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  • Felix Meritis

    Cultuur 2.0 Programme

    30
    May 2007
    31
    May 2007
    - International conference and lab

    Cultuur 2.0 is a challenge, a 2-day international conference and laboratory to introduce a Web 2.0 mindset into the creative processes and strategies of cultural institutions.

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  • Day of the Media Labs (invitation only)

    Collaborative Innovation: Redefining the Media Lab and the Community

    The Amsterdam based Media Guild is proud to be (co) organiser of the following events at PICNIC ’07.

  • Writing From The Margins

    Technological Narratives of Arabic Typography

    Narratives of Arabic typography shift between technological exclusion, historical resistance, and cultural rediscovery. From negotiations surrounding the display of Arabic script by Internet browsers

  • Book on Uncommon Ground

    Creative Encounters between Sectors and Disciplines

    About (Un)common Ground This book investigates the new culture of collaboration which emerged from recent developments in which areas of art and design have creatively fused with media and technology.

  • 212 BarCamp

    Trends in online advertising

    Program of the 212Barcamp Flexbar 2 (100 persons) 14:15-15:00 Emesa 15:00-15:45 Tele2 15:45-16:30 fris idee 16:30-17:15 Telegraaf 17:15-18:00 Traffic4U 19:00-19:45 Jabidoo 19:45-20:30...

  • IAM 2015

    The future of the new media professional

    In a future scenario workshop the Institute for Interactive Media (HvA) and her partners will explore the future of new media in 2015.

  • Demo: Implementing Science Fiction

    Pablos Holman, Founder, Komposite

    Pablos Holman is a futurist, IT security expert, and notorious hacker with a unique view into both breaking and building new technologies. At Komposite, he consults on bizarre invention and design...

  • In Search of Belonging

    Susan Kish, Xing; Danah Boyd, Researcher; Marc Canter, Broadband Mechanics

    It’s human nature to form cliques and join communities. The Internet, TV, music, mobile devices, virtual reality and gaming and print publications make it easier for people to form communities of...

  • Keynote: The Cult of the Amateur

    Andrew Keen, author of The Cult of the Amateur (UK)

    In ‘The Cult of the Amateur’, Keen aims to show how today’s Internet is killing our culture and assaulting our economy. The Web 2.0 revolution is delivering superficial observations of the world...

  • Mystery, Sensuality and Intimacy

    Kevin Robert, Richard Hytner, Saatchi & Saatchi and Paul Molenaar, Ilsemedia

    There are three keys to the hearts of consumers - Mystery, Sensuality and Intimacy. Sisomo is how they come alive - Sight, Sound and Motion. Success in the Attraction Economy belongs to those who can...

  • Future of Dutch Creative Industry

    Formulating a joint ambition and agenda for the Dutch creative industry

    A new program initiative for the Dutch Creative Industries, with Emile Aarts (Philips), Hermen van der Lugt (TI), Marleen Stikker (Waag), Geleyn Meijer (Logica) In Western societies the lifestyle of...

  • CineGrid Special

    Afternoon seminar including demo of 4K cinema

    CineGrid Amsterdam will develop a facility for the production and screening of digital cinema on a very high quality level. To do so the participation is needed of many partners: scientific

  • European Creative Industries@PICNIC

    Vision, Strategic Agenda, Work

    IIP CREATE, the innovation platform of the Dutch ICT/Media Creative Industries, is grasping the opportunity of this year’s international PICNIC event to invite leading European IT/Media Creative...

  • Creative Cities in China

    Organized by Da-Tong China Desk Creative Industry

    Interesting and conceptually compelling cases of building "creative cities" in China, debate about the role of the creative industry in the dynamic urbanization in China. Moderated by: Paul van den...

  • Come Out & Play Announcement

    Aska Hopman & Ronald Lenz, Waag Society

    The ‘Come Out & Play Festival’ will transform Amsterdam into a playground! This short invitation to the festival highlights the most fascinating and intriguing and enjoyable games.

  • transmediale.07

    unfinish!

    Festival for art and digital culture Berlin 2007: Jan 31 - Feb 4 The 20th transmediale festival again explores how art and society are changing under the influence of media and technologies which...

  • Creative Genius: Things I have learned in my life…

    Stefan Sagmeister, Graphic Designer and Typographer, Sagmeister Inc (AT)

    Renowned for the album covers he created for the likes of Lou Reed, Talking Heads and the Rolling Stones, Austrian-born designer Stefan Sagmeister has a slightly different way of looking at things.

  • Heroes of the Information Economy — the Makers

    Cory Doctorow, BoingBoing

    With the rise of the internet and digital technology, we have not only been given the power to produce and distribute digital content, we now have new tools to make things.

  • Make – The Revolution in Personal Fabrication

    Neil Gershenfeld, Director, The Center for Bits and Atoms, Massachusetts Institute of Technology

    Neil Gershenfeld and his colleagues have created Fab Labs around the world. He shows how personal fabrication is possible today and how it’s meeting local needs. Children in inner-city Boston have...

  • Everything 2.0

    Bob Stumpel's Web 2.0 Treasury

    "This is a stupid simple link bank, referring to everything that just might be a symptom of Web 2.0. I'm not dogmatic. Any sign of: collective intelligence / wisdom of crowds, collaboration / sharing

  • The Near Future of Pervasive Media Experiences

    Julian Bleecker, Dennis Crowley, Febien Girardin, Nicolas Nova

    Hosted by Julian Bleecker, Professor, University of Southern California and Researcher (United States)

  • Interview Kael T Block

    On XX Boys and more

    Mediamatic's exhibition Kiki on Steroids! presents Kael T Block's project XX Boys, a collection of photographs of transboys. Rooted in his own experience as a transboy or 'FtM' (Female to Male), the...

  • Augmented Reality for Advertisers

    Ferhan Cook, Eduardo Dias, Ydreams; David Polinchock, Brand Experience Lab; Jeroen Mol, Total Immersion

    Augmented reality is a field of computer research which deals with the combination of real world and computer generated data. Most AR research is concerned with the use of live video imagery which is...

  • Play as a Frame for Collaborative Creativity

    Ben Cerveny, Playground Foundation

    Drawing on a rich variety of examples ranging from wrestling kittens to massively multiplayer online gaming, Ben Cerveny discusses how meaning is generated in play and why creative people need it.

  • Virtual Worlds

    What do virtual worlds mean for brands

    Once the stuff of science fiction, virtual worlds are becoming central to the future of marketing, technology, entertainment and brand-building. Consumers desire to be engaged in a dialogue with the...

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