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  • Book: Janet Murray 1 Jan 1997

    Hamlet on the Holodeck

    The Future of Narrative in Cyberspace

    Technology changes storytelling because movies don't tell stories in the same manner as wandering bards.

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  • Book: Darren Tofts 1 Oct 2004

    Prefiguring Cyberculture

    An Intellectual History

    In Prefiguring Cyberculture media critics and theorists, philosophers, and historians of science explore the antecedents of such aspects of contemporary technological culture as the Internet, the...

  • Book: Frank Popper 1 Jan 2007

    From Technological to Virtual Art

    Frank Popper traces the development of immersive, interactive new media art from its historical antecedents through today's digital, multimedia, and networked art.

  • Book: Joost Raessens, Jeffrey Goldstein 1 Jun 2005

    Handbook of Computer Game Studies

    New media students, teachers, and professionals have long needed a comprehensive scholarly treatment of digital games that deals with the history, design, reception, and aesthetics of games along...

  • Book: Lev Manovich 1 Mar 2002

    The Language of New Media

    In this book Lev Manovich offers the first systematic and rigorous theory of new media. He places new media within the histories of visual and media cultures of the last few centuries.

  • Book: Howard Rheingold 1 Jan 2000

    The Virtual Community

    Homesteading on the Electric Frontier

    Cyberculture authority Howard Rheingold was the first to write about online communities in this style that is part-travelogue and part-anthropological guide. This groundbreaking classic explores the...

  • Book: Peter Ludlow 1 Jul 1996

    High Noon on the Electronic Frontier

    Conceptual Issues in Cyberspace

    Peter Ludlow has called from various sources, both print and electronic, key articles on hot cyberspace policy issues, together with lively extracts from online discussions of these issues.

  • Book: Noah Wardrip-Fruin, Nick Montfort 1 Jan 2003

    The New Media Reader

    This reader collects the texts, videos, and computer programs--many of them now almost impossible to find--that chronicle the history and form the foundation of the still-emerging field of new media.

  • Book: Arjen Mulder 1 Jan 1996

    Het Twintigste-Eeuwse Lichaam

  • Book: Peter Weibel, Timothy Druckrey 1 Jan 2001

    Net_Condition

    Art and Global Media

    The global reach of contemporary media has greatly influenced social, political, and physical space. Indeed, we are becoming inhabitants of information space. net_condition investigates the...

  • Book: Frank Hellemans 1 Jan 1996

    Mediatisering en Literatuur

    In his book Mediatization and Literature, Hellemans investigates how the poetics of the literary avant-garde, in search of modernization and renewal, employ or experiences impulses related to the...

  • Book: Derrick de Kerckhove 1 Jan 1995

    The skin of culture

    Investigating the new electronic reality

    This book presents a daring vision of the electronic media and the nature of reality in a world increasingly wired to technology.

  • Book: Wise, Richard 1 Dec 1999

    Multimedia

    A critical introduction

    Are new media technologies designed to make citizens better informed and create new wealth?

  • Book: Robert Venturi 1 Jun 1977

    Learning from Las Vegas

    Learning from Las Vegas created a healthy controversy on its appearance in 1972, calling for architects to be more receptive to the tastes and values of "common" people and less immodest in their...

  • Book: Anthony Vidler 29 Mar 1994

    The Architectural Uncanny

    Essays in the Modern Unhomely

    The book presents an engaging and original series of meditations on issues and figures that are at the heart of the most pressing debates surrounding architecture today. Anthony Vidler interprets...

  • Book: Susan Buck-Morss 1 Jul 1991

    The Dialectics of Seeing

    Walter Benjamin and the Arcades Project

    In a major act of biographical-literary excavationBuck-Morss reconstructs Benjamin's thought processes as he penetrated the collective cultural fantasies spawned by mass production and the mass...

  • Book: Daniel Thalmann 1 Sep 1993

    Virtual Worlds and Multimedia

    This book covers both theoretical and practical aspects of virtual worlds and multimedia. It presents advanced research and survey on key topics such as image compression, HDTV, synthetic actors

  • Book: Peter Lunenfeld 29 Jul 2005

    User

    Info Techno Demo

    In these essays, Peter Lunenfeld does theory and criticism "in real time," looking at (among other subjects) art, video games, book design, "techno-masturbation," The Matrix, and life extension diets.

  • Book: Greg Eiffe, Eiffe Gregory

    Interface Art

  • Book: David Temperley 1 Nov 2001

    The Cognition of Basic Musical Structures

    In this book, David Temperley addresses a fundamental question about music cognition: how do we extract basic kinds of musical information, such as meter, phrase structure, counterpoint, pitch...

  • Book: Erik Davis 1 Jan 1998

    Techgnosis

    Myth, Magic & Mysticism in the Age of Information

  • Book: Alexandra Juhasz 1 Jan 1995

    Aids TV

    identity, community and alternative video

    How and why has video become the medium for so much Aids activism?

  • Book: Michele White 1 Jun 2006

    The Body and the Screen

    Theories of Internet Spectatorship

    In The Body and the Screen Michele White suggests that users can more properly be understood as spectators rendered and regulated by technologies and representations, for whom looking and the...

  • Book: Kevin Kelly 1 Oct 1998

    Nieuwe regels voor de nieuwe Economie

    10 radicale strategieën in een wereld van netwerken

    In New Rules for the New Economy, Kelly tries to encapsulate the characteristics of an emerging economic order by laying out 10 rules for how the wired world operates.

  • Book: Rosalind Picard 1 Sep 1997

    Affective Computing

    According to Rosalind Picard, if we want computers to be genuinely intelligent and to interact naturally with us, we must give computers the ability to recognize, understand, even to have and express...

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