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  • rott2

    data and dating, just couldn't resist... this is going somewhere for sure, but they way is far more fun and exciting!

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  • 1 Jan 2004

    anyStory

    Workshop 26 en 27 augustus. Voor alle skeletten in je kast en alle roddels van de buurvrouw.

    anystory AnyStory is een Content Management System dat speciaal bedoeld is voor het maken van verhalensites. Het legt inhoudelijke verbanden tussen verschillende verhalen, waardoor een...

  • Proposal by: Natascha Nanji

    Welcome to Studio Swan

    Project proposal: An interpersonal, speculative fiction proposition

    Welcome to Studio Swan is a speculative proposition that asks what conditions would be appropriate for us to temporarily become with plant or animal? And why would this be something desirable or...

  • De ikTag en andere RFID-tags

    Wat kan je allemaal gebruiken als RFID-tag?

    In de zomer van 2008 introduceerde Mediamatic de karakteristieke roze ikTag, waarmee je in de Mediamatic tentoonstellingen telkens weer iets nieuws kan doen in de ikCam photobooth. Je tag is...

  • Book: Stuart A. Kauffman 1 Jan 1993

    Origins of Order

    Self-Organization and Selection in Evolution

  • Mediamatic Magazine Vol. 8#4 Willem Velthoven 1 Jan 1996

    vol. 8#4 The Religion Issue

    Editorial: Are People the Gods of the Algorithms?

    The word avatar does not occur in this issue of Mediamatic.

  • The Future of Games

    Gaming in 2020 - how gaming is influencing everybody

    A public dialogue organised by the Club of Amsterdam on April 23rd. The development of the technological tools has made it possible to make computer games and in the past decades games have conquered...

  • You like this! & verantwoordelijkheid.

    Uitting doormiddel van externe middelen & de vervagende grens tussen digitaal en analoog.

    Je moet jezelf onderscheiden van de rest. Op de een of andere manier moet dat. Als westers mens wil je nu eenmaal aan de rest laten zien wat ze aan je hebben. Dat is niet nieuw, dat was altijd al zo.

  • Symbolic Table: 100% interface-free media player

    Mediamatic Atelier RFID project. Not only for children and geriatrics.

    Symbolic Table is an interface-free media player. A cultural tool for those who want to work with media without any hassle. It is not an appliance, but a simple table. There are no buttons, no knobs.

  • Time Crisis, Namco, 1996

    De tijd tikt door

    In Time Crisis schiet de speler met een light gun op het beeldscherm. De kast heeft ook een pedaal waarmee kan worden herladen en dekking gezocht. Net als bij Virtua Cop en The House of the Dead...

  • Video's KJO? Oops

    Fragmenten van een dag met leermomenten

    Een selectie filmfragmenten van presentaties over het leren van fouten. KJO - Oops vond plaats op 9 september in het Compagnietheater, Amsterdam. Beeld Mediamatic/ Frequin producties .

  • Breakout, Atari, 1976

    From the founders of Apple

    Pong's success made Atari long for more. Al Alcorn was invited to become project manager, and he subsequently asked Steve Jobs to develop a prototype for a one-player version of Pong. Jobs was...

  • Jet Rocket, Sega, 1970

    Arcade flight simulator and the gem of our collection

    Jet Rocket, released by SEGA in 1970, is a flight simulator that makes use of visual techniques which were also used for military flight simulators. By playing with a real controller stick in a...

  • Beauty Parlour

    In the Spring of 2008 almost every Thursday evening was dedicated to public research meetings called Beauty Parlours...

  • Dirk Van Weelden, Jorinde Seijdel 1 Jan 1998

    Lizareebiekoe Ahobschkoh

    Today, most art still conforms to a cultural model in which the artist regulates his dealing with the historical and topical cultural environment by making public a form that is definitive and...

  • The Future Reviewed

    Ars Electronica Review

    The Ars Electronica has been committed to the future for 25 years. According to themselves, in that time it has grown to be the largest and most prominent but paradoxically also the oldest festival...

  • Let's all go Dutch

    Eat bacon pancakes with sugar syrup, talk politics at parties and always start your conversations with a question. What does it mean to be Dutch, exactly? Is it possible to become, or stop being...

  • Mediamatic Magazine Vol. 7#3/4 Arie Altena 1 Jan 1994

    Branwyn, Sugarman

    Gareth Branwyn & Peter B. Sugarman, Beyond Cyberpunk: A Do-It-Yourself Guide to the future, The Computer Lab, 1992

    Cyberpunk. Is it a literary genre? Is it a marketing hype? Is it the latest style in the culture industry? Is it the apotheosis of Postmodernism?

  • Lost Angels

    The quest to save Utopia

    A pioneering mobile attempt from artists Matthew Jarvis & Jim Prevett.

  • Building Bacteria in Second Life

    after the lecture by Matt Biddulph

    Joshua Kauffman is a world citizen searching for reasons while based in Amsterdam. He writes about urban planning, media, sustainability, usability, presence and community, and does consulting for...

  • Time Pilot, Konami, 1982

    Time Pilot is an addicting shoot ‘em up

    What's in a name? In Time Pilot the player shoots his way through several time lines. From biplanes from the 1910s to the next millennium's UFOs: Time Pilot is a highly addicting shoot 'em up (also:...

  • Arjen Mulder 1 Jan 1998

    The landscape's thought

    When twilight falls, a thought takes shape in the landscape. A flurry of wind swirls through a lonely tree on the moors, a cloud of birds whirls down over a sandy path to the hedge near a brook...

  • Reader IDFA 2005

    recources for the IDFA evening programs and the workshop

    This reader provides some interesting links to websites and articles that are useful for the themes of the workshop and the two evening programs Mediamatic organizes during the International...

  • IMPAKT 2008

    Hybrid Playground

    see below for some pictures from the impakt festival 2oo8 in utrecht. For more info: www.mediamatic.net/artefact-34448-nl.html.

  • Space Invaders, Taito, 1978

    Moeder aller shooting games

    De muziek, de graphics en het speelgenot: Space Invaders is de moeder aller shooting games. Ontwikkeld door Tomohiro Nishikado en in 1978 door Taito in Japan op de markt gebracht bouwde deze game al...

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