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  •  New Order
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  • Image: Simone Schoutens

    Bezoekers spelen Energy Battlefield

    Picture taken during the opening of Energy Battlefield, the third installment of the New Order exhibition at Mediamatic Fabriek, Oostenburgereiland Amsterdam. At the opening of Energy Battlefield.

  • Entertainment
  • Interaction
  • Storytelling
  • Space
  • Computer
  • Design
  • Game
  • Form
  • 47 m2 / 14 - 26 individuals

    Tussenkamer

    Private conference room with pleasant mood

    The Tussenkamer  is connected to the Tuinkamer. The venue is suitable to rent for meetings, presentations and brain-storms.

  • Up Scope, Grand Products, 1986

    Shooting torpedoes

    Similar to the Jet Rocket from 1970, this arcade game immediately stands out. No big screen or joystick but a small window and two handles mounted on a periscope. The mission can't be more simple:...

  • Maurice Nio 1 Jan 2002

    Infect the Soft

    What is really wrong with euclidic geometry? Which objections can really be lodged against integers, straight lines and orthogonal structures? Why are mechanical and mechanistic principles put in the...

  • Donkey Kong Jr.

    Nintendo, 1982

    Nadat de Italiaanse loodgieter in 1981 Donkey Kong had overwonnen en hiervoor zijn liefje terug kreeg bleek een jaar later wat er met de Gorilla uit het spel was gebeurd. Donkey Kong werd in een kooi...

  • New Order Catalog

    The New Order catalog was included in Volume Magazine 32:2 (2012). It features information on the artworks, an interview with Femke Herregraven and Chris Lee, an introduction by curators Katja...

  • Puckman, Namco, 1979

    Japanse versie van Pac-Man

    Voor westerse gamers klinkt Puckman als een goedkope rip off uit Azië, zoals Laboste, Addadis of Mike. Puckman is echter de originele Japanse versie van Pac-Man, het spel waar ook nu nog de meeste...

  • Persbericht Bas van den Broeke

    Arcade

    Drie maanden gamen bij Mediamatic

    7 december 2010, Amsterdam - Arcade is een groeiende collectie oude en nieuwe games en installaties. De tentoonstellingsruimte van Mediamatic wordt voor drie maanden omgebouwd tot arcadehal. Kom...

  • Mediamatic Travel

    Networked travel agency

    What better way to discover a city than through its contemporary art treasures? Mediamatic Travel is a network of locals waiting to show you around the backside of their cities. From contemporary...

  • Breakout, Atari, 1976

    From the founders of Apple

    Pong's success made Atari long for more. Al Alcorn was invited to become project manager, and he subsequently asked Steve Jobs to develop a prototype for a one-player version of Pong. Jobs was...

  • Book: Donald Norman 1 Sep 1998

    The Invisible Computer

    In this book, Norman shows why the computer is so difficult to use and why this complexity is fundamental to its nature.

  • Mediamatic Magazine vol. 8#2/3 Paul Groot 1 Jan 1995

    From Home to Home: the Escape Route

    Come with me, take me home! I have no home. Fix your typewriter. If you fix your typewriter you'll have your home.

  • 1 Jan 2004

    Interactive Video at World Wide Video Festival

    Workshop in Amsterdam for European Video Artists from 10 to 14 June

    Five intense days of exploring, discussing and building interactive video projects with international video artists during the World Wide Video Festival in Amsterdam from 10 to 14 June 2004. Get...

  • The Definition of Conceptual

    somewhat of a review concerning a debate on the value of concept.

    In the invitation Premsela sent out for their New Year's reception was the following: "Concept and Conceptual; the most used and especially abused words in the jargon of art, design and architecture.

  • Badlands, Konami, 1984

    Avontuur in het Wilde Westen

    Een game die speelt als een tekenfilm, een avontuur in het Wilde Westen waarbij heel veel verschillende vijanden moeten worden afgeknald. Klinkt als: Rockstar’s Red Dead Redemption maar toen tieners...

  • Jet Rocket, Sega, 1970

    Arcade flight simulator and the gem of our collection

    Jet Rocket, released by SEGA in 1970, is a flight simulator that makes use of visual techniques which were also used for military flight simulators. By playing with a real controller stick in a...

  • Time Pilot, Konami, 1982

    Time Pilot is an addicting shoot ‘em up

    What's in a name? In Time Pilot the player shoots his way through several time lines. From biplanes from the 1910s to the next millennium's UFOs: Time Pilot is a highly addicting shoot 'em up (also:...

  • 1 Jan 2003

    Interactive Film at Berlinale 2004

    Join the workshop in Berlin this February!

    Five intense days of learning and collaboration with international filmmakers during the Berlin Filmfestival. Combine your visit to the Berlinale with this inspiring introduction to interactive...

  • 1 Jan 2005

    What are the Issues Covered

    @ the Interactive Narration Workshops?

    In each Workshop we view the Possibilities and Difficulties surrounding Interactive Narration from the Perspective of the Participants' Discipline.

  • Space Invaders, Taito, 1978

    Moeder aller shooting games

    De muziek, de graphics en het speelgenot: Space Invaders is de moeder aller shooting games. Ontwikkeld door Tomohiro Nishikado en in 1978 door Taito in Japan op de markt gebracht bouwde deze game al...

  • Room Racers, 2010

    Game: interactive virtual racing

    Create your own racing track by placing real, 3D, tangible stuff on the exhibition floor. Race with up to four virtual cars around whatever you can find in the exhibition space. This game was...

  • Summer 2018

    Overview of our all our Art Olfaction Amsterdam events

  • The Future Reviewed

    Ars Electronica Review

    The Ars Electronica has been committed to the future for 25 years. According to themselves, in that time it has grown to be the largest and most prominent but paradoxically also the oldest festival...

  • Plotting Time

    Research on timelines for digital stories

    Mediamatic, Lava and our clients RVU and NHM are working to enhance digital storytelling through time-based visualizations. How can we better see and understand our history? How can we add our own...

  • Book: Rory Hyde 6 Sep 2012

    Future Practice

    Conversations from the Edge of Architecture

    Designers around the world are carving out opportunities for new kinds of engagement, new kinds of collaboration, new kinds of design outcomes, and new kinds of practice; overturning the inherited...

created Simone Schoutens

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