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  • 1 Jan 2003

    Publications

    Korsakow in the press

  • Dennis Timm 1 Jan 2004

    Ein Workshop zum nonlinearen Erzählen

    Das 16, internationale Dokumentarfilm-Festival Amsterdam begrüßte seine Gäste im Dezember wieder am Rande der Altstadt. Verteilt über mehrere Gebäude und Kinos in der Nähe des Leidseplein, liefen...

  • A day in a hackerspace

    Hack42

    On Thursday 30 October we went to visit Simon Cleassen at Hack42 in Arnhem.

  • Level 1: Sensor Fest

    Mediamatic's interactive ikInstallations

    ikBijt, ikStaar, Wow! and more. These are the ikInstallations featuring in the Arcade exhibition.

  • 1 Jan 2003

    Interactive Film at Berlinale 2004

    Join the workshop in Berlin this February!

    Five intense days of learning and collaboration with international filmmakers during the Berlin Filmfestival. Combine your visit to the Berlinale with this inspiring introduction to interactive...

  • 1 Jan 2004

    Interactive Video at World Wide Video Festival

    Workshop in Amsterdam for European Video Artists from 10 to 14 June

    Five intense days of exploring, discussing and building interactive video projects with international video artists during the World Wide Video Festival in Amsterdam from 10 to 14 June 2004. Get...

  • 6 CD-ROMs published by Mediamatic get stuck

    cd-roms from 1994 to 1998

    "This CD-ROM was made by Mediamatic Interactive Publishing(MMiP) for the Netherlands Design Institute. Technical requirements : a Macintosh computer with 256 color display, 4 megabytes of RAM and a...

  • book: Friedrich Kittler 1 Jan 1993

    Draculas Vermächtnis

    Technische Schriften

  • ikStaar

    Dev Camp Day 2

    Staring contests are as old as the road to Rome. I heard from reliable sources that before the invention of the ball kids used to stare at each other a lot out of boredom. This project is an updated...

  • Now That Our Youth Has Been Emulated...

    The best starting point from which to understand the impact of emulation is a standard thought experiment:

  • Greg Lindsay 1 Jan 2003

    The Korsakow System

    Res Magazine Review

    Experiments in multiple-image films and nonlinear plots have slowed, and although the rush to make movies on the desktop has picked up speed, the urge to watch them there has dissipated.

  • And so the story begins...

    Overview of my first activities for the dating project

    This article is the first part of the dating chronicles, where I report the findings of my research on Mediamatics dating site. It describes the first events and work that I have done for it.

  • NBA Jam, Midway games, 1993

    NBA Jam changed the face of basketbal forever.

    Until NBA Jam was released, basketball games were really only for the true enthusiast. After all, everything you could do on screen, you could do in real life as well. However, after 1993 basketball...

  • Joint Venture dag 3: Check the Technique

    Joint Venture Dag 3: Gamelab, Beamlab, Musiclab en Bright Night presenteren op donderdag 1 juli 'Check the Technique!' Benieuwd naar de laatste ontwikkelingen op het gebied van gaming, muziek en...

  • Workshop ‘Better than Reality’

    call for participation

    Better than Reality is a project in which artistic use of augmented reality technology is explored. After a series of residencies that took place last summer, V2_Lab now opens up the technology to...

  • Rolling Thunder, Atari, 1986

    A secret agent must rescue his partner from the claws of a terrorist organisation. Rolling Thunder is a horizontal scrolling shooter, and can be situated somewhere between classics like Shinobi and...

  • Interactive installation Fabienne Serriere, Travis Goodspeed, Arjan Scherpenisse, 1 Jan 2010

    multi threaded banjo dinosaur knitting adventure…

    8-bit hacked knitting machine game

    A two-player 8-bit game made out of a hacked knitting machine connected to an ikCam. The winner's avatar is printed out using the knitting machine. This ingenious construction was a combined effort...

  • The Deadline Cometh

    Dev Camp Day 5

    The last day has begun and things are starting to heat up. With physical mock-ups of the installations scattered through the space it's time to stop building prototypes and start constructing the...

  • Level 2: Arcade

    Coin swallowing amusement machines

    Mortal Kombat, Jet Rocket, Badlands and more. This page offers you an overview of the video arcade machines in our collection.

  • Paradiso: Interactive VJ

    Dev Camp Day 2

    This was the idea that was discussed the most during the first round of project proposals. And in the mean time it really has taken shape. The concept is almost done and the guys (and of course girl...

  • Time Lapse Day 5

    This is the last day and part of the last night of the Camp. Seems like that around 2.30 the battery gave out. You got to give it to the participants, because as you can see they were still going...

  • Hackers Camp Day 1

    Mediamatic is going to kick start this year’s Picnic with a first live event, a Hackers Camp, a team of professional geeks and interaction designers with technical and creative skills who will use...

  • Mediamatic Magazine Vol. 8#1 Geert Lovink 1 Jan 1994

    Kittler

    Friedrich Kittler, Draculas Vermächtnis, Reclam Verlag Leipzig, 1993

    The remarkable science called media history, should have a preference for technologies that read or write. This is the program of Germany's most important media theorist Friedrich Kittler, who...

  • Maurice Specht 1 Jan 2002

    What Happened in Reality

    As with all programmes, they never function the way they are written, and the programme of this symposium was no exception. Unfortunately some of the speakers were unable to attend. However enough...

created Kyra Delsing modified Kyra Delsing

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