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  • Pia Kolwe 1 Jan 1999

    Space

    The current overuse of the word 'interactivity' indicates both a confusion about its meaning and a desire to exploit the specific capacities of digital media. Indirectly, it also refers to the...

  • Interaction
  • Metaphor
  • Philosophy
  • Space
  • New media
  • Virtual
  • Memory
  • Davis

    Techgnosis

    False gods born from oceans of silicon, whispering cabalistic secrets while battling ancient and not-so-ancient philosophers bleeding demented words of light... Satanic machines faxing amongst...

  • Mediamatic Magazine Vol. 8#4 Willem Velthoven 1 Jan 1996

    vol. 8#4 The Religion Issue

    Editorial: Are People the Gods of the Algorithms?

    The word avatar does not occur in this issue of Mediamatic.

  • Doors of Perception 1

    Conference by Mediamatic and the Netherlands Design Institute

    This CD-ROM contains the interactive proceedings of the Doors of Perception conference which was held in Amsterdam, 30-31 October, 1993. Organised by the Netherlands Design Institute and Mediamatic

  • 1 Jan 2003

    Debra Solomon

    artist

    Debra Solomon (US/NL) creates experiential interventions aimed at breaking down the barriers between art and viewer. She is also a superfoodie and blogs at culiblog.org

  • Jorinde Seijdel 1 Jan 2000

    The Exhibition as Emulator

    Today's integrated circuits - several million transitions on pure silicon surfaces the size of a thumb - mock any exhibition.

  • Mediamatic Magazine Vol. 6#4 Norbert Bolz 1 Jan 1992

    The Images of the 21st Century

    Can the cinema show images beyond the cinema? According to Norbert Bolz, the most recent works of Peter Greenaway and Wim Wenders document a spectacularly changed materiality of the film: the...

  • Mediamatic Magazine Vol. 8#1 Geert Lovink 1 Jan 1994

    The Virtual Community

    By Howard Rheingold

    Slowly but surely, the 'personal' computer is losing its image of autistic machine. One no longer needs to stare into the abyss of one's own hard disk and can enter into social relationships that go...

  • Dirk Van Weelden 1 Jan 1999

    The Storyteller, his Village and his Irony

    Florian Thalhofer's cd-rom small world presents a portrait of Schwandorf, a village in the Bavarian region of Oberpfalz. Thalhofer knows quite a bit about this village; he was born and raised there.

  • Mediamatic Magazine Vol. 8#4 Michael Heim 1 Jan 1996

    Alternate World Disorder

    In Michael Heim's view both cyberspace and VR extend and enhance our powers of evolution. He even compares them to the invention of fire. But immersion in the virtual world has also its dark side. It...

  • Pitch voorstel voor Komjeook? 2

    Card Game Platform

    Play and discovery with art cards

    NARB.me is een online kunstgids, een kunst platform bestaande uit een website, een iPhone app en een mobiele website. Via NARB vind je welke kunst er op dat moment bij jou in de buurt te zien is, kan...

  • (IN)VISIBLE. Learning to Act in the Metaverse

    Sonvilla-Weiss Stefan (IN)VISIBLE – Learning to Act in the Metaverse Publisher: Springer Wien/New York About this book: Now that humans seem to have arrived at the end of their campaigns of discovery

  • Turbine Hall discoball controller

    Distant Augmented reality

    The “Turbine Hall 3D Controller” lets the audience in the Devotion gallery in Brooklyn control the rotation of an gigantic virtual disco ball occupying the augmented space inside the Turbine Hall of...

  • Mediamatic Magazine Vol. 7#3/4 Arie Altena 1 Jan 1994

    Branwyn, Sugarman

    Gareth Branwyn & Peter B. Sugarman, Beyond Cyberpunk: A Do-It-Yourself Guide to the future, The Computer Lab, 1992

    Cyberpunk. Is it a literary genre? Is it a marketing hype? Is it the latest style in the culture industry? Is it the apotheosis of Postmodernism?

  • Jodi Dean 1 Jan 2001

    Multiple Reality 2

    Part 2

    So, if the Net is not the public sphere, what is it? Is it just a tool or a medium?

  • Now That Our Youth Has Been Emulated...

    The best starting point from which to understand the impact of emulation is a standard thought experiment:

  • Mediamatic Magazine Vol. 7#3/4 Geert Lovink 1 Jan 1994

    Kroker

    Arthur Kroker, Spasm: Virtual Reality, Android Music and Electric Flesh, New world Perspectives, Montréal 1993

    Bruce Sterling remarks with surprise in his foreword to Spasm that Arthur Kroker's theories aren't pure nonsense; all those speculations and word games actually mean something.

  • Mediamatic Magazine Vol. 8#2/3 Stephen Perrella 1 Jan 1995

    Being@Home as Hypersurface Architecture

    As an alternative project to the moo inventions that Mediamatic suggests for this issue, Stephen Perrella posits an alternative space called Hypersurface, that resists being defined in terms of...

  • 1 Jan 2003

    Bilwet

    mediatheoretici

    Bilwet, stichting ter Bevordering van Illegale Wetenschap, is een collectief van vijf kunstenaars/schrijvers/theoretici: Geert Lovink, Arjen Mulder, Basjan van Stam, Lex Wouterloot en Patrice Riemens.

  • 1 Jan 2005

    What are the Issues Covered

    @ the Interactive Narration Workshops?

    In each Workshop we view the Possibilities and Difficulties surrounding Interactive Narration from the Perspective of the Participants' Discipline.

  • Paul Groot 1 Jan 1999

    All those Senselessly Lovely Clickable Buttons

    It's evidently the lot of every new medium: the grabbing desire with which technological opportunity is seized. Hollywood made itself master of the film, Hitler of the radio, advertising took over tv

  • Mediamatic Magazine vol. 8#2/3 Errki Huhtamo 1 Jan 1995

    Armchair Traveller on the Ford of Jordan

    The Home, the Stereoscope and the Virtual Voyager

    The general panorama of the world. It introduces to us scenes known only from the imperfect relations of travellers. By our fireside we have the advantage of examining them, without being exposed to...

  • Book: Erik Davis 1 Jan 1998

    Techgnosis

    Myth, Magic & Mysticism in the Age of Information

  • You like this! & verantwoordelijkheid.

    Uitting doormiddel van externe middelen & de vervagende grens tussen digitaal en analoog.

    Je moet jezelf onderscheiden van de rest. Op de een of andere manier moet dat. Als westers mens wil je nu eenmaal aan de rest laten zien wat ze aan je hebben. Dat is niet nieuw, dat was altijd al zo.

  • Arjen Mulder 1 Jan 1998

    The landscape's thought

    When twilight falls, a thought takes shape in the landscape. A flurry of wind swirls through a lonely tree on the moors, a cloud of birds whirls down over a sandy path to the hedge near a brook...

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