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  • Mediamatic Magazine Vol. 7#1 Geert Lovink 1 Jan 1992

    Rheingold

    Howard Rheingold, Virtual Reality, Secker & Warburg, 1991

    The second half of the memorable year 1989 saw not only the 'velvet revolution' that swept Eastern Europe, but also the presentation of virtual reality to the world. Two developments that will occupy...

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  • Mediamatic Magazine 7#1

    winter 1992

    The 1/O issue: Hardware Software Wetware According to Adilkno, the human being is no longer an individual in the digital era, but wetware, a 'wet bag' hanging on the machine. Coupled to hard and...

  • Mediamatic Magazine Vol.7#1 Jules Marshall 1 Jan 1992

    A Network of Relationships

    Having a computer on your desk and no modem is like using the Ferrari in your garage only to sit in and listen to the stereo, I once read somewhere. A pc connected to the phone network now has an...

  • Pachinko, i.a. Nishijin & Sankyo, from 1980…

    Extremely addictive

    The first Pachinko machines appeared in Japan around 1920 and were initially intended as children's toys. A decade later Pachinko became very popular among grown-ups as well. It's highly addictive...

  • Mediamatic Magazine Vol.7#1 Geert Lovink 1 Jan 1992

    The Archeology of Computer Assemblage

    The 'Ars Combinatoria' of Berlin philosopher-engineer Werner K

    The Berlin philosopher and programmer Werner Künzel has hatched an ambitious plan to develop a genealogy of computer theory, written in 'the spirit of philosophy'. In the five books he has published...

  • Building Bacteria in Second Life

    after the lecture by Matt Biddulph

    Joshua Kauffman is a world citizen searching for reasons while based in Amsterdam. He writes about urban planning, media, sustainability, usability, presence and community, and does consulting for...

  • Level 2: Arcade

    Coin swallowing amusement machines

    Mortal Kombat, Jet Rocket, Badlands and more. This page offers you an overview of the video arcade machines in our collection.

  • Hyper Sports, Konami, 1984

    Olympic athlete of stature

    Pushing buttons or rolling the trackball as quick as possible, in Hyper Sports (the follow-up of the slightly more popular Track & Field) the player slips into a high class olympic athlete. On this...

  • Ms. Pac-Man, Midway, 1981

    Perhaps the most simple and effective sequel ever. The design and drawings featuring on the oldest Ms. Pac-Man coin-ops are hand-painted. Later they switched to stickers, which wrongfully spread the...

  • Up Scope, Grand Products, 1986

    Shooting torpedoes

    Similar to the Jet Rocket from 1970, this arcade game immediately stands out. No big screen or joystick but a small window and two handles mounted on a periscope. The mission can't be more simple:...

  • Mediamatic Magazine Vol. 7#2 Geert Lovink 1 Jan 1993

    Fleck

    Robert Fleck, On Justifying the Hypothetical Nature of Art and the Non-Identicality within the Object World, Walter König bookshop, Köln 1992

    The catalogue of the Peter Weibel's interactive computer installation in the Tanja Grunert gallery in Cologne (June to August, 1992) contains a number of interesting pieces.

  • 12 Aug 2001

    ikCam

    Interactive tool to visualise social networks

    Make a portrait or take a snapshot with your — new — friend. The ikCam directly publishes the picture on your profile.

  • Dancing Stage, Konami, 1999

    Dance till you drop

    In 1999 Konami released the first "Dancing Stage" in Europe. In Japan, where the game had been introduced a year earlier, it went by the name of "Dance Dance Revolution". Since then, clones have been...

  • NBA Jam, Midway games, 1993

    NBA Jam changed the face of basketbal forever.

    Until NBA Jam was released, basketball games were really only for the true enthusiast. After all, everything you could do on screen, you could do in real life as well. However, after 1993 basketball...

  • Mediamatic Magazine Vol. 6#4 Geert Lovink 1 Jan 1992

    Kroker

    Arthur Kroker, The Possessed Individual: Technology and Postmodernity, New World Perspectives 1992

    In modern writings about art and technology, a reference to French theorists would seem almost unavoidable. Arthur Kroker, the Canadian 'panic' theoretician, has made a brief tour of well-known...

  • Mediamatic Magazine Vol. 7#2 Geert Lovink 1 Jan 1993

    Rötzer, Weibel

    Florian Rötzer & Peter Weibel, Strategien de Scheins Kunst Computer Medien, Klaus Boer Verlag, München 1991

    This collection might be called a good sequel to Rötzer's Digitaler Schein (see Mediamatic 6#4). Strategien des Scheins contains edited lectures from the congress held on the occasion of the opening...

  • Mediamatic Magazine Vol. 7#2 David D'Heilly 1 Jan 1993

    Barcode Battler

    Be the first on your block to buy a Barcode Battler, because Barcode Battler puts you on the Map!

  • Mediamatic Magazine 9#1

    spring 1998

    The Secret Agent Issue When a government no longer knows how to solve a problem within the borders of legislation and the tolerance of public opinion, it calls on the secret agent.

  • Mediamatic Magazine Vol. 8#1 Geert Lovink 1 Jan 1994

    The Virtual Community

    By Howard Rheingold

    Slowly but surely, the 'personal' computer is losing its image of autistic machine. One no longer needs to stare into the abyss of one's own hard disk and can enter into social relationships that go...

  • Mediamatic Magazine Vol. 7#2 Geert Lovink 1 Jan 1993

    Woolley

    Benjamin Woolley, Virtual Worlds: A Journey in Hype and Hyperreality, Oxford UK & Cambridge USA 1992

    Those who are made physically ill by hippies like Leary, Lanier and Barlow, who are interested in virtual reality but want to keep a cool head, can now turn to the civilized Benjamin Woolley.

  • Mediamatic Magazine Vol. 6#4 Geert Lovink 1 Jan 1992

    Rötzer

    Florian Rötzer, Digitaler Schein, Suhrkamp Verlag Frankfurt 1991

    Florian Rötzer presently enjoys notoriety in the world of media aesthetics as an organizer, a journalist and an authority on French as well as German authors and artists working in the field.

  • Mediamatic Magazine Vol.7#1 Paul Groot 1 Jan 1992

    Famous Artists School, Famous Writer Tool

    or: the hankering after a configurated system for the Apple and other rhetorical reflections

    In Mediamatic 6#1, Paul Groot reported on his first experiences with a word processor and his struggle with the McHugh. As a sequel to these first impressions, he will review here MicroSoft's Word5...

  • Jet Rocket, Sega, 1970

    Arcade flight simulator and the gem of our collection

    Jet Rocket, released by SEGA in 1970, is a flight simulator that makes use of visual techniques which were also used for military flight simulators. By playing with a real controller stick in a...

  • 1 Jan 2005

    What are the Issues Covered

    @ the Interactive Narration Workshops?

    In each Workshop we view the Possibilities and Difficulties surrounding Interactive Narration from the Perspective of the Participants' Discipline.

  • Mediamatic Magazine vol. 8#2/3 Errki Huhtamo 1 Jan 1995

    Armchair Traveller on the Ford of Jordan

    The Home, the Stereoscope and the Virtual Voyager

    The general panorama of the world. It introduces to us scenes known only from the imperfect relations of travellers. By our fireside we have the advantage of examining them, without being exposed to...

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