The object detection is completely real-time, checkpoints can be placed to define the route, players can drop in or out of the game at any time, there is a combat game mode, in-game menu, HUD, etc. The system uses a pc, modified camera and a video projector (they're getting really small and cheap, fast!) First shown at Discovery Festival 2010 in Nemo, Amsterdam. Now at the Arcade exhibition.
Room Racers, 2010
Game: interactive virtual racing
Create your own racing track by placing real, 3D, tangible stuff on the exhibition floor. Race with up to four virtual cars around whatever you can find in the exhibition space. This game was developed by Lieven van Velthoven.