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  • Jacek Rajewski

    cultural architect / cultuurarchitect

    Sinds 1985 ben ik werkzaam in de culturele sector, in Nederland, maar ook internationaal. Onder andere als producent binnen de entertainment branche en als cultureel ondernemer. Mijn laatste project...

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  • Mediamatic Fabriek

    Our location from 2011 till 2014

    Mediamatic has moved on average every 3 years. Mediamatic is a gallery, project space, aquaponics farm and cafeteria. In December 2011 we moved part of our activities to the Van Gendthallen on...

  • Team Arcade

    The people who helped build Arcade

  • Review Gastarbeider Dating Paul Groot

    'Datende' gastarbeiders

    Voldoende bewapend om mogelijke opdringerige "gastarbeiders" van het lijf te houden ben ik enkele keren goed voorbereid naar de manifestatie "Gastarbeider Dating" in de Groundfloor van Mediamatic in...

  • Mediamatic Magazine 9#1

    spring 1998

    The Secret Agent Issue When a government no longer knows how to solve a problem within the borders of legislation and the tolerance of public opinion, it calls on the secret agent.

  • 1 Jan 2004

    anyStory

    Workshop 26 en 27 augustus. Voor alle skeletten in je kast en alle roddels van de buurvrouw.

    anystory AnyStory is een Content Management System dat speciaal bedoeld is voor het maken van verhalensites. Het legt inhoudelijke verbanden tussen verschillende verhalen, waardoor een...

  • Mediamatic Magazine 6#2/3

    The Old Media Issue — winter 1991

    Sign language is the oldest time-based visual medium. Only in recent decades have those with a normal sense of hearing begun to realize that deaf sign language is not simply a 'crutch'; it is a...

  • Mediamatic Magazine Vol.7#1 Jules Marshall 1 Jan 1992

    A Network of Relationships

    Having a computer on your desk and no modem is like using the Ferrari in your garage only to sit in and listen to the stereo, I once read somewhere. A pc connected to the phone network now has an...

  • Mediamatic Magazine 7#1

    winter 1992

    The 1/O issue: Hardware Software Wetware According to Adilkno, the human being is no longer an individual in the digital era, but wetware, a 'wet bag' hanging on the machine. Coupled to hard and...

  • Report Beamlab #23

    BeamLab is dè avond over bewegend beeld; ontmoeting, uitwisseling en het opdoen van inspiratie op het terrein van mediakunst staat centraal. Met dit keer o.a. CrossLab en ApolloMedia.

  • SNK Neo Geo, 1990

    Game: Baseball Stars Professional

    The Neo Geo was a video arcade machine and 16-bit video game console released by the Japanese company SNK. When it first hit the American market it was priced at a staggering $649.99. Proud owners...

  • Philips Videopac G7000, 1978

    Game: Flipper

    The Videopac G7000 was one of Atari 2600's biggest rivals. It was the only video game console to have a built-in keyboard. Its successor, the G7200, would feature a built-in black and white screen.

  • Sega Master System, 1986

    Game: Michael Jackson’s Moonwalker

    The Sega Master System (SMS) is an 8-bit video game console released by Sega. Worldwide thirteen million copies of this machine have been sold. It's based on the SG-1000 Mark III (1985). The SMS...

  • Atari Jaguar, 1993

    Game: DOOM

    The Jaguar is a 64-bit video game console, released in 1993 by Atari. Although it wasn't a big success (only 80 games were released for this little machine), it's important in that it was Atari's...

  • Ingeborg Houwen 1 Jan 2001

    Diagram A Speech-in-Space Act 1.1

    Science Fiction Performance Drama (Part 1 of 5)

  • Commodore 64, 1982

    Game: Jupiter Lander

    With a 30% to 40% market share, the C64 is one of the most successful games of its time. It's not surprising that, at 17 million sold units, it still tops the list of best selling PC's ever.

  • Mediamatic Magazine Vol.7#1 Paul Groot 1 Jan 1992

    Famous Artists School, Famous Writer Tool

    or: the hankering after a configurated system for the Apple and other rhetorical reflections

    In Mediamatic 6#1, Paul Groot reported on his first experiences with a word processor and his struggle with the McHugh. As a sequel to these first impressions, he will review here MicroSoft's Word5...

  • Ingeborg Houwen 1 Jan 2001

    Diagram A Speech-in-Space Act 4

    Science Fiction Performance Drama (Part 5 of 5) Akte 4 '(geen titel)'

  • Plotting Time

    Research on timelines for digital stories

    Mediamatic, Lava and our clients RVU and NHM are working to enhance digital storytelling through time-based visualizations. How can we better see and understand our history? How can we add our own...

  • Ingeborg Houwen 1 Jan 2001

    Diagram A Speech-in-Space Act 3

    Science Fiction Performance Drama (Part 4 of 5) Akt 3 'Ver niet e ging'

  • 1 Jan 2005

    What are the Issues Covered

    @ the Interactive Narration Workshops?

    In each Workshop we view the Possibilities and Difficulties surrounding Interactive Narration from the Perspective of the Participants' Discipline.

  • How to... make a nice profile

    Recommendations for new Mediamatic colleagues

    Dear colleagues, We all have profiles on the mediamatic.net website. your professional contacts look at that page first when they are working with you. Therefore it is essential that your profile...

  • Clean room report

    2014

    IN 2011 Mediamatic has built its first clean room for performing experiments with mycelia and other living organisms. In this article I attempt to make a brief survey on the different stages of the...

  • Mediamatic Magazine Vol. 7#3/4 Willem Velthoven 1 Jan 1994

    Editorial

    The Eighth Art

    This issue of Mediamatic is based on the assumption that advertising was one of the great arts of the twentieth century.

  • Playstation 3 (3D), 2006

    Game: Motorstorm Drift 3D

    The PlayStation 3 is the third home video game console produced by Sony Computer Entertainment and the successor to the PlayStation 2 as part of the PlayStation series. Thanks to a nice firmware...

created Jacek Rajewski modified Jacek Rajewski

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