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  • Pole Postion, Atari, 1982

    Memorabele racer

    Begin jaren tachtig van de vorige eeuw leek het wel alsof in alle Europese badplaatsen Pole Position kasten waren geplaatst. Duizenden zongebruinde kids lieten hun dagelijkse ijsje schieten om nog...

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  • NBA Jam, Midway games, 1993

    NBA Jam changed the face of basketbal forever.

    Until NBA Jam was released, basketball games were really only for the true enthusiast. After all, everything you could do on screen, you could do in real life as well. However, after 1993 basketball...

  • Virtua Fighter, Sega, 1993

    Eerste vechtspel dat gebruik maakte van volledige 3D polygon graphics

    Na het succes en de ophef rondom Mortal Kombat moeten de mensen bij Sega gedacht hebben dat ook zij snel een nieuw vechtspel op de markt moest brengen. In 1993 stonden de Mortal Kombat en Virtua...

  • Jet Rocket, Sega, 1970

    Arcade flight simulator and the gem of our collection

    Jet Rocket, released by SEGA in 1970, is a flight simulator that makes use of visual techniques which were also used for military flight simulators. By playing with a real controller stick in a...

  • Hyper Sports, Konami, 1984

    Olympic athlete of stature

    Pushing buttons or rolling the trackball as quick as possible, in Hyper Sports (the follow-up of the slightly more popular Track & Field) the player slips into a high class olympic athlete. On this...

  • Time Crisis, Namco, 1996

    De tijd tikt door

    In Time Crisis schiet de speler met een light gun op het beeldscherm. De kast heeft ook een pedaal waarmee kan worden herladen en dekking gezocht. Net als bij Virtua Cop en The House of the Dead...

  • Space Invaders, Taito, 1978

    Moeder aller shooting games

    De muziek, de graphics en het speelgenot: Space Invaders is de moeder aller shooting games. Ontwikkeld door Tomohiro Nishikado en in 1978 door Taito in Japan op de markt gebracht bouwde deze game al...

  • 1 Jan 1992

    Mortal Kombat, Midway, 1992

    So real it hurts!

    The flyer for Mortal Kombat sported the daunting but promising text “So real it hurts!” The digital graphics combined with the rampant, bloody scenes turned Mortal Kombat into one of the most popular...

  • Pachinko, i.a. Nishijin & Sankyo, from 1980…

    Extremely addictive

    The first Pachinko machines appeared in Japan around 1920 and were initially intended as children's toys. A decade later Pachinko became very popular among grown-ups as well. It's highly addictive...

  • Vanguard, Tose, 1981

    Eerste scrolling shooter

    De shoot ‘em up Vanguard is de een voorvader van latere hits als Gradius en R-Type. Vanguard was de eerste scrolling shooter waarbij in vier verschillende richtingen geschoten kan worden. Ook het...

  • Up Scope, Grand Products, 1986

    Shooting torpedoes

    Similar to the Jet Rocket from 1970, this arcade game immediately stands out. No big screen or joystick but a small window and two handles mounted on a periscope. The mission can't be more simple:...

  • Donkey Kong Jr.

    Nintendo, 1982

    Nadat de Italiaanse loodgieter in 1981 Donkey Kong had overwonnen en hiervoor zijn liefje terug kreeg bleek een jaar later wat er met de Gorilla uit het spel was gebeurd. Donkey Kong werd in een kooi...

  • Dancing Stage, Konami, 1999

    Dance till you drop

    In 1999 Konami released the first "Dancing Stage" in Europe. In Japan, where the game had been introduced a year earlier, it went by the name of "Dance Dance Revolution". Since then, clones have been...

  • Daytona USA, SEGA, 1994

    Popular racing game

    The high quality of the graphics and the possibility to set up eight machines next to each other makes Daytona USA the most profit-generating coin-op worldwide. The player sits in a tub-like seat in...

  • Puckman, Namco, 1979

    Japanse versie van Pac-Man

    Voor westerse gamers klinkt Puckman als een goedkope rip off uit Azië, zoals Laboste, Addadis of Mike. Puckman is echter de originele Japanse versie van Pac-Man, het spel waar ook nu nog de meeste...

  • The Deadline Cometh

    Dev Camp Day 5

    The last day has begun and things are starting to heat up. With physical mock-ups of the installations scattered through the space it's time to stop building prototypes and start constructing the...

  • Robots are so cool!

    A Schmelzolan Robot workshop report

    Last weekend we had two wonderful workshops. The Schmelzolan Kinetic and Sound robot workshops. 3 years ago Ralf Schreiber and Christian Faubel gave a robot workshop in Mediamatic's Wintergarden.

  • Paradiso: Interactive VJ

    Dev Camp Day 2

    This was the idea that was discussed the most during the first round of project proposals. And in the mean time it really has taken shape. The concept is almost done and the guys (and of course girl...

  • Persbericht Bas van den Broeke

    Jet Rocket Game uit 1970

    Hoogtepunt van analoge arcade games op Arcade tentoonstelling

    17 december 2010, Amsterdam - Voor anderhalve week is de unieke Jet Rocket arcade game uit 1970 te zien tijdens de Arcade tentoonstelling bij Mediamatic. Deze zeldzame flight simulator met...

  • Gotcha, Atari, 1973

    The only working version open to the public in the world

    Gotcha is a 1973 arcade game manufactured by Atari Inc. It was Atari's fourth game after Pong, Space Race and Pong Doubles. This was the first maze arcade game, as well as the very first video game...

  • Day 4: Scream by Scream getting closer

    ikScream

    These guys are straight shooters. Where other concepts transformed, mutated and changed over time, the ideas behind their project more or less stayed the same.

  • Centipede, Atari, 1980

    This game was developed in collaboration with Dona Bailey, at the time one of the few women in the gaming industry.

    In this shooting game you control a laser pistol with a trackball. You have to try to kill a centipede, which gets faster and faster by eating its way through a mushroom field. If you shoot it right...

  • Day 4: Cigarettes vs. iPhones

    Write on Wall.

    Cigarettes or telephones what will be the medium that is going to be used for WOW. The team is still struggling to decide if they will change their initial concept.

  • Badlands, Konami, 1984

    Avontuur in het Wilde Westen

    Een game die speelt als een tekenfilm, een avontuur in het Wilde Westen waarbij heel veel verschillende vijanden moeten worden afgeknald. Klinkt als: Rockstar’s Red Dead Redemption maar toen tieners...

  • Room Racers, 2010

    Game: interactive virtual racing

    Create your own racing track by placing real, 3D, tangible stuff on the exhibition floor. Race with up to four virtual cars around whatever you can find in the exhibition space. This game was...

created Bas van den Broeke modified Evelyn

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