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  • Image: Robert Keil

    Brother kh-930 knitting machine

    Knitting machine before hacking.

  • knitting machine
  • dev camp
  • sensor fest
  • camp
  • sensors
  • Hardware
  • Machine
  • Photos Dev Camp 10

  • Level 1: Sensor Fest

    Mediamatic's interactive ikInstallations

    ikBijt, ikStaar, Wow! and more. These are the ikInstallations featuring in the Arcade exhibition.

  • Interactive installation Ralph Meijer, Ernst Odolphi, K, Eelco Wagenaar 1 Jan 2010

    ikScream

    Networked venting

    IkScream aspires to create the biggest, loudest and longest scream ever. Swipe your ikTag in front of the reader, and vent your frustrations into the ear. A mic and camera record your scream.

  • Interactive installation Fabienne Serriere, Travis Goodspeed, Arjan Scherpenisse, 1 Jan 2010

    multi threaded banjo dinosaur knitting adventure…

    8-bit hacked knitting machine game

    A two-player 8-bit game made out of a hacked knitting machine connected to an ikCam. The winner's avatar is printed out using the knitting machine. This ingenious construction was a combined effort...

  • Interactive installation Mark Wubben, Dirk van Oosterbosch, Eelco Wagenaar, Marie-Anne Huiskamp, Theodore Watson, PIPS:Lab 1 Jan 2010

    Wow!

    Write on Wall physical digital graffiti wall

    Draw on the Wow! using the light from your cell phone, cigarette bud etc. Upload the images to your online profile(s) and share them with your friends. The Wow! can be projected onto any surface

  • Sensors, Arduino's and other toys

    A Dev Camp crash course

    A sensor is a device that measures a physical quantity and converts this into a signal which can be read by an observer or by an instrument. The quantity measured can be anything ranging from...

  • Interactive installation Sean Follmer, Luís Brandão, Fábio da Costa

    Untitled Sock Project 2010

    Dev Camp '10 project

    This installation was built during Dev Camp '10. It is a project that was developed by Pol Pla and Sean Follmer (both hailing from Boston, Massachusetts) in cooperation with the Portuguese duo Luís...

  • ikStaar

    Dev Camp Day 2

    Staring contests are as old as the road to Rome. I heard from reliable sources that before the invention of the ball kids used to stare at each other a lot out of boredom. This project is an updated...

  • What can we learn?

    Dev Camp Day 3

    With backgrounds ranging from Portuguese AI-experts to Tennessean hackers the camp promised to be a roller-coaster-ride. And the dazzling displays of limitless ingenuity have yet to disappoint.

  • Interactive installation Dana Gordon, Jean-Baptiste Labrune, Nadya Peek 1 Jan 2010

    ikBijt

    The ikBijt confesses for you

    Bite down on this installation and listen to all your web 2.0 sins. You'll be the only one who can hear them, but that doesn't mean you shouldn't try to better your life.

  • Interactive installation Sicco van Sas, Gilles de Hollander, Arno Veenstra, Kendra Markle 1 Jan 2010

    Interactive VJ

    Crowdsourcing visuals

    This installation enables visitors to manipulate the visuals during an event. By sending text messages to a prescribed phone number, guests can add elements to the visuals they see on stage or around...

  • Pachinko, i.a. Nishijin & Sankyo, from 1980…

    Extremely addictive

    The first Pachinko machines appeared in Japan around 1920 and were initially intended as children's toys. A decade later Pachinko became very popular among grown-ups as well. It's highly addictive...

  • Daytona USA, SEGA, 1994

    Popular racing game

    The high quality of the graphics and the possibility to set up eight machines next to each other makes Daytona USA the most profit-generating coin-op worldwide. The player sits in a tub-like seat in...

  • "Long time no see!" CD-ROMs 20 years ago

    6 cd-roms come alive

    We CAN launch cd-roms from 1994 to 1998 on an iMac G4 equipped with OS9.2.2! If you ever tried to fix an unknown computer problem, than you understand how wonderful it is when you find out your...

  • Sega Mega Drive, 1988

    Game: Sonic the Hedgehog

    The Sega Mega Drive is a fourth-generation video game console released by Sega in Japan in 1988. It wasn't until the Mega Drive was released in the US (1989) under the name Genesis that sales really...

  • Mediamatic Magazine Vol.7#1 Jules Marshall 1 Jan 1992

    AI !(2)

    Back to Networks

  • multithreaded banjo dinosaur knitting adventure…

    a bayeux tapestry for 2010

    Welcome to the Multithreaded Banjo Dinosaur Knitting Adventure 2D Extreme!, a retro style video game with banjos and dinosaurs with winners' panels printed by a knitting machine. It was conceived and...

  • Day 4: Manufacturing Hardware

    Multithreaded Banjo Dinosaur Knitting Adventure 2D Extremeeeee

    The knitting machine is busy knitting the custom designed sprites created through the ikCam terminal. But the team is not done yet.

  • NBA Jam, Midway games, 1993

    NBA Jam changed the face of basketbal forever.

    Until NBA Jam was released, basketball games were really only for the true enthusiast. After all, everything you could do on screen, you could do in real life as well. However, after 1993 basketball...

  • 1 Jan 2003

    Publications

    Korsakow in the press

  • Amiga CD32, 1993

    Game: Lemmings

    The Amiga CD32 was the first 32-bit CD-ROM based video game console. It was released by Commodore. Despite being a very powerful machine, way ahead of its time, the CD32 was never a big success. Some...

  • Super Nintendo Entertainment System (SNES), 1991

    Game: Super Mario World

    The Super Nintendo Entertainment System (SNES) is a 16-bit video game console. It was first released in 1990, and was Nintendo's second home console, following the NES. The SNES controller featured...

  • Mediamatic Magazine Vol. 8#1 Kai Hoffmann, Frank Druschel 1 Jan 1994

    The European Computer Museum sends Tidings of...

    Jurassic Park has returned the dinosaurs to us. Some months ago there was an exhibition of these veterans of primeval time in the German town of Hildesheim, one which could not be missed. What is so...

  • Ubi de Feo

    Dev Camp Day 5

    It feels like introducing Ubi is not necessary. He has been all over the place, but as he is yet to feature in one of our blog posts I will shortly present an insight into our Italian mastermind.

created Robert Keil

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