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  • Hiroshi Masuyama 1 Jan 2000

    Video Games as Media

    Is it Electronic Brain or Electronic Calculator?

  • Entertainment
  • Computer
  • New media
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  • 1 Jan 2003

    Interactive Film at Berlinale 2004

    Join the workshop in Berlin this February!

    Five intense days of learning and collaboration with international filmmakers during the Berlin Filmfestival. Combine your visit to the Berlinale with this inspiring introduction to interactive...

  • Now That Our Youth Has Been Emulated...

    The best starting point from which to understand the impact of emulation is a standard thought experiment:

  • Mediamatic T-Shirts

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    Buy now with Paypal or mail [at] mediamatic.net or call +31 20 638 9901.

  • 1 Jan 2004

    anyStory

    Workshop 26 en 27 augustus. Voor alle skeletten in je kast en alle roddels van de buurvrouw.

    anystory AnyStory is een Content Management System dat speciaal bedoeld is voor het maken van verhalensites. Het legt inhoudelijke verbanden tussen verschillende verhalen, waardoor een...

  • 1 Jan 2004

    Butterfly Works

    big changes, small starts

    The butterfly effect: ‘One flap of a butterfly wing here can cause a hurricane on the other side of the world.’

  • 1 Jan 2004

    Interactive Video at World Wide Video Festival

    Workshop in Amsterdam for European Video Artists from 10 to 14 June

    Five intense days of exploring, discussing and building interactive video projects with international video artists during the World Wide Video Festival in Amsterdam from 10 to 14 June 2004. Get...

  • Book: Robin Hollands 1 Jan 1996

    The Virtual Reality

    Homebrewer’s Handbook

    This complete, do-it-yourself kit is crammed with construction projects and easy-to-use software for creating realistic virtual worlds with a minimum of equipment.

  • Maurice Specht 1 Jan 2002

    What Happened in Reality

    As with all programmes, they never function the way they are written, and the programme of this symposium was no exception. Unfortunately some of the speakers were unable to attend. However enough...

  • Information Macht Krieg

    The emergence of electronic information war as a chance to marginalise the armed forces: this thought stands central in the review below. Reasoning from the idea that in order to carry out InfoWar

  • Dennis Timm 1 Jan 2004

    Ein Workshop zum nonlinearen Erzählen

    Das 16, internationale Dokumentarfilm-Festival Amsterdam begrüßte seine Gäste im Dezember wieder am Rande der Altstadt. Verteilt über mehrere Gebäude und Kinos in der Nähe des Leidseplein, liefen...

  • 1 Jan 2004

    Interactive Children's Film Workshop

    A Korsakow workshop in Oulu, Finland, from the 12th till the 17th of November 2004.

    Interactive story structures change the way how to tell and to experience stories.But how? In interactive storytelling, filmmakers can no longer only regard themselves as the creator of a story, but...

  • 1 Jan 2003

    Publications

    Korsakow in the press

  • Greg Lindsay 1 Jan 2003

    The Korsakow System

    Res Magazine Review

    Experiments in multiple-image films and nonlinear plots have slowed, and although the rush to make movies on the desktop has picked up speed, the urge to watch them there has dissipated.

  • Arjen Mulder 1 Jan 1999

    Trancemedia: from Simulation to Emulation

    Buying an Opel Kadet and converting it into a Saab, a Mini Cooper, an Alfa Romeo Guiletta Sprint Veloce, a daf truck, a city bus, a Smart and a Trabant, but also into a child's scooter, a tricycle, a...

  • Arjen Mulder 1 Jan 1998

    The landscape's thought

    When twilight falls, a thought takes shape in the landscape. A flurry of wind swirls through a lonely tree on the moors, a cloud of birds whirls down over a sandy path to the hedge near a brook...

  • Jakob Schillinger 1 Jan 2003

    Streaming

    Korsakow

    By launching www.lovestoryproject.com Florian Thalhofer (inventor of the Korsakow System) introduces a long anticipated feature of the Korsakow System: The author of a Korsakow Project is now able...

  • Paradiso: Interactive VJ

    Dev Camp Day 2

    This was the idea that was discussed the most during the first round of project proposals. And in the mean time it really has taken shape. The concept is almost done and the guys (and of course girl...

  • 1 Jan 1992

    Mortal Kombat, Midway, 1992

    So real it hurts!

    The flyer for Mortal Kombat sported the daunting but promising text “So real it hurts!” The digital graphics combined with the rampant, bloody scenes turned Mortal Kombat into one of the most popular...

  • Level 2: Arcade

    Coin swallowing amusement machines

    Mortal Kombat, Jet Rocket, Badlands and more. This page offers you an overview of the video arcade machines in our collection.

  • 1 Jan 2003

    The Korsakow System has a new Interface

    We are proud to present the Korsakow system version 2.3.

    Instead of stills it is now possible to have preview movies.

  • 1 Jan 2004

    Korsakow Workshop Cinedans 2004

    a post workshop report

    What happens when you live in and for a Korsakow project?

  • Construction time!

    Mediamatic RFID & Physical Computing Hackers Camp @ Picnic 07

    Projects are ready to be prototyped and build. This monday all participants are working individually or with a small number of people on parts of the projects. You might think a “hackers camp” only...

  • 1 Jan 2004

    Miltos Manetas

    The Man from Neen

    Miltos Manetas is a renowned international artist who makes paintings, videoworks, prints and performances about video games, players and computer hardware. He also produces websites as artwork and...

  • Paul Groot 1 Jan 2002

    Reading ...

    The image of an open laptop on its side, plus a logo of a recycling bin, form Henk Boverhoff's contribution to the exhibition 'Is reading becoming as classical as listening to Jazz? The dreadful...

created System Administrator modified System Administrator

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