Interactive installation Luis Rodil-Fernandez, Seth Hunter, Axel Roest, Saro van Cleynenbreugel 1 jan 2010

ikStaar

21st century staring contest

IkStaar brings old-fashioned staring contests into the 21st century. Two people sit down opposite each other. Two PlayStatoin Eyes register which participant blinks first. A video is made of the loser's facial expression and projected on the wall.

Vergroot

18-11-2010 ikStaar installation - Dev Camp ’10 - Luis en Seth staren naar elkaar, de ikStaar-installatie kan meten wie het eerst het oogcontact verliest. De ikStaar is ontwikkeld tijdens Dev Camp 2010 bij Mediamatic Bank, Amsterdam. De lijm met de blauwe bril is Luis, een van de ontwikkelaars. Sensor Fest, 23 t/m 25 november 2010. Het thema van dit jaar is 'IkSentric' design. Het idee is om menselijk gedrag en menselijke 'output' te meten. Denk hierbij aan bio-mapping, of het meten van gewicht en lengte. Maar we kunnen ook wat… Robert Keil

How does it work?

Hold your ikTag in front of the RFID-reader. The system will look up your Mediamatic profile. The game starts when the flashing red LED's turn green. Two PlayStation Eyes function as referees. They're pointed at the participants' faces, and will immediately be able to tell when a player blinks. When one of them does, the LEDs will start flashing violently, and a camera will record the emotional response expressed by the loser. This recording will be projected on the wall in a raster consisting of twelve different clips.

Developed during Dev Camp 2010 at Mediamatic Bank, Amsterdam.