Rules of play

Gametime

These are the rules we used during Slum Sessions #5 to find out who can go where, with Play the City.

Sequence Rule

Play in Sequence

Accessibility Rule

Place your initiative in such a way that it is possible to enter it and do not block others entrance.

Respect Rule

Players need to respect formerly made decisions concerning basic needs such as needing cold or warm, or asking for noise or quiet.

Rule of Collaboration

We advise you find partners who can join in your initiative. This will help you earn a better position in the game and in the implementation later; building cheaper, energy saving etc.

Rule of Use

as the collaboration rule suggests, similar uses may end up as a cluster. If you are not part of a cluster, search for diversity for your initiative; from which various initiatives can you learn

Conflict Rule

In conflicting conditions where players cant come up with a common decision, the game master takes over. The role of the game master is not to decide but clarify conflicting conditions and call for public voting to decide.

Rule of Iteration

We propose to play Freezing Favela in minimum tree sessions, concerning the organic collection of diverse initiatives. All outcomes will be illustrated. We propose to finalize our decisions and in a public final session at the end of january 2013.

Rule of Rules

Always try to solve things without having to refer to the Rules of Play first

Criteria of success:

Property

Function

Practicality

Innovation

Entertainment

Criteria to stop:

Safety

Legality

Boredom

Unrealistic