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  • Some Excursions into Sonic Fiction

    A two-step with Kodwo Eshun

    Kodwo Eshun's More Brilliant Than The Sun is an essay about music, and one of the most trailblazing you can read nowadays. It is certainly not a journalistic investigation into the social or...

  • Behavior
  • Code
  • Rhythm
  • Future
  • Brain
  • Party
  • Computer
  • Emulation
  • Theory
  • Hardware
  • Machine
  • Mediamatic Magazine Vol. 9#1 Hein Masseling 1 Jan 1998

    Ford, Glymore, Hayes

    Android Epistemology

    Forty-six years ago, Alain Turing opened his article Computing machinery and intelligence by contemplating whether or not machines can think. At that time, this consideration must have seemed radical...

  • Maurice Specht 1 Jan 2002

    What Happened in Reality

    As with all programmes, they never function the way they are written, and the programme of this symposium was no exception. Unfortunately some of the speakers were unable to attend. However enough...

  • Mediamatic Magazine Vol.7#1 Jules Marshall 1 Jan 1992

    AI !(2)

    Back to Networks

  • Sega Mega Drive, 1988

    Game: Sonic the Hedgehog

    The Sega Mega Drive is a fourth-generation video game console released by Sega in Japan in 1988. It wasn't until the Mega Drive was released in the US (1989) under the name Genesis that sales really...

  • Arjen Mulder 1 Jan 1999

    Trancemedia: from Simulation to Emulation

    Buying an Opel Kadet and converting it into a Saab, a Mini Cooper, an Alfa Romeo Guiletta Sprint Veloce, a daf truck, a city bus, a Smart and a Trabant, but also into a child's scooter, a tricycle, a...

  • Mediamatic Magazine Vol. 8#1 Kai Hoffmann, Frank Druschel 1 Jan 1994

    The European Computer Museum sends Tidings of...

    Jurassic Park has returned the dinosaurs to us. Some months ago there was an exhibition of these veterans of primeval time in the German town of Hildesheim, one which could not be missed. What is so...

  • Greg Lindsay 1 Jan 2003

    The Korsakow System

    Res Magazine Review

    Experiments in multiple-image films and nonlinear plots have slowed, and although the rush to make movies on the desktop has picked up speed, the urge to watch them there has dissipated.

  • Playstation 3 (3D), 2006

    Game: Motorstorm Drift 3D

    The PlayStation 3 is the third home video game console produced by Sony Computer Entertainment and the successor to the PlayStation 2 as part of the PlayStation series. Thanks to a nice firmware...

  • Philips Videopac G7000, 1978

    Game: Flipper

    The Videopac G7000 was one of Atari 2600's biggest rivals. It was the only video game console to have a built-in keyboard. Its successor, the G7200, would feature a built-in black and white screen.

  • Commodore 64, 1982

    Game: Jupiter Lander

    With a 30% to 40% market share, the C64 is one of the most successful games of its time. It's not surprising that, at 17 million sold units, it still tops the list of best selling PC's ever.

  • Atari Jaguar, 1993

    Game: DOOM

    The Jaguar is a 64-bit video game console, released in 1993 by Atari. Although it wasn't a big success (only 80 games were released for this little machine), it's important in that it was Atari's...

  • MB Vectrex, 1982

    Game: Mine Storm

    The Vectrex is a real collectors item. It consists of a mini arcade cabinet-like screen and a rectangular console that could be stored away inside the cabinet. The first ones were produced by General...

  • Level 1: Sensor Fest

    Mediamatic's interactive ikInstallations

    ikBijt, ikStaar, Wow! and more. These are the ikInstallations featuring in the Arcade exhibition.

  • Mediamatic Magazine Vol. 8#1 Geert Lovink 1 Jan 1994

    Heidegger On-Line

    Interview with Michael Heim

    Michael Heim has been called the 'philosopher of cyberspace'. Translator of Heidegger and author of 'Electric Language, A Philosophical Study in Word Processing', he has organized various American...

  • Mercedez Bunz 1 Jan 2001

    Extensions, Boundaries & Double Crossings

    Or: We Don't Trust Anybody. Shadowing Theory and Technology Constructing Subjects

    Bunz's text will focus on the different ways in which the word 'and' formats the relation between reality - which means us, the humans - and the computer. Her ambition is to demonstrate that the 'and'...

  • Sega Master System, 1986

    Game: Michael Jackson’s Moonwalker

    The Sega Master System (SMS) is an 8-bit video game console released by Sega. Worldwide thirteen million copies of this machine have been sold. It's based on the SG-1000 Mark III (1985). The SMS...

  • Mediamatic Magazine Vol.7#1 Geert Lovink 1 Jan 1992

    The Archeology of Computer Assemblage

    The 'Ars Combinatoria' of Berlin philosopher-engineer Werner K

    The Berlin philosopher and programmer Werner Künzel has hatched an ambitious plan to develop a genealogy of computer theory, written in 'the spirit of philosophy'. In the five books he has published...

  • Super Nintendo Entertainment System (SNES), 1991

    Game: Super Mario World

    The Super Nintendo Entertainment System (SNES) is a 16-bit video game console. It was first released in 1990, and was Nintendo's second home console, following the NES. The SNES controller featured...

  • SNK Neo Geo, 1990

    Game: Baseball Stars Professional

    The Neo Geo was a video arcade machine and 16-bit video game console released by the Japanese company SNK. When it first hit the American market it was priced at a staggering $649.99. Proud owners...

  • Philips CD-i, 1991

    Game: Escape from CyberCity

    The Philips Cd-i is an interactive multimedia CD player. Apart from games you could play audio CD's, picture CD's and, in combination with a video cartridge, video CD's (VCD). The CD-i featuring in...

  • 1 Jan 2003

    Interactive Film at Berlinale 2004

    Join the workshop in Berlin this February!

    Five intense days of learning and collaboration with international filmmakers during the Berlin Filmfestival. Combine your visit to the Berlinale with this inspiring introduction to interactive...

  • 1 Jan 2004

    Interactive Video at World Wide Video Festival

    Workshop in Amsterdam for European Video Artists from 10 to 14 June

    Five intense days of exploring, discussing and building interactive video projects with international video artists during the World Wide Video Festival in Amsterdam from 10 to 14 June 2004. Get...

  • Now That Our Youth Has Been Emulated...

    The best starting point from which to understand the impact of emulation is a standard thought experiment:

  • Dennis Timm 1 Jan 2004

    Ein Workshop zum nonlinearen Erzählen

    Das 16, internationale Dokumentarfilm-Festival Amsterdam begrüßte seine Gäste im Dezember wieder am Rande der Altstadt. Verteilt über mehrere Gebäude und Kinos in der Nähe des Leidseplein, liefen...

created System Administrator modified Anne Lakeman

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