Pia Kolwe 1 Jan 1999
The current overuse of the word 'interactivity' indicates both a confusion about its meaning and a desire to exploit the specific capacities of digital media. Indirectly, it also refers to the...
Scrutiny in the Great Round
Santa Monica 1995, Scrutiny Associates (dev), Calliope Media (pub), Macmillan UK / @Rom (distr)
Mediamatic Magazine Vol. 8#4 Paul Groot 1 Jan 1996
Gasperini, Rice Dixon, Morrow
ScruTiny, the CD-ROM, is a perfect expression of the extremes you experience when you are doomed to live under the sign of Saturn. Here you can bodily experience the depro-mentality with which you...
Mediamatic Magazine Vol. 8#4 Michael Sikillian 1 Jan 1996
Multimedia in the Middle Ages
To read electronic texts is to experience chaos. Electronic mail boxes and Internet newsgroups contain messages received randomly over time. Some have more structure, forming threads, but often the...
Book: Darren Tofts, Murray McKeich 1 Jul 1998
A Prehistory of Cyberculture
The notion of "culture" is changing at the speed of information itself. Computer technology is creating a new kind of public, a cyberculture with all its utopian & apocalyptic possibilities. But is...
Halloween Stories by Mark Z. Danielewski31Oct 2005
Yesteryear and still to come. Mark Z. Danielewski is in town to talk about his short story the Fifty Year Sword and if we're lucky, he might drop something on Book Two. But we doubt it.
Book: Janet Murray 1 Jan 1997
Hamlet on the Holodeck
The Future of Narrative in Cyberspace
Technology changes storytelling because movies don't tell stories in the same manner as wandering bards.
Dirk Van Weelden 1 Jan 1999
The Storyteller, his Village and his Irony
Florian Thalhofer's cd-rom small world presents a portrait of Schwandorf, a village in the Bavarian region of Oberpfalz. Thalhofer knows quite a bit about this village; he was born and raised there.
Now That Our Youth Has Been Emulated...
The best starting point from which to understand the impact of emulation is a standard thought experiment: