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  • Building Bacteria in Second Life

    after the lecture by Matt Biddulph

    Joshua Kauffman is a world citizen searching for reasons while based in Amsterdam. He writes about urban planning, media, sustainability, usability, presence and community, and does consulting for...

  • Hacking
  • Information
  • Science
  • Community
  • Biology
  • Hardware
  • Virtual
  • Technology
  • Game
  • Mediamatic Magazine Vol. 7#1 Geert Lovink 1 Jan 1992

    Rheingold

    Howard Rheingold, Virtual Reality, Secker & Warburg, 1991

    The second half of the memorable year 1989 saw not only the 'velvet revolution' that swept Eastern Europe, but also the presentation of virtual reality to the world. Two developments that will occupy...

  • Mediamatic Magazine Vol.7#1 Jules Marshall 1 Jan 1992

    A Network of Relationships

    Having a computer on your desk and no modem is like using the Ferrari in your garage only to sit in and listen to the stereo, I once read somewhere. A pc connected to the phone network now has an...

  • Mediamatic Magazine Vol. 9#1 Willem Velthoven 1 Jan 1998

    vol. 9#1 Secret Agent Issue

    editorial

    When a government no longer knows how to solve a problem within the borders of legislation and the tolerance of public opinion, it calls on the secret agent.

  • Atari Tournament Table, 1978

    One of the first multiplayer arcade games

    The Tournament Table is basically a multigame arcade with several Pong variations. After inserting a coin, the player is prompted to choose one of the several games available. Breakout, Soccer (2...

  • De ikTag en andere RFID-tags

    Wat kan je allemaal gebruiken als RFID-tag?

    In de zomer van 2008 introduceerde Mediamatic de karakteristieke roze ikTag, waarmee je in de Mediamatic tentoonstellingen telkens weer iets nieuws kan doen in de ikCam photobooth. Je tag is...

  • Mediamatic Magazine Vol.7#1 Jules Marshall 1 Jan 1992

    AI !(2)

    Back to Networks

  • 1 Jan 2004

    Interactive Video at World Wide Video Festival

    Workshop in Amsterdam for European Video Artists from 10 to 14 June

    Five intense days of exploring, discussing and building interactive video projects with international video artists during the World Wide Video Festival in Amsterdam from 10 to 14 June 2004. Get...

  • Installations Hacker Camp '09

    Social RFID experiments

    An overview of all Hacker Camp installations made at PICNIC 2009. The will be presented during Play with your Tag at PICNIC (23 – 25 September 2009).

  • Vanguard, Tose, 1981

    Eerste scrolling shooter

    De shoot ‘em up Vanguard is de een voorvader van latere hits als Gradius en R-Type. Vanguard was de eerste scrolling shooter waarbij in vier verschillende richtingen geschoten kan worden. Ook het...

  • Mediamatic Magazine Vol. 7#2 David D'Heilly 1 Jan 1993

    Barcode Battler

    Be the first on your block to buy a Barcode Battler, because Barcode Battler puts you on the Map!

  • The Future Reviewed

    Ars Electronica Review

    The Ars Electronica has been committed to the future for 25 years. According to themselves, in that time it has grown to be the largest and most prominent but paradoxically also the oldest festival...

  • Mediamatic 2008

    In this year we moved from the Post CS to Mediamatic Bank . In 2008 openings of Exhibitions , Workshops and Presentations .

  • 1 Jan 2004

    anyStory

    Workshop 26 en 27 augustus. Voor alle skeletten in je kast en alle roddels van de buurvrouw.

    anystory AnyStory is een Content Management System dat speciaal bedoeld is voor het maken van verhalensites. Het legt inhoudelijke verbanden tussen verschillende verhalen, waardoor een...

  • 12 Aug 2001

    ikCam

    Interactive tool to visualise social networks

    Make a portrait or take a snapshot with your — new — friend. The ikCam directly publishes the picture on your profile.

  • Dancing Stage, Konami, 1999

    Dance till you drop

    In 1999 Konami released the first "Dancing Stage" in Europe. In Japan, where the game had been introduced a year earlier, it went by the name of "Dance Dance Revolution". Since then, clones have been...

  • Space Invaders, Taito, 1978

    Moeder aller shooting games

    De muziek, de graphics en het speelgenot: Space Invaders is de moeder aller shooting games. Ontwikkeld door Tomohiro Nishikado en in 1978 door Taito in Japan op de markt gebracht bouwde deze game al...

  • Maurice Specht 1 Jan 2002

    What Happened in Reality

    As with all programmes, they never function the way they are written, and the programme of this symposium was no exception. Unfortunately some of the speakers were unable to attend. However enough...

  • Hyper Sports, Konami, 1984

    Olympic athlete of stature

    Pushing buttons or rolling the trackball as quick as possible, in Hyper Sports (the follow-up of the slightly more popular Track & Field) the player slips into a high class olympic athlete. On this...

  • Regaining Conscience

    New films from the country of Aibo, Kitty and Ultraman

    Dejima – island in Kyushu, was the only place where Dutch traders were allowed to import goods into Japan during the Edo Period. A point of departure for cultural endeavours, Dejima is the name of...

  • Donkey Kong Jr.

    Nintendo, 1982

    Nadat de Italiaanse loodgieter in 1981 Donkey Kong had overwonnen en hiervoor zijn liefje terug kreeg bleek een jaar later wat er met de Gorilla uit het spel was gebeurd. Donkey Kong werd in een kooi...

  • Mediamatic Magazine Vol. 8#4 Dirk Van Weelden 1 Jan 1996

    Street Religion and Matrix Magic

    Religions not only express desires for origins or a higher reality. According to Dirk van Weelden, they are also procedures that create order and constructively channel fear. What kind of fear?

  • Jorinde Seijdel 1 Jan 2000

    The Exhibition as Emulator

    Today's integrated circuits - several million transitions on pure silicon surfaces the size of a thumb - mock any exhibition.

  • Hiroshi Masuyama 1 Jan 2000

    Video Games as Media

    Is it Electronic Brain or Electronic Calculator?

  • The Deadline Cometh

    Dev Camp Day 5

    The last day has begun and things are starting to heat up. With physical mock-ups of the installations scattered through the space it's time to stop building prototypes and start constructing the...

created Nadya Peek modified Webmaster

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