Primarily working as a technical consultant for cultural institutions, Joachim is confronted with many different people and problems. In his remaining time he’s a conceptual artist making works, which are as de-materialized as possible. Recently his interest is drawn towards Massive Multiplayer Online Role Playing Games (MMORPG’s) and mainly the economical side of these games. With the big media attention to the ‘gold farming’ in MMORPG’s like World of Warcraft, Joachim would like to explore these practices in a documentary and what medium would be more suitable to portray this than the game engine of one of these games?
His project in the workshop was focused on conveying emotional interaction between in-game characters. Using the world of Second Life he was amazed by the possibilities the medium provided him with. Joachim: “The vast world of Second Life lets you do anything you would like to do in it."