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  • Image: Amber van de Ven

    The Heackel Hunt Mockup

    mockup gif iPhone

    Verzamel alle signs met de app om zo je plaat te vullen met de tekeningen van Ernst haeckel

  • Augmented Reality
  • Interaction
  • print
  • Biology
  • Technology
  • Game
  • How can our Experience of Intimacy be changed by…

    Throughout the Covid19 lockdown, there has been a 47% increase in the use of the internet as the world has turned to technology to connect with loved ones. This has made the research of Lancel/Maat...

  • Ms. Pac-Man, Midway, 1981

    Perhaps the most simple and effective sequel ever. The design and drawings featuring on the oldest Ms. Pac-Man coin-ops are hand-painted. Later they switched to stickers, which wrongfully spread the...

  • Building Bacteria in Second Life

    after the lecture by Matt Biddulph

    Joshua Kauffman is a world citizen searching for reasons while based in Amsterdam. He writes about urban planning, media, sustainability, usability, presence and community, and does consulting for...

  • Mediamatic Fabriek

    Our location from 2011 till 2014

    Mediamatic has moved on average every 3 years. Mediamatic is a gallery, project space, aquaponics farm and cafeteria. In December 2011 we moved part of our activities to the Van Gendthallen on...

  • Pachinko, i.a. Nishijin & Sankyo, from 1980…

    Extremely addictive

    The first Pachinko machines appeared in Japan around 1920 and were initially intended as children's toys. A decade later Pachinko became very popular among grown-ups as well. It's highly addictive...

  • Centipede, Atari, 1980

    This game was developed in collaboration with Dona Bailey, at the time one of the few women in the gaming industry.

    In this shooting game you control a laser pistol with a trackball. You have to try to kill a centipede, which gets faster and faster by eating its way through a mushroom field. If you shoot it right...

  • Arcade Portraits

    My favorite handheld

    Mediamatic crew playing their favorite handheld game. Pictures made by Marina Uhrig. The portraits are part of the Arcade exhibition .

  • book: José van Dyck 11 Mar 1995

    Manufacturing Babies and Public Consent

    Debating the New Reproductive Technologies

    Jose Van Dyck sketches a map of the public debate on new reproductive technologies as it has evolved in the USA and Britain since 1978.

  • The synthetic kingdom (en)

  • Mediamatic Biotoop Bart Ellenbroek

    Building a geodesic dome

    My experiences during my third week at Mediamatic

    Exploring the possibilities of a geodesic dome built from mycelium.

  • Photoelectric bites

    Temporary photoElectric Digestopians Worklab Series

    Edible Solarcells

  • Summer 2018

    Overview of our all our Art Olfaction Amsterdam events

  • book: Keith Ansell Pearson 1 Jan 1997

    Viroid Life

    Perspectives on Nietzsche and the Transhuman Condition

    This book will be of interest to those seeking a fresh and thoughtful approach to Nietzsche, to those concerned with the status of technology and biology in the late twentieth century, and to those...

  • Hyper Sports, Konami, 1984

    Olympic athlete of stature

    Pushing buttons or rolling the trackball as quick as possible, in Hyper Sports (the follow-up of the slightly more popular Track & Field) the player slips into a high class olympic athlete. On this...

  • Room Racers, 2010

    Game: interactive virtual racing

    Create your own racing track by placing real, 3D, tangible stuff on the exhibition floor. Race with up to four virtual cars around whatever you can find in the exhibition space. This game was...

  • Caroline de Roy

    Transparency and Mycelium

    Artist Caroline de Roy explores the possibilities of mycelium with the aspects transparency and network-structures. At Mediamatic Fabriek she shows the results so far.

  • Breakout, Atari, 1976

    From the founders of Apple

    Pong's success made Atari long for more. Al Alcorn was invited to become project manager, and he subsequently asked Steve Jobs to develop a prototype for a one-player version of Pong. Jobs was...

  • Intimate Currency

    Peck As You Go by Raphael Kim

    With the world becoming more globalized with the help of the internet, businesses and payments become more intangible and digital. Such as so, payment systems are pressured to keep up with the rapid...

  • Level 2: Arcade

    Coin swallowing amusement machines

    Mortal Kombat, Jet Rocket, Badlands and more. This page offers you an overview of the video arcade machines in our collection.

  • 1 Jan 2005

    What are the Issues Covered

    @ the Interactive Narration Workshops?

    In each Workshop we view the Possibilities and Difficulties surrounding Interactive Narration from the Perspective of the Participants' Discipline.

  • Space Invaders, Taito, 1978

    Moeder aller shooting games

    De muziek, de graphics en het speelgenot: Space Invaders is de moeder aller shooting games. Ontwikkeld door Tomohiro Nishikado en in 1978 door Taito in Japan op de markt gebracht bouwde deze game al...

  • book: Pat Harrigan, Noah Wardrip-Fruin 1 Feb 2007

    Second Person

    Role-playing and Story in Games and Playable Media

    Games and other playable forms, from interactive fictions to improvisational theater, involve role playing and story—something played and something told. In Second Person, game designers, authors

  • Laboratory

    Microscopic and macroscopic organisms

    (Art)ScienceBLR's work is at intersection of art-science and pedagogy, creating spaces of dialogue and interaction between artists, designers and scientists.

  • Urban Eden, human error

    Bio-architectural constructions out of moss and seeds

    Allison Kudla's project based on the formation of a living and growing biological material via its collaboration with an engineering mechanism.

created Amber van de Ven modified Amber van de Ven

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