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  • book: Mark Hansen 1 Apr 2006

    New Philosophy for New Media

    Mark Hansen defines the image in digital art in terms that go beyond the merely visual.

  • Philosophy
  • Information
  • images
  • New media
  • Theory
  • book: Noah Wardrip-Fruin, Nick Montfort 1 Jan 2003

    The New Media Reader

    This reader collects the texts, videos, and computer programs--many of them now almost impossible to find--that chronicle the history and form the foundation of the still-emerging field of new media.

  • book: Peter Weibel, Timothy Druckrey 1 Jan 2001

    Net_Condition

    Art and Global Media

    The global reach of contemporary media has greatly influenced social, political, and physical space. Indeed, we are becoming inhabitants of information space. net_condition investigates the...

  • book: Joost Raessens, Jeffrey Goldstein 1 Jun 2005

    Handbook of Computer Game Studies

    New media students, teachers, and professionals have long needed a comprehensive scholarly treatment of digital games that deals with the history, design, reception, and aesthetics of games along...

  • book: Lev Manovich 1 Mar 2002

    The Language of New Media

    In this book Lev Manovich offers the first systematic and rigorous theory of new media. He places new media within the histories of visual and media cultures of the last few centuries.

  • book: Michael Heim 1 Jan 1993

    The Metaphysics of Virtual Reality

  • book: Katie Salen, Erich Zimmerman 1 Oct 2003

    Rules of Play

    Game Design Fundamentals

    As pop culture, games are as important as film or television—but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present...

  • book: Howard Rheingold 1 Jan 2000

    The Virtual Community

    Homesteading on the Electric Frontier

    Cyberculture authority Howard Rheingold was the first to write about online communities in this style that is part-travelogue and part-anthropological guide. This groundbreaking classic explores the...

  • book: Frank Popper 1 Jan 2007

    From Technological to Virtual Art

    Frank Popper traces the development of immersive, interactive new media art from its historical antecedents through today's digital, multimedia, and networked art.

  • book: Katie Salen, Erich Zimmerman 1 Dec 2005

    The Game Design Reader

    A Rules of Play Anthology

    The Game Design Reader is a one-of-a-kind collection on game design and criticism, from classic scholarly essays to cutting-edge case studies.

  • book: Neil Postman 1 Jan 1993

    Technopoly

    The surrender of culture to technology

    'The culture seeks its authorisation in technology, finds its satisfactions in technology, and takes its orders from technology'. Postman considers technopoly to be the most recent of three kinds of...

  • book: Arjen Mulder 1 Jan 1996

    Het Twintigste-Eeuwse Lichaam

  • book: Janet Murray 1 Jan 1997

    Hamlet on the Holodeck

    The Future of Narrative in Cyberspace

    Technology changes storytelling because movies don't tell stories in the same manner as wandering bards.

  • book: Geert Lovink 1 Apr 2004

    Uncanny Networks

    Dialogues with the Virtual Intelligentsia

    The interviews collected in this book are with artists, critics, and theorists who are intimately involved in building the content, interfaces, and architectures of new media.

  • book: Chris Eliasmith, Charles Anderson 1 Sep 2004

    Neural Engineering

    Comptation, Representation and Dynamics in Neurobiological Systems

    Neural Engineering, Chris Eliasmith and Charles Anderson provide a synthesis of the disparate approaches current in computational neuroscience, incorporating ideas from neural coding, neural...

  • book: Peter Ludlow 1 Jul 1996

    High Noon on the Electronic Frontier

    Conceptual Issues in Cyberspace

    Peter Ludlow has called from various sources, both print and electronic, key articles on hot cyberspace policy issues, together with lively extracts from online discussions of these issues.

  • book: Darren Tofts 1 Oct 2004

    Prefiguring Cyberculture

    An Intellectual History

    In Prefiguring Cyberculture media critics and theorists, philosophers, and historians of science explore the antecedents of such aspects of contemporary technological culture as the Internet, the...

  • book: Pat Harrigan, Noah Wardrip-Fruin 1 Feb 2007

    Second Person

    Role-playing and Story in Games and Playable Media

    Games and other playable forms, from interactive fictions to improvisational theater, involve role playing and story—something played and something told. In Second Person, game designers, authors

  • book: Frank Hellemans 1 Jan 1996

    Mediatisering en Literatuur

    In his book Mediatization and Literature, Hellemans investigates how the poetics of the literary avant-garde, in search of modernization and renewal, employ or experiences impulses related to the...

  • book: Van Burnham, Ralph H. Baer 1 Jan 2002

    Supercade

    A visual history of the Videogame Age

  • book: Alberto Pérez-Gómez 1 Mar 1994

    Polyphilo

    An Erotic Epiphany of Architecture

    Departing from the conventional genres of architectural writing, this book is a completely original reflection on the erotics of architecture. Pérez-Gómez retells the love story of the famous...

  • book: Stan Franklin 1 Jan 1995

    Artificial Minds

    An encyclopedic but nonetheless compellingly readable overview of the history of Artificial Intelligence.

  • book: Michael Benedikt, Manfred Fassler 1 Oct 1991

    Cyberspace

    First Steps

    These original contributions take up the philosophical basis for cyberspace in ancient thought, the relevance of the body in virtual realities, basic communications principles for cyberspace, the...

  • book: Jan Rijkenberg 1 Jan 1999

    Concepting

    Het managen van Concept-merken in het communicatiegeoriënteerde tijdperk

    Rijkenberg learns entrepreneurs how they can use new products to reach new markets.

  • book: Andrew Bonime, Ken C. Pohlmann 1 Dec 1997

    Writing for New Media

    The essential Guide to Writing for Interactive Media, CD-ROMs, and the Web

    It is common knowledge among writers that the new media have opened up all kinds of writing opportunities, many (but not all) of them considerably more lucrative than their print alternatives.

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