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  • Jim Wood

    of london. made * badger * with mark w. and audrey as part of Mediamatic RFID and Physical Computing Hacking Camp

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  • RFID fantasies, experiences and creative…

    Mediamatic RFID & Physical Computing Hackers Camp

    During Picnic 07 ( Go play with your tag! ) you could experience the creative prototypes and experiments that were built around the unique opportunity of having a large crowd of tagged people present

  • iTea

    Cosy tea-table column with "facts" about you.

    There's nothing more interesting than hearing juicy gossip about other people. But did you know there is tons of "intelligence" on the internet about you? Using the iTea installation is like visiting...

  • Creative Cities in China

    Organized by Da-Tong China Desk Creative Industry

    Interesting and conceptually compelling cases of building "creative cities" in China, debate about the role of the creative industry in the dynamic urbanization in China. Moderated by: Paul van den...

  • Mediamatic Magazine 2#4 Willem Velthoven 1 jan 1988

    Pump up the Picture

    ...Dit is een expeditie in Geluid. Een reis waar tijdens nieuwe kleuren ontstaan nieuwe dimensies en die herwaardeert ... ...Wanneer alles klaar is Zet ik de knop om Een bas als een bom Ik ben Nin'...

  • Augmented City Lab: THINK!

    PICNIC '09 Lab

    Waag Society, 7scenes and Layar will host a one-day Augmented City Lab at PICNIC. The Lab focuses on near-future scenarios for mobile location-aware services. Services that will strongly impact the...

  • Case Study: Minimally Invasive Education through…

    Dr. Sugata Mitra, Professor of Educational Technology, Newcastle University (United Kingdom/India)

    Creativity and play are closely connected, and play can be a form to arrive at collaborative creativity. In this session, Dr Sugata Mitra, know from the ‘Hole in the Wall’ project, will share with us...

  • Web of Things

    PICNIC '09 Special

    The popularity of open source hardware and software, along with the openness and sharing ideals behind Web 2.0, is transforming the creation and manufacturing process for consumer devices. As more...

  • Future of Dutch Creative Industry

    Formulating a joint ambition and agenda for the Dutch creative industry

    A new program initiative for the Dutch Creative Industries, with Emile Aarts (Philips), Hermen van der Lugt (TI), Marleen Stikker (Waag), Geleyn Meijer (Logica) In Western societies the lifestyle of...

  • Augmented Reality for Advertisers

    Ferhan Cook, Eduardo Dias, Ydreams; David Polinchock, Brand Experience Lab; Jeroen Mol, Total Immersion

    Augmented reality is a field of computer research which deals with the combination of real world and computer generated data. Most AR research is concerned with the use of live video imagery which is...

  • Virtual Worlds

    What do virtual worlds mean for brands

    Once the stuff of science fiction, virtual worlds are becoming central to the future of marketing, technology, entertainment and brand-building. Consumers desire to be engaged in a dialogue with the...

  • Robots are so cool!

    A Schmelzolan Robot workshop report

    Last weekend we had two wonderful workshops. The Schmelzolan Kinetic and Sound robot workshops. 3 years ago Ralf Schreiber and Christian Faubel gave a robot workshop in Mediamatic's Wintergarden.

  • Day of the Media Labs (invitation only)

    Collaborative Innovation: Redefining the Media Lab and the Community

    The Amsterdam based Media Guild is proud to be (co) organiser of the following events at PICNIC ’07.

  • 1 jan 2005

    What are the Issues Covered

    @ the Interactive Narration Workshops?

    In each Workshop we view the Possibilities and Difficulties surrounding Interactive Narration from the Perspective of the Participants' Discipline.

  • Designing Killer Experiences

    Peter Frankfurt, Co-Founder, Imaginary Forces

    Imaginary Forces is a leading practitioner of the art of ‘experience design’, driven by ‘moments of engagement’ between people and brands and the ideas, emotions and memories those moments create.

  • Keynote: The Cult of the Amateur

    Andrew Keen, author of The Cult of the Amateur (UK)

    In ‘The Cult of the Amateur’, Keen aims to show how today’s Internet is killing our culture and assaulting our economy. The Web 2.0 revolution is delivering superficial observations of the world...

  • Hacking the Human Body

    Regine Debatty, Adam Zaretsky, Michael Burton

    Some of us already use advanced bio-augmentations in the form of pacemakers, cosmetic implants, and high-tech prostheses. Soon, advances in genomics and tissue-culture engineering will allow us to...

  • Keynote: The Game of Life

    Katie Salen, Parsons School of Design

    New forms of gaming, including collaborative alternate reality games, and games that blur the boundary between reality and fiction.

  • CineGrid Special

    Afternoon seminar including demo of 4K cinema

    CineGrid Amsterdam will develop a facility for the production and screening of digital cinema on a very high quality level. To do so the participation is needed of many partners: scientific

  • Level 2: Arcade Games

    Van Pong tot NBA Jam

    Arcade (Coin Swallowing Amusement Machine, ook wel coin-op genoemd). Op deze pagina vind je een overzicht van alle Arcade games in onze collectie.

  • Electro Clothing Workshops

    In a series of workshops Mediamatic explored electro-clothing. Clothing that lights up in the dark, clothing that sings when it is touched and clothing that moves when it is cold. Participants...

  • Heroes of the Information Economy — the Makers

    Cory Doctorow, BoingBoing

    With the rise of the internet and digital technology, we have not only been given the power to produce and distribute digital content, we now have new tools to make things.

  • Make – The Revolution in Personal Fabrication

    Neil Gershenfeld, Director, The Center for Bits and Atoms, Massachusetts Institute of Technology

    Neil Gershenfeld and his colleagues have created Fab Labs around the world. He shows how personal fabrication is possible today and how it’s meeting local needs. Children in inner-city Boston have...

  • Inmiddels krijgt dit project tweejarige financiering van Stichting DOEN Evelyn Grooten

    Deuren openen

    verslag van de clinic van Yo! Opera

    17 februari 2009 – Tijdens de conferentie Kom je ook? won Suzanne Stuifbergen van Yo! Opera met haar elevator pitch een clinic bij Mediamatic. Doel was om een goed doordacht projectplan te schrijven...

  • IAM 2015

    The future of the new media professional

    In a future scenario workshop the Institute for Interactive Media (HvA) and her partners will explore the future of new media in 2015.

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