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  • Image: Lilian Stolk

    Schommelclub Game Human Pyramid

    These people fulfilled the assignment to make a human pyramid and got a free beer for it.

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  • Symbolic Table: 100% interface-free media player

    Mediamatic Atelier RFID project. Not only for children and geriatrics.

    Symbolic Table is an interface-free media player. A cultural tool for those who want to work with media without any hassle. It is not an appliance, but a simple table. There are no buttons, no knobs.

  • The Red Dot

    During the opening of the Amsterdam art fair Mediamatic presented its first Red Dot to the Dutch artist Arthur Kleinjan for his short video work Skipping.

  • NBA Jam, Midway games, 1993

    NBA Jam changed the face of basketbal forever.

    Until NBA Jam was released, basketball games were really only for the true enthusiast. After all, everything you could do on screen, you could do in real life as well. However, after 1993 basketball...

  • Hyper Sports, Konami, 1984

    Olympic athlete of stature

    Pushing buttons or rolling the trackball as quick as possible, in Hyper Sports (the follow-up of the slightly more popular Track & Field) the player slips into a high class olympic athlete. On this...

  • The Finger Rub Rug

    When enclosed in a room with a rug made of silicone fingers, it is difficult to remain neutral. Whether it be humour or disgust, Dima's installation invites the audience to act on their response as...

  • Mediamatic Biotoop, Mediamatic Eten

    A place for happiness

    Getting married in your own way

    Weddings are times of joy and happiness. There is no better way to start a life together than at Mediamatic, where creativity and uniqueness are put on a pedestal. Our venue offers a beautiful...

  • Project geselecteerd om te pitchen tijdens Kom je ook? 7

    Rozentheater Smartgame

    Het Rozentheater komt naar je toe!

    Rozentheater Facebook Web 2.0 wordt verbonden aan een fysieke strategie door met de electrische Rozentheater Smart aanwezig te zijn op campussen, festivals, en scholen. Daar kan ter plekke een game...

  • Space Invaders, Taito, 1978

    Moeder aller shooting games

    De muziek, de graphics en het speelgenot: Space Invaders is de moeder aller shooting games. Ontwikkeld door Tomohiro Nishikado en in 1978 door Taito in Japan op de markt gebracht bouwde deze game al...

  • Happee

    A product of Vitility. We make your life easier.

    Happee is a unisex disposable travel urinal for men, women and children in situations when no toilet is available. Happee‘s design has a high absorption fabric that securely keeps all the liquid...

  • Room Racers, 2010

    Game: interactive virtual racing

    Create your own racing track by placing real, 3D, tangible stuff on the exhibition floor. Race with up to four virtual cars around whatever you can find in the exhibition space. This game was...

  • A Collective Meal

    Bring and share...

    A large eat&drink event where all people of Amsterdam will be invited to bring food&drinks and share them with all others...

  • Getting Drunk From Saliva

    Anivor - Alcohol made of saliva by Sydney Schaefer

    Saliva contains an enzyme called Amylase. When Amylase is combined with starch, which you can find in for example rice, it creates sugar. To create alcohol one only needs to combine sugar and yeast.

  • Time Pilot, Konami, 1982

    Time Pilot is an addicting shoot ‘em up

    What's in a name? In Time Pilot the player shoots his way through several time lines. From biplanes from the 1910s to the next millennium's UFOs: Time Pilot is a highly addicting shoot 'em up (also:...

  • Sur Place

    Exhibition on Urban Bike Culture

    Bring your bike for a ride through Mediamatic Bank and discover the rich culture that grew around a simple vehicle: the fixed gear bike. Sportsmen, riders, messengers, collectors, artists and other...

  • “We need passionate, creative, generous champions…

    Nancy Proctor, Hoofd Mobiele Strategie, Smithsonian Institution.

    Volgens Nancy Proctor verandert in dit digitale tijdperk de rol van de curator. Sociale media en andere digitale tools maken het oproepen en publiceren van kennis namelijk sneller en makkelijker...

  • “Think more like media companies and less like…

    Jason DaPonte, oprichter THE SWARM, voormalig mobile editor BBC

    Jason DaPonte wil de culturele sector helpen de sterke trend in mobiele media te begrijpen. Mobiele media veroorzaken een fundamentele verandering in de manier waarop musea met hun publiek...

  • Lost Angels

    The quest to save Utopia

    A pioneering mobile attempt from artists Matthew Jarvis & Jim Prevett.

  • 1 Jan 2005

    What are the Issues Covered

    @ the Interactive Narration Workshops?

    In each Workshop we view the Possibilities and Difficulties surrounding Interactive Narration from the Perspective of the Participants' Discipline.

  • Capturing human scent through enfleurage

    In reference to Patrick Süskind’s Das Parfum

    Patrick S ü skind’s Das Parfum (or Perfume: Story of a Murderer) is considered our cult classic. It tells us a story of a man with a superhuman sense of smell who we know as Jean-Baptise Grenouille.

  • Workshop:

    Workshop Coffin for your Beloved

    Work together with a contemporary artist

    A coffin with poetic ribbons, graffiti or textile? A robe or something more conceptual? As part of the Ik RIP exhibition on death and self-representation Mediamatic organized workshops for surviving...

  • When can we start to objectify our hair?

    Human Hair Transformation by Zsofia Kollar

    Zsofia Kollar is a designer who uses hair as the primary medium. The human hair has many capabilities due to their nutrients. For this collection, Zsofia experiments with the hair as an absorbent...

  • The Dirt We Carry

    Self Portrait by Amanda Cotton

    For three months, Amanda Cotton documented her life using her face wipes for her ‘Self Portrait’ . These face wipes not only show the removed makeup, but also the dirt and oil that is inevitably...

  • Pachinko, i.a. Nishijin & Sankyo, from 1980…

    Extremely addictive

    The first Pachinko machines appeared in Japan around 1920 and were initially intended as children's toys. A decade later Pachinko became very popular among grown-ups as well. It's highly addictive...

  • Now That Our Youth Has Been Emulated...

    The best starting point from which to understand the impact of emulation is a standard thought experiment:

created Jolien Ruiter

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