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  • Mediamatic Magazine Vol. 7#2 David D'Heilly 1 Jan 1993

    Barcode Battler

    Be the first on your block to buy a Barcode Battler, because Barcode Battler puts you on the Map!

  • Entertainment
  • Code
  • Perception
  • Advertising
  • Virtual
  • Technology
  • Game
  • Ideology
  • Machine
  • Mediamatic Magazine Vol. 7#1 Geert Lovink 1 Jan 1992

    Rheingold

    Howard Rheingold, Virtual Reality, Secker & Warburg, 1991

    The second half of the memorable year 1989 saw not only the 'velvet revolution' that swept Eastern Europe, but also the presentation of virtual reality to the world. Two developments that will occupy...

  • Mediamatic Magazine Vol. 6#4 Dirk Van Weelden 1 Jan 1992

    Machine Voices

    Talking to chairs, calling a sweater, swearing at the garlic press. A bit of the animism which is part of a child's interaction with its environment survives in each of us. But it still takes a bit...

  • Regaining Conscience

    New films from the country of Aibo, Kitty and Ultraman

    Dejima – island in Kyushu, was the only place where Dutch traders were allowed to import goods into Japan during the Edo Period. A point of departure for cultural endeavours, Dejima is the name of...

  • Proposal by: Natascha Nanji

    Welcome to Studio Swan

    Project proposal: An interpersonal, speculative fiction proposition

    Welcome to Studio Swan is a speculative proposition that asks what conditions would be appropriate for us to temporarily become with plant or animal? And why would this be something desirable or...

  • Building Bacteria in Second Life

    after the lecture by Matt Biddulph

    Joshua Kauffman is a world citizen searching for reasons while based in Amsterdam. He writes about urban planning, media, sustainability, usability, presence and community, and does consulting for...

  • Mediamatic Magazine 7#1

    winter 1992

    The 1/O issue: Hardware Software Wetware According to Adilkno, the human being is no longer an individual in the digital era, but wetware, a 'wet bag' hanging on the machine. Coupled to hard and...

  • Mediamatic Magazine Vol.7#1 Jules Marshall 1 Jan 1992

    A Network of Relationships

    Having a computer on your desk and no modem is like using the Ferrari in your garage only to sit in and listen to the stereo, I once read somewhere. A pc connected to the phone network now has an...

  • Mediamatic Magazine vol. 8#2/3 Errki Huhtamo 1 Jan 1995

    Armchair Traveller on the Ford of Jordan

    The Home, the Stereoscope and the Virtual Voyager

    The general panorama of the world. It introduces to us scenes known only from the imperfect relations of travellers. By our fireside we have the advantage of examining them, without being exposed to...

  • Mediamatic Magazine Vol. 7#3/4 Geert-Jan Strengholt 1 Jan 1994

    The End of Advertising?

    A round table discussion

    Point of departure for this issue of Mediamatic and the following discussion, is the preposition that advertising was one of the big arts of the 20th century, But will advertising make it into the...

  • Paul Groot 1 Jan 1999

    Streaming Video killed the CD-ROM

    On modern dance, Merce Cunningham, William Forsythe, Lara Croft and Olivier Messiaen

    An artistically romantic dream of artists, one also aspired to on the dance stage, is to abolish the distinction between dead objects and living material, between human and puppet. The idea of being...

  • Ms. Pac-Man, Midway, 1981

    Perhaps the most simple and effective sequel ever. The design and drawings featuring on the oldest Ms. Pac-Man coin-ops are hand-painted. Later they switched to stickers, which wrongfully spread the...

  • Mediamatic Magazine Vol. 7#3/4 Paul Groot 1 Jan 1994

    Paul Perry, Artist at the Side of God and Triple P

    No artistic profession has been courted more intensively by advertising in preceding decades as that of visual artist. The literary world of the sixties was startled by the huge demand for...

  • Mediamatic Magazine Vol. 6#4 Arjen Mulder, Michael Wetzel 1 Jan 1992

    Virilio

    Paul Virilio, L'Écran du Désert, Galilée 1991

    Desert Shield, Desert Storm, Desert Screen. The long duration of the first phase, between the invasion of Kuwait and the first air raids on Baghdad, was not a result of the fact that it was, humanly...

  • Mediamatic Magazine Vol.7#1 Geert Lovink 1 Jan 1992

    The Archeology of Computer Assemblage

    The 'Ars Combinatoria' of Berlin philosopher-engineer Werner K

    The Berlin philosopher and programmer Werner Künzel has hatched an ambitious plan to develop a genealogy of computer theory, written in 'the spirit of philosophy'. In the five books he has published...

  • Arcade Portraits

    My favorite handheld

    Mediamatic crew playing their favorite handheld game. Pictures made by Marina Uhrig. The portraits are part of the Arcade exhibition .

  • Mediamatic Magazine vol.7#1 Remko Scha 1 Jan 1992

    Virtual Voices (2)

    Mimesis

    Soft Machines

  • Book: Paul Virilio 1 Jan 1991

    L'Écran du Désert

    Chroniques de Guerre

  • Mediamatic Magazine Vol. 6#4 Paolino Accolla 1 Jan 1992

    In Living SoundTrack(s)

    Too quiet? Can't sleep? But what if you're too exhausted to even count sheep? Not to worry - the telematic house will do it for you!

  • Mediamatic Magazine Vol. 7#3/4 Hiroshi Masuyama 1 Jan 1994

    Ugo Ugo Lhuga

    The Japanese tv program Ugo-Ugo Lhuga is avant garde electronic theatre for children made by and for the digital generation. Almost immediately after it appeared it reached unprecedented heights of...

  • Mediamatic Magazine Vol. 7#3/4 Paul Groot 1 Jan 1994

    Some of my best Friends are Dogs

    The Bozman Simplex Syndrome of the tv commercial, or how I taught my dog to get used to tinned food.

    'He leaves it all at the wrong houses.' Mr. Winkle looked perplexed, and Bob Sawyer and his friend laughed.

  • Book: Peter Weibel, Florian Rötzer 1 Jan 1991

    Strategien des Scheins Kunst Computer Medien

  • Breakout, Atari, 1976

    From the founders of Apple

    Pong's success made Atari long for more. Al Alcorn was invited to become project manager, and he subsequently asked Steve Jobs to develop a prototype for a one-player version of Pong. Jobs was...

  • Mercedez Bunz 1 Jan 2001

    Extensions, Boundaries & Double Crossings

    Or: We Don't Trust Anybody. Shadowing Theory and Technology Constructing Subjects

    Bunz's text will focus on the different ways in which the word 'and' formats the relation between reality - which means us, the humans - and the computer. Her ambition is to demonstrate that the 'and'...

  • 1 Jan 2005

    What are the Issues Covered

    @ the Interactive Narration Workshops?

    In each Workshop we view the Possibilities and Difficulties surrounding Interactive Narration from the Perspective of the Participants' Discipline.

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