Stefan Kosters

I’m interested in exploring how accessible the technique of machinima is and how far I myself would get into unravelling its workings and making a movie out of it

Vergroot

Stefan Kosters - Participants report the Machinima workshop which took place at Mediamatic, March 2006

Stefan as a former intern at Mediamatic, helped to realize this workshop, but finished his internship before the workshop took place. He returned to participate and see how everything came together in this workshop. Stefan: “I’m interested in exploring how accessible the technique of machinima is and how far I myself would get into unravelling its workings and making a movie out of it."

Teaming up with Claudio, he made an interesting discursive movie about acting-in-acting. Two “The Sims 2" characters, made to look like Claudio and himself, are making a machinima within the Quake 3: Arena environment. Switching over to the Quake 3: Arena engine, we witness the movie presumably made by the two Sims only to discover at the end that these two characters are making a machinima of the two Sims characters, providing the viewer with a big "chicken or egg" question.