Caspar Menkman

Day 4: Red, Red, Green

ikStaar

See who can look the longest at the other without blinking. Winning means eternal glory, losing everlasting humiliation.

Vergroot

18-11-2010 ikStaar installation - Dev Camp ’10 - Luis en Seth staren naar elkaar, de ikStaar-installatie kan meten wie het eerst het oogcontact verliest. De ikStaar is ontwikkeld tijdens Dev Camp 2010 bij Mediamatic Bank, Amsterdam. De lijm met de blauwe bril is Luis, een van de ontwikkelaars. Sensor Fest, 23 t/m 25 november 2010. Het thema van dit jaar is 'IkSentric' design. Het idee is om menselijk gedrag en menselijke 'output' te meten. Denk hierbij aan bio-mapping, of het meten van gewicht en lengte. Maar we kunnen ook wat… Robert Keil

The game starts when the LEDs flash 2x red and then land on green. Two PlayStation Eyes function as referee. Targeted at the participants faces and a supported by a software program that is designed to recognize the blinking movement of the eye they oversee the match. When one of the contestants blinks the LEDs around the stations will start flashing violently and cameras will record the emotional response expressed by the loser.

Even though they already have a functioning blinking game going on the team still has a lot of work lying around. Firstly the different programs that have been written have to be adjusted to fit with each other. Then there is the fact that the physical frame of the project leaves something to desire. At this moment it is just a hoola-hoop on a standard decorated with a halo of LEDs. This will undoubtedly be fixed during the last day in cooperation with our ever helpful carpenters. Lastly they are still working on a way of linking the results to the anyMeta system.

The clock is ticking. It is go time.