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    MIT Fab Lab

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  • Level 1: Sensor Fest

    Mediamatic's interactive ikInstallations

    ikBijt, ikStaar, Wow! and more. These are the ikInstallations featuring in the Arcade exhibition.

  • Magazine: Nathaniel Durlach 1 Jan 1992

    Presence

    Teleoperators and Virtual Environments

    The first academic journal for serious investigators of teleoperators and virtual environments, Presence is filled with stimulating material applicable to these advanced electromechanical and...

  • Mediamatic Magazine Vol. 8#1 Kai Hoffmann, Frank Druschel 1 Jan 1994

    The European Computer Museum sends Tidings of...

    Jurassic Park has returned the dinosaurs to us. Some months ago there was an exhibition of these veterans of primeval time in the German town of Hildesheim, one which could not be missed. What is so...

  • 6 CD-ROMs published by Mediamatic get stuck

    cd-roms from 1994 to 1998

    "This CD-ROM was made by Mediamatic Interactive Publishing(MMiP) for the Netherlands Design Institute. Technical requirements : a Macintosh computer with 256 color display, 4 megabytes of RAM and a...

  • Book: Joost Raessens, Jeffrey Goldstein 1 Jun 2005

    Handbook of Computer Game Studies

    New media students, teachers, and professionals have long needed a comprehensive scholarly treatment of digital games that deals with the history, design, reception, and aesthetics of games along...

  • Galaga, Namco, 1981

    Evil comes from above

    The shooter Galaga is a successor of Galaxian. The player's spaceship moves from left to right at the bottom of the screen. Just like in Space Invaders, evil comes from above: the extraterrestrial...

  • 1 Jan 2003

    Interactive Film at Berlinale 2004

    Join the workshop in Berlin this February!

    Five intense days of learning and collaboration with international filmmakers during the Berlin Filmfestival. Combine your visit to the Berlinale with this inspiring introduction to interactive...

  • Hackers Camp Day 1

    Mediamatic is going to kick start this year’s Picnic with a first live event, a Hackers Camp, a team of professional geeks and interaction designers with technical and creative skills who will use...

  • Mediamatic Magazine Vol. 8#1 Geert Lovink 1 Jan 1994

    Kittler

    Friedrich Kittler, Draculas Vermächtnis, Reclam Verlag Leipzig, 1993

    The remarkable science called media history, should have a preference for technologies that read or write. This is the program of Germany's most important media theorist Friedrich Kittler, who...

  • Project: Sander Veenhof

    Outsourcing Experiences

    to your mobile phone

    A system offering ready-made mobile phone videoclips of events or exhibitions you visit.

  • Greg Lindsay 1 Jan 2003

    The Korsakow System

    Res Magazine Review

    Experiments in multiple-image films and nonlinear plots have slowed, and although the rush to make movies on the desktop has picked up speed, the urge to watch them there has dissipated.

  • TODAYSART 2011

    Festival beyond art

    TODAYSART is a festival in The Hague organized by The Generator, which profiles itself in Art, Music and Technology.

  • Gotcha, Atari, 1973

    The only working version open to the public in the world

    Gotcha is a 1973 arcade game manufactured by Atari Inc. It was Atari's fourth game after Pong, Space Race and Pong Doubles. This was the first maze arcade game, as well as the very first video game...

  • Mediamatic Magazine Vol. 7#2 Geert Lovink 1 Jan 1993

    Durlach

    Nathaniel Durlach, Presence: Teleoperators and Virtual Environments, Routledge, London 1992

    Presence aims to become the professional magazine of hard-core interface designers. //The operator's performance, experience and sense of presence in teleoperator and virtual environments depend...

  • ikStaar

    Dev Camp Day 2

    Staring contests are as old as the road to Rome. I heard from reliable sources that before the invention of the ball kids used to stare at each other a lot out of boredom. This project is an updated...

  • Dennis Timm 1 Jan 2004

    Ein Workshop zum nonlinearen Erzählen

    Das 16, internationale Dokumentarfilm-Festival Amsterdam begrüßte seine Gäste im Dezember wieder am Rande der Altstadt. Verteilt über mehrere Gebäude und Kinos in der Nähe des Leidseplein, liefen...

  • Paul Groot 1 Jan 2002

    Reading ...

    The image of an open laptop on its side, plus a logo of a recycling bin, form Henk Boverhoff's contribution to the exhibition 'Is reading becoming as classical as listening to Jazz? The dreadful...

  • In the End, We Only Have Ourselves

    Body as a Restaurant by Zane Cerpina

    Time is of the essence. Human progression and technological advancements have led us to turn our world to the new age- the Age of Man; the Anthropocene. When we can no longer rely on mother nature’s...

  • Manic Monday

    Nieuwe Media

    Iedere maandag #ManicMonday: co-working en ontmoetingen met uitzicht op de Neude! Doe jij iets met nieuwe media of daaraan verwant, en wil je graag je netwerk uitbreiden? Of zoek je simpelweg...

  • The Future Reviewed

    Ars Electronica Review

    The Ars Electronica has been committed to the future for 25 years. According to themselves, in that time it has grown to be the largest and most prominent but paradoxically also the oldest festival...

  • 1 Jan 2004

    Interactive Video at World Wide Video Festival

    Workshop in Amsterdam for European Video Artists from 10 to 14 June

    Five intense days of exploring, discussing and building interactive video projects with international video artists during the World Wide Video Festival in Amsterdam from 10 to 14 June 2004. Get...

  • Mediamatic has moved to DijksPark in 2014!

    to Dijksgracht 6, Amsterdam

    As of December 1st, Mediamatic moved to their new location on Dijksgracht 6. On this beautiful spot near the waterside (within walking distance from Central Station!) we will continue and intensify...

  • 1 Jan 2003

    Mieke Gerritzen

    Multi Media Designer

    Founder of NL.Design, an Amsterdam-based design company, which produces designs for all media and collaborates with many different designers, writers and artists.

  • Mediamatic Off-Line Vol. 11#1 Jorinde Seijdel 1 Jan 2003

    Frankendael

    Computerising observation - liberating vision

    A work of art is a static, material object - its ethical significance or aesthetic experience determined by the subjective expression and intention of an artist, whose unique handwork is distinct...

created Michèle Champagne modified Michèle Champagne

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