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  • book: John Thackara 1 Dec 2005

    In the Bubble

    Designing in a Complex World

    We're filling up the world with technology and devices, but we've lost sight of an important question: What is this stuff for? What value does it add to our lives? So asks author John Thackara in his...

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  • book: Brenda Laurel 1 Sep 2011

    Utopian Entrepreneur

    Although Brenda Laurel's start-up venture, Purple Moon (a company dedicated solely to creating software for girls) failed, she walked away from the experience with a cornucopia of knowledge about...

  • book: Richard Coyne 1 Oct 2005

    Cornucopia Limited

    Design and Dissent on the Internet

    In Cornucopia Limited, Richard Coyne uses the liminality of design—its uneasy position between creativity and commerce—to explore the network economy.

  • book: Donald Norman 1 Sep 1998

    The Invisible Computer

    In this book, Norman shows why the computer is so difficult to use and why this complexity is fundamental to its nature.

  • book: Noah Wardrip-Fruin, Nick Montfort 1 Jan 2003

    The New Media Reader

    This reader collects the texts, videos, and computer programs--many of them now almost impossible to find--that chronicle the history and form the foundation of the still-emerging field of new media.

  • book: Michael Benedikt, Manfred Fassler 1 Oct 1991

    Cyberspace

    First Steps

    These original contributions take up the philosophical basis for cyberspace in ancient thought, the relevance of the body in virtual realities, basic communications principles for cyberspace, the...

  • book: Ollivier Dyens 1 Nov 2001

    Metal and Flesh

    The evolution of man: technology takes over

    "Are we not men," bark the creatures residing in H.G. Wells's fantasy island, and cultural critic Ollivier Dyens looks into the issue in his book Metal and Flesh. Arguing that culture has redefined...

  • book: William Mitchell 1 Aug 1996

    City of Bits

    Space, Place, and the Infobahn

    Entertaining, concise, and relentlessly probing, City of Bits is a comprehensive introduction to a new type of city, an increasingly important system of virtual spaces interconnected by the...

  • book: Trevor Pinch, Frank Trocco 1 Jan 2004

    Analog Days

    The Invention and Impact of the Moog Synthesizer

    In this well-researched, entertaining, and immensely readable book, Pinch and Trocco chronicle the analog synthesizer's early, heady years, from the mid-1960s through the mid-1970s.

  • book: Paul Edwards 1 Apr 1996

    The Closed World

    Computers and the Politics of Discourse in Cold War America

    Paul Edwards shows how Cold War social and cultural contexts shaped emerging computer technology - and were transformed, in turn, by information machines.

  • book: Alexander Galloway 1 Apr 2004

    Protocol

    How Control exists after Decentralization

    In Protocol, Alexander Galloway argues that the founding principle of the Net is control, not freedom, and that the controlling power lies in the technical protocols that make network connections...

  • book: Katie Salen, Erich Zimmerman 1 Dec 2005

    The Game Design Reader

    A Rules of Play Anthology

    The Game Design Reader is a one-of-a-kind collection on game design and criticism, from classic scholarly essays to cutting-edge case studies.

  • book: Kevin Kelly 1 Oct 1998

    Nieuwe regels voor de nieuwe Economie

    10 radicale strategieën in een wereld van netwerken

    In New Rules for the New Economy, Kelly tries to encapsulate the characteristics of an emerging economic order by laying out 10 rules for how the wired world operates.

  • book: Joost Raessens, Jeffrey Goldstein 1 Jun 2005

    Handbook of Computer Game Studies

    New media students, teachers, and professionals have long needed a comprehensive scholarly treatment of digital games that deals with the history, design, reception, and aesthetics of games along...

  • book: Susan Buck-Morss 1 Jul 1991

    The Dialectics of Seeing

    Walter Benjamin and the Arcades Project

    In a major act of biographical-literary excavationBuck-Morss reconstructs Benjamin's thought processes as he penetrated the collective cultural fantasies spawned by mass production and the mass...

  • book: Allucquère Rosanne Stone 1 Aug 1996

    The war of Desire and Technology at the Close of…

    In this witty, far-reaching, and utterly original work, Stone examines the myriad ways modern technology is challenging traditional notions of gender identity.

  • book: Ken Goldberg 1 Mar 2000

    The Robot in the Garden

    Telerobotics and Telepistemology in the Age of the Internet

    The book initiates a critical theory of telerobotics and introduces telepistemology, the study of knowledge acquired at a distance. Many of our most influential technologies, the telescope, telephone

  • book: Donald Norman 1 Jan 1990

    Dictatuur van het Design

    ontwerpen van gebruiksvoorwerpen gezien vanuit de cognitieve psychologie

    Anyone who designs anything to be used by humans--from physical objects to computer programs to conceptual tools--must read this book, and it is an equally tremendous read for anyone who has to use...

  • book: Pat Harrigan, Noah Wardrip-Fruin 1 Feb 2007

    Second Person

    Role-playing and Story in Games and Playable Media

    Games and other playable forms, from interactive fictions to improvisational theater, involve role playing and story—something played and something told. In Second Person, game designers, authors

  • book: Frank Popper 1 Jan 2007

    From Technological to Virtual Art

    Frank Popper traces the development of immersive, interactive new media art from its historical antecedents through today's digital, multimedia, and networked art.

  • book: Oliver Grau 1 Jan 2003

    Visual Art

    From Illusion to Immersion

    In this book, Oliver Grau shows how virtual art fits into the art history of illusion and immersion. He describes the metamorphosis of the concepts of art and the image and relates those concepts to...

  • book: William Mitchell 1 Jul 1992

    The Reconfigured Eye

    Visual Truth in the Post-Photographic Era

    "An intelligent and readable approach to the digitization of images.... A useful overview of a critical subject." —New York Times Book Review

  • book: Dan Schiller 1 Mar 1999

    Digital Capitalism

    Networking the Global Market System

    Under the sway of an expansionary market logic, the Internet began a political-economic transition toward what Dan Schiller calls "digital capitalism". Schiller traces these metamorphoses through...

  • book: Donald Norman 1 Jan 1990

    the Design of Everyday Things

    Anyone who designs anything to be used by humans--from physical objects to computer programs to conceptual tools--must read this book, and it is an equally tremendous read for anyone who has to use...

  • Van SF naar Social Fiction

    over In the Bubble, Designing in a Complex World

    Ooit, het lijkt lang geleden, bedachten we, overmand door een technologische roes, de meest fantastische toekomstscenario's. Telepresence, virtual reality, cyberspace, een nieuwe wereld leek zich te...

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