Stefan Sonvilla-Weiss

MASHUP CULTURES

Sonvilla-Weiss, Stefan (Ed.)
Mashup Cultures
2010, Approx. 250 p. 30 illus., Softcover
ISBN: 978-3-7091-0095-0
Springer Wien/New York
This volume brings together an international community of cutting-edge thinkers and scholars together with young researchers and students, proposing a colourful spectrum of media-theoretical, -practical and -educational approaches to current creative practices and techniques of production and consumption on and off the web.
Along with the exploration of some of the emerging social media concepts, the book unveils some of the key drivers leading to participatory engagement of the User, who has irrevocably changed the up-to-now mass media-driven information landscape.
Mashup Cultures thus presents a broader view of the effects and consequences of current remix practices and the recombination of existing digital cultural content for individuals, groups, institutions and private-public organisations, in order to rethink existing modes of operation. The complexity of this book, which appears on the occasion of the fifth anniversary of the international MA study program ePedagogy Design – Visual Knowledge Building, also by necessity seeks to familiarize the reader with a profound glossary and vocabulary of Web 2.0 cultural techniques.
Authors and titles MASHUP CULTURES: Gerard Brady: Learning Ecology Potential of Google Earth; Axel Bruns: Distributed Creativity: Filesharing and Produsage; Antje Breitkopf: Contextualising the XO laptop in a local environment: A study approach; Eva Dural: Towards another view: A virtual community about visual impairment; Brenda Castro: The Virtual Art Garden: A Case Study of User-centered Design for improving interaction in Distant Learning communities of Art Students; Doris Gassert: “You met me at a very strange time in my life.” Fight Club and the moving image on the verge of ‘going digital; David Gauntlett: Creativity, participation and connectedness: An interview with David Gauntlett; Mizuko Ito: Mobilizing the Imagination in Everyday Play: The Case of Japanese Media Mixes; Henry Jenkins: Remixing Moby Dick; Owen Kelly: Imagining the Virtual; Joni Leimu/Noora Sopula: A Classroom 2.0 experience; Torsten Meyer: On the Database Principle: Knowledge and Delusion; Eduardo Navas: Regressive and reflexive mashups in sampling culture; Christina Schwalbe: Change of media, change of scholarship, change of university: Transition from the graphosphere to a digital mediosphere; Stefan Sonvilla-Weiss: Everything goes? – Communication techniques, practices and strategies of generation “Web n+1”; Wey-Han Tan: Playing (with) Educational Games: Integrated Game Design and Second Order Gaming; Juha Varto: “Wikiworld” – Participatory ethics, utopias. An interview with Tere Vadén.

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