (Senior Research Associate Game Culture & Technology Lab/Calit2, UC Irvine, US)
– Playing ethnography: cyberethnography as performance and game

Ian Bogost (Assistant professor, Information Design and Technology Programme, Georgia Institute of Technology, US)
– At this very moment: representation of events in video games

Henk van Zeijts (Head Creative Learning, Waag Society, Amsterdam, NL)
– Waag Society / Creative learning

Marnix de Nijs (artist, NL)
- Physical engagement in the virtual representation of a city

The syposium costs 15 euros, 10 for students.

For more information or to apply visit