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  • Reader IDFA 2005

    recources for the IDFA evening programs and the workshop

    This reader provides some interesting links to websites and articles that are useful for the themes of the workshop and the two evening programs Mediamatic organizes during the International...

  • Politics
  • Community
  • Theory
  • Virtual
  • Game
  • Adilkno

    media theorists

    ADILKNO / BILWET (Foundation for the Advancement of Illegal Knowledge / Stichting tot Bevordering van Illegale Wetenschap ) was founded in 1983 as a collective of five artists/authors, Geert Lovink

  • Participatie

    In de vorm dat ik het ermee eens ben:

    Moet er niet een nieuwe definitie komen voor het woord ‘online participatie’? Want wanneer vindt er interactie plaats; al wanneer iemand je stuk leest?

  • Atari Tournament Table, 1978

    One of the first multiplayer arcade games

    The Tournament Table is basically a multigame arcade with several Pong variations. After inserting a coin, the player is prompted to choose one of the several games available. Breakout, Soccer (2...

  • Building Bacteria in Second Life

    after the lecture by Matt Biddulph

    Joshua Kauffman is a world citizen searching for reasons while based in Amsterdam. He writes about urban planning, media, sustainability, usability, presence and community, and does consulting for...

  • 1 Jan 2003

    Bilwet

    mediatheoretici

    Bilwet, stichting ter Bevordering van Illegale Wetenschap, is een collectief van vijf kunstenaars/schrijvers/theoretici: Geert Lovink, Arjen Mulder, Basjan van Stam, Lex Wouterloot en Patrice Riemens.

  • The Future Reviewed

    Ars Electronica Review

    The Ars Electronica has been committed to the future for 25 years. According to themselves, in that time it has grown to be the largest and most prominent but paradoxically also the oldest festival...

  • Own the block!

    Using RFID to be the master of the area you've been.

    Remembering the two-player games of Tony Hawks pro skater on the PS1, where you could color a piece of the skatepark you've done the coolest trick on, and giving it your color by doing so, it seemed...

  • Book: Katie Salen, Erich Zimmerman 1 Dec 2005

    The Game Design Reader

    A Rules of Play Anthology

    The Game Design Reader is a one-of-a-kind collection on game design and criticism, from classic scholarly essays to cutting-edge case studies.

  • De ikTag en andere RFID-tags

    Wat kan je allemaal gebruiken als RFID-tag?

    In de zomer van 2008 introduceerde Mediamatic de karakteristieke roze ikTag, waarmee je in de Mediamatic tentoonstellingen telkens weer iets nieuws kan doen in de ikCam photobooth. Je tag is...

  • IMPAKT 2008

    Hybrid Playground

    see below for some pictures from the impakt festival 2oo8 in utrecht. For more info: www.mediamatic.net/artefact-34448-nl.html.

  • Pictures of Arcade opening

    December 18th, 2010

    Arcade is all about the history of gaming culture. We opened Level 2: Arcade on Saturday December 18th, 2010. This level featured vintage and contemporary video arcade machines.

  • How to Deal with Death Online

    Death on the internet

    Although most social network sites and online games today enforce extensive regulations on their members, one issue is continuously overlooked or ignored: what happens to a profile or an avatar when...

  • Space Invaders, Taito, 1978

    Moeder aller shooting games

    De muziek, de graphics en het speelgenot: Space Invaders is de moeder aller shooting games. Ontwikkeld door Tomohiro Nishikado en in 1978 door Taito in Japan op de markt gebracht bouwde deze game al...

  • 1 Jan 1992

    Mortal Kombat, Midway, 1992

    So real it hurts!

    The flyer for Mortal Kombat sported the daunting but promising text “So real it hurts!” The digital graphics combined with the rampant, bloody scenes turned Mortal Kombat into one of the most popular...

  • Com/Plot @ De Fabriek

    een audiovisuele wasteland door Kor Smeenge & Geert Jan van Ouwendorp

    "Het verbaasde me dat je daaraan je leven kon wijden, de wereld nabootsen en daar helemaal niet in slagen, en wanneer je er wel in slaagt voeg je slechts het vergankelijke aan het vergankelijke toe

  • Arjen Mulder 1 Jan 1998

    The landscape's thought

    When twilight falls, a thought takes shape in the landscape. A flurry of wind swirls through a lonely tree on the moors, a cloud of birds whirls down over a sandy path to the hedge near a brook...

  • Book: Peter Weibel, Florian Rötzer 1 Jan 1991

    Strategien des Scheins Kunst Computer Medien

  • Mediamatic Magazine 3#2 Marie-Adèle Rajandream 1 Jan 1988

    Work to Watch

    Giny Vos (Rotterdam 1959) graduated this summer from the RIETVELD ACADEMIE in Amsterdam. She has become known for a number of large-scale conceptual works.

  • Breakout, Atari, 1976

    From the founders of Apple

    Pong's success made Atari long for more. Al Alcorn was invited to become project manager, and he subsequently asked Steve Jobs to develop a prototype for a one-player version of Pong. Jobs was...

  • Book: Howard Rheingold 1 Jan 2000

    The Virtual Community

    Homesteading on the Electric Frontier

    Cyberculture authority Howard Rheingold was the first to write about online communities in this style that is part-travelogue and part-anthropological guide. This groundbreaking classic explores the...

  • Mediamatic Magazine Vol. 7#2 Geert Lovink 1 Jan 1993

    Woolley

    Benjamin Woolley, Virtual Worlds: A Journey in Hype and Hyperreality, Oxford UK & Cambridge USA 1992

    Those who are made physically ill by hippies like Leary, Lanier and Barlow, who are interested in virtual reality but want to keep a cool head, can now turn to the civilized Benjamin Woolley.

  • Lost Angels

    The quest to save Utopia

    A pioneering mobile attempt from artists Matthew Jarvis & Jim Prevett.

  • Jet Rocket, Sega, 1970

    Arcade flight simulator and the gem of our collection

    Jet Rocket, released by SEGA in 1970, is a flight simulator that makes use of visual techniques which were also used for military flight simulators. By playing with a real controller stick in a...

  • Mediamatic Magazine Vol. 6#4 Geert Lovink 1 Jan 1992

    Kroker

    Arthur Kroker, The Possessed Individual: Technology and Postmodernity, New World Perspectives 1992

    In modern writings about art and technology, a reference to French theorists would seem almost unavoidable. Arthur Kroker, the Canadian 'panic' theoretician, has made a brief tour of well-known...

created Lonneke Theelen modified Stefan Kosters

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