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  • Image: Mar-Ina Uhrig

    yoshi

  • Interaction
  • play
  • Technology
  • Game
  • Ms. Pac-Man, Midway, 1981

    Perhaps the most simple and effective sequel ever. The design and drawings featuring on the oldest Ms. Pac-Man coin-ops are hand-painted. Later they switched to stickers, which wrongfully spread the...

  • Centipede, Atari, 1980

    This game was developed in collaboration with Dona Bailey, at the time one of the few women in the gaming industry.

    In this shooting game you control a laser pistol with a trackball. You have to try to kill a centipede, which gets faster and faster by eating its way through a mushroom field. If you shoot it right...

  • Pachinko, i.a. Nishijin & Sankyo, from 1980…

    Extremely addictive

    The first Pachinko machines appeared in Japan around 1920 and were initially intended as children's toys. A decade later Pachinko became very popular among grown-ups as well. It's highly addictive...

  • Arcade Portraits

    My favorite handheld

    Mediamatic crew playing their favorite handheld game. Pictures made by Marina Uhrig. The portraits are part of the Arcade exhibition .

  • Room Racers, 2010

    Game: interactive virtual racing

    Create your own racing track by placing real, 3D, tangible stuff on the exhibition floor. Race with up to four virtual cars around whatever you can find in the exhibition space. This game was...

  • Hackers Camp Day 8

    Today is the last day of Picnic. Willem Velthoven, director of Mediamatic Lab challenged Monique van Dusseldorp, one of the organizers of Picnic, for a run with the exciting ikRun installation .

  • Demo: Implementing Science Fiction

    Pablos Holman, Founder, Komposite

    Pablos Holman is a futurist, IT security expert, and notorious hacker with a unique view into both breaking and building new technologies. At Komposite, he consults on bizarre invention and design...

  • Keynote: The Game of Life

    Katie Salen, Parsons School of Design

    New forms of gaming, including collaborative alternate reality games, and games that blur the boundary between reality and fiction.

  • Trends in Communication and Entertainment

    Dr. Stefana Broadbent, Head of User Adoption Lab, Swisscom Innovations (CH)

    Why people hate to talk, love to write, don’t skip the ads and still listen to the radio. For years, Stefana Broadbent has been visiting peoples’ homes and offices all around the world looking at how...

  • Games meet TV

    CrossMediaGames, TV Play along and more.....

    Organised by industry leader and games developer Ex Machina this event will cover the convergence of games and mass media. Industry innovation leaders are invited to give their view on the subject...

  • Space Invaders, Taito, 1978

    Moeder aller shooting games

    De muziek, de graphics en het speelgenot: Space Invaders is de moeder aller shooting games. Ontwikkeld door Tomohiro Nishikado en in 1978 door Taito in Japan op de markt gebracht bouwde deze game al...

  • Book: Pat Harrigan, Noah Wardrip-Fruin 1 Feb 2007

    Second Person

    Role-playing and Story in Games and Playable Media

    Games and other playable forms, from interactive fictions to improvisational theater, involve role playing and story—something played and something told. In Second Person, game designers, authors

  • 1 Jan 2005

    What are the Issues Covered

    @ the Interactive Narration Workshops?

    In each Workshop we view the Possibilities and Difficulties surrounding Interactive Narration from the Perspective of the Participants' Discipline.

  • Breakout, Atari, 1976

    From the founders of Apple

    Pong's success made Atari long for more. Al Alcorn was invited to become project manager, and he subsequently asked Steve Jobs to develop a prototype for a one-player version of Pong. Jobs was...

  • “We need passionate, creative, generous champions…

    Nancy Proctor, Hoofd Mobiele Strategie, Smithsonian Institution.

    Volgens Nancy Proctor verandert in dit digitale tijdperk de rol van de curator. Sociale media en andere digitale tools maken het oproepen en publiceren van kennis namelijk sneller en makkelijker...

  • FabLab Workshop: Wednesday

    We have 3 days! to built an open source 3D printer...

    A FabLab is a public enterable space with digital fabrication machines to make (almost) anything you want...

  • Smoke Pong, 2009

    Game: smokers only!

    After a year of being bullied by the EU smoking ban, Lieven van Velthoven wanted to boost the smoking crowd's moral, and help smokers feel a little bit better about themselves. He developed a version...

  • Keynote: The Invisible Future: New ways to feel

    Prof. Dr. Emile Aarts , Vice President and Scientific Program Director at Philips Research Laboratories (NL)

    Philips explores the unknown to create new technologies, promotes and demonstrates innovative concepts, translates global innovation trends, and creates and maintains an exciting environment to...

  • Heroes of the Information Economy — the Makers

    Cory Doctorow, BoingBoing

    With the rise of the internet and digital technology, we have not only been given the power to produce and distribute digital content, we now have new tools to make things.

  • Keynote: The Cult of the Amateur

    Andrew Keen, author of The Cult of the Amateur (UK)

    In ‘The Cult of the Amateur’, Keen aims to show how today’s Internet is killing our culture and assaulting our economy. The Web 2.0 revolution is delivering superficial observations of the world...

  • The Near Future of Pervasive Media Experiences

    Julian Bleecker, Dennis Crowley, Febien Girardin, Nicolas Nova

    Hosted by Julian Bleecker, Professor, University of Southern California and Researcher (United States)

  • Workshop Craftworld: the Art of Television and…

    (Dutch-language event) Third workshop in a series bringing Dutch media developers and TV makers together to develop concepts that combine the worlds of television and computer games.

  • Virtual Worlds

    What do virtual worlds mean for brands

    Once the stuff of science fiction, virtual worlds are becoming central to the future of marketing, technology, entertainment and brand-building. Consumers desire to be engaged in a dialogue with the...

  • Building Bacteria in Second Life

    after the lecture by Matt Biddulph

    Joshua Kauffman is a world citizen searching for reasons while based in Amsterdam. He writes about urban planning, media, sustainability, usability, presence and community, and does consulting for...

created Mar-Ina Uhrig

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