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  • Ingeborg Houwen 1 Jan 2001

    Diagram A Speech-in-Space Act 1.2

    Science Fiction Performance Drama (Part 2 of 5)

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  • Ingeborg Houwen 1 Jan 2001

    Diagram A Speech-in-Space Act 4

    Science Fiction Performance Drama (Part 5 of 5) Akte 4 '(geen titel)'

  • Ingeborg Houwen 1 Jan 2001

    Diagram A Speech-in-Space Act 1.1

    Science Fiction Performance Drama (Part 1 of 5)

  • Ingeborg Houwen 1 Jan 2001

    Diagram A Speech-in-Space Act 3

    Science Fiction Performance Drama (Part 4 of 5) Akt 3 'Ver niet e ging'

  • Ingeborg Houwen 1 Jan 2001

    Diagram A Speech-in-Space Act 2

    Science Fiction Performance Drama (Part 3 of 5) Act 2 'de strooi al'

  • 1 Jan 2004

    anyStory

    Workshop 26 en 27 augustus. Voor alle skeletten in je kast en alle roddels van de buurvrouw.

    anystory AnyStory is een Content Management System dat speciaal bedoeld is voor het maken van verhalensites. Het legt inhoudelijke verbanden tussen verschillende verhalen, waardoor een...

  • Mercedez Bunz 1 Jan 2001

    Extensions, Boundaries & Double Crossings

    Or: We Don't Trust Anybody. Shadowing Theory and Technology Constructing Subjects

    Bunz's text will focus on the different ways in which the word 'and' formats the relation between reality - which means us, the humans - and the computer. Her ambition is to demonstrate that the 'and'...

  • Some Excursions into Sonic Fiction

    A two-step with Kodwo Eshun

    Kodwo Eshun's More Brilliant Than The Sun is an essay about music, and one of the most trailblazing you can read nowadays. It is certainly not a journalistic investigation into the social or...

  • Mediamatic Magazine Vol. 7#3/4 Willem Velthoven 1 Jan 1994

    Editorial

    The Eighth Art

    This issue of Mediamatic is based on the assumption that advertising was one of the great arts of the twentieth century.

  • Mediamatic Magazine Vol. 8#1 Lex Wouterloot 1 Jan 1994

    Celestial Data for the End of Time

    The Mormons, members of the Church of Jesus Christ of the Latter Day Saints, have elevated data collection to a religious plane, especially the collection of genealogical data. They are the...

  • Mediamatic Magazine Vol. 9#1 Willem Velthoven 1 Jan 1998

    vol. 9#1 Secret Agent Issue

    editorial

    When a government no longer knows how to solve a problem within the borders of legislation and the tolerance of public opinion, it calls on the secret agent.

  • Post-Google food

    Martí Guixé talks about Food Facility

    Martí Guixé is a notorious deconstructor of traditional reality. Among his many designs are a liquid piece of furniture consisting only of a puddle of gin and tonic, an ordinary green tape simulating...

  • Mediamatic Magazine Vol.7#1 Jules Marshall 1 Jan 1992

    A Network of Relationships

    Having a computer on your desk and no modem is like using the Ferrari in your garage only to sit in and listen to the stereo, I once read somewhere. A pc connected to the phone network now has an...

  • Wearable Workshop Recap

    10 | 11 | 12 November 2006

    Who was there, what they made and how. As information technology continues to shrink in size, ideas of incorporating its capabilities into other things than the traditional forms of computers are...

  • Mediamatic Magazine Vol. 7#2 Arjen Mulder 1 Jan 1993

    The Least Materiality

    It is me. It is only me.

  • Het Middel

    Een aan het genre ontstegen ideeënroman

    Dirk van Weelden, Het Middel Pagina's: 256 ISBN: 9789045701271 Prijs: € 18.90 Uitgeverij Augustus 2007

  • Young-hae Chang Heavy Industries 1 Jan 2004

    ADYNDA

    or Size does Matter

    IT WAS WITH ADYNDA, IN AMSTERDAM, THAT I FIRST BECAME AWARE THAT SIZE DOES MATTER.

  • MB Vectrex, 1982

    Game: Mine Storm

    The Vectrex is a real collectors item. It consists of a mini arcade cabinet-like screen and a rectangular console that could be stored away inside the cabinet. The first ones were produced by General...

  • Mediamatic Magazine Vol.7#1 Avon Huxor 1 Jan 1992

    Writing the Mind

    As its name suggests, Artificial Intelligence, has the goal of creating machines that can be said to be intelligent. There has, however, been a distinct lack of success in the area of recent years.

  • Mediamatic Off-Line Vol. 11#1 Dirk Van Weelden 1 Jan 2003

    Playground ZEDZbeton 3.0

    Maurer United Architects

    And a name appears in the void, or in the infinite darkness stored in digital machines to be more precise.

  • SNK Neo Geo, 1990

    Game: Baseball Stars Professional

    The Neo Geo was a video arcade machine and 16-bit video game console released by the Japanese company SNK. When it first hit the American market it was priced at a staggering $649.99. Proud owners...

  • Mediamatic Magazine Vol. 7#2 Arjen Mulder 1 Jan 1993

    World Names

    Brief news item: in Bosnia and Hercegovina, the first children conceived by Bosnian women after being raped by Serbian soldiers have been born. The women refuse to recognize these babies and leave...

  • Sega Master System, 1986

    Game: Michael Jackson’s Moonwalker

    The Sega Master System (SMS) is an 8-bit video game console released by Sega. Worldwide thirteen million copies of this machine have been sold. It's based on the SG-1000 Mark III (1985). The SMS...

  • Mediamatic Magazine Vol.7#1 Arjen Mulder, Dirk Van Weelden 1 Jan 1992

    Introduction to Static Literature

    Modern information society exists by the grace of durably preserved, easily movable data; correspondingly, accuracy of notation and precise coordinates of storage are of the greatest importance.

  • You like this! & verantwoordelijkheid.

    Uitting doormiddel van externe middelen & de vervagende grens tussen digitaal en analoog.

    Je moet jezelf onderscheiden van de rest. Op de een of andere manier moet dat. Als westers mens wil je nu eenmaal aan de rest laten zien wat ze aan je hebben. Dat is niet nieuw, dat was altijd al zo.

created System Administrator modified System Administrator

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