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  • Image: 13 Jun 2006

    Durrell Bishop, 1992: Marble Answering Machine

    Sketch for the answering machine where each incoming message is represented my a marble.

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  • Symbolic Table: 100% interface-free media player

    Mediamatic Atelier RFID project. Not only for children and geriatrics.

    Symbolic Table is an interface-free media player. A cultural tool for those who want to work with media without any hassle. It is not an appliance, but a simple table. There are no buttons, no knobs.

  • DEAF 04: Affective Systems seminar featuring LF:TK

    Dutch Eletronic Art Festival * Affective Systems (seminar) featuring LiveForm: Telekinetics

    At DEAF 04 the LiveForm:Telekinetics project co-founded by Jeff Mann and Michelle Teran was launched. By animating inanimate objects via the internet, they frame this kinetic display around the...

  • IKWIN! / Google battle

    Challenge your web popularity !

    Challenge someone with your web popularity, and let's see and show other people how high you're ranking. More information about the ikWin / Google Battle on www.mediamatic.nl/ikwin

  • Magazine: Nathaniel Durlach 1 Jan 1992

    Presence

    Teleoperators and Virtual Environments

    The first academic journal for serious investigators of teleoperators and virtual environments, Presence is filled with stimulating material applicable to these advanced electromechanical and...

  • Level 1: Sensor Fest

    Mediamatic's interactive ikInstallations

    ikBijt, ikStaar, Wow! and more. These are the ikInstallations featuring in the Arcade exhibition.

  • Gotcha, Atari, 1973

    The only working version open to the public in the world

    Gotcha is a 1973 arcade game manufactured by Atari Inc. It was Atari's fourth game after Pong, Space Race and Pong Doubles. This was the first maze arcade game, as well as the very first video game...

  • Greg Lindsay 1 Jan 2003

    The Korsakow System

    Res Magazine Review

    Experiments in multiple-image films and nonlinear plots have slowed, and although the rush to make movies on the desktop has picked up speed, the urge to watch them there has dissipated.

  • Mediamatic Magazine Vol. 7#2 Geert Lovink 1 Jan 1993

    Durlach

    Nathaniel Durlach, Presence: Teleoperators and Virtual Environments, Routledge, London 1992

    Presence aims to become the professional magazine of hard-core interface designers. //The operator's performance, experience and sense of presence in teleoperator and virtual environments depend...

  • Hackers Camp Day 5

    Time is running out. There’s some stress in the air and the language is getting slightly heavier. All the projects should be build and running by tomorrow. Participants went home around 2 in the...

  • 1 Jan 2004

    Interactive Video at World Wide Video Festival

    Workshop in Amsterdam for European Video Artists from 10 to 14 June

    Five intense days of exploring, discussing and building interactive video projects with international video artists during the World Wide Video Festival in Amsterdam from 10 to 14 June 2004. Get...

  • Manic Monday

    Nieuwe Media

    Iedere maandag #ManicMonday: co-working en ontmoetingen met uitzicht op de Neude! Doe jij iets met nieuwe media of daaraan verwant, en wil je graag je netwerk uitbreiden? Of zoek je simpelweg...

  • Mediamatic Off-Line Vol. 11#1 Jorinde Seijdel 1 Jan 2003

    Frankendael

    Computerising observation - liberating vision

    A work of art is a static, material object - its ethical significance or aesthetic experience determined by the subjective expression and intention of an artist, whose unique handwork is distinct...

  • Project: Sander Veenhof

    Outsourcing Experiences

    to your mobile phone

    A system offering ready-made mobile phone videoclips of events or exhibitions you visit.

  • Book: Joost Raessens, Jeffrey Goldstein 1 Jun 2005

    Handbook of Computer Game Studies

    New media students, teachers, and professionals have long needed a comprehensive scholarly treatment of digital games that deals with the history, design, reception, and aesthetics of games along...

  • 1 Jan 2003

    Interactive Film at Berlinale 2004

    Join the workshop in Berlin this February!

    Five intense days of learning and collaboration with international filmmakers during the Berlin Filmfestival. Combine your visit to the Berlinale with this inspiring introduction to interactive...

  • ikStaar

    Dev Camp Day 2

    Staring contests are as old as the road to Rome. I heard from reliable sources that before the invention of the ball kids used to stare at each other a lot out of boredom. This project is an updated...

  • Dennis Timm 1 Jan 2004

    Ein Workshop zum nonlinearen Erzählen

    Das 16, internationale Dokumentarfilm-Festival Amsterdam begrüßte seine Gäste im Dezember wieder am Rande der Altstadt. Verteilt über mehrere Gebäude und Kinos in der Nähe des Leidseplein, liefen...

  • Paul Groot 1 Jan 2002

    Reading ...

    The image of an open laptop on its side, plus a logo of a recycling bin, form Henk Boverhoff's contribution to the exhibition 'Is reading becoming as classical as listening to Jazz? The dreadful...

  • The Future Reviewed

    Ars Electronica Review

    The Ars Electronica has been committed to the future for 25 years. According to themselves, in that time it has grown to be the largest and most prominent but paradoxically also the oldest festival...

  • Mediamatic Magazine Vol. 8#1 Geert Lovink 1 Jan 1994

    Kittler

    Friedrich Kittler, Draculas Vermächtnis, Reclam Verlag Leipzig, 1993

    The remarkable science called media history, should have a preference for technologies that read or write. This is the program of Germany's most important media theorist Friedrich Kittler, who...

  • Hackers Camp Day 4

    Day 2 ended @ 2 in the morning and Day 3@ 3 in the morning, the longest night so far. Will Day 4 beat the record? All projects are progressing and looks like our teams will meet their deadlines. Last...

  • Thank you

    Everyone who helped put Noord on the map

    Our project team, the artists and designers, sponsors, friends, Noorderlingen and other informers.

  • Hiroshi Masuyama 1 Jan 2000

    Video Games as Media

    Is it Electronic Brain or Electronic Calculator?

  • 1 Jan 2003

    Mieke Gerritzen

    Multi Media Designer

    Founder of NL.Design, an Amsterdam-based design company, which produces designs for all media and collaborates with many different designers, writers and artists.

created Willem Velthoven modified Willem Velthoven

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