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  • Ben Cerveny

    Strategist and Advisor, Stamen Design

    Overseeing research projects at the intersection of game design, urban planning, and participatory culture. Advising new ventures in data visualization, ubiquitous computing, reactive architecture

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  • architecture
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  • Design
  • senior management
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  • senior_management
  • picnic08
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  • Speakers at PICNIC 08

    Top notch speakers once again

    Have a look at the great speakers that have contributed to PICNIC'08. From entrepreneurs to artists, designers, architects, philosophers and anthropologists, from games developers to advertisers

  • RFID fantasies, experiences and creative…

    Mediamatic RFID & Physical Computing Hackers Camp

    During Picnic 07 ( Go play with your tag! ) you could experience the creative prototypes and experiments that were built around the unique opportunity of having a large crowd of tagged people present

  • The Near Future of Pervasive Media Experiences

    Julian Bleecker, Dennis Crowley, Febien Girardin, Nicolas Nova

    Hosted by Julian Bleecker, Professor, University of Southern California and Researcher (United States)

  • TODAYSART 2011

    Festival beyond art

    TODAYSART is a festival in The Hague organized by The Generator, which profiles itself in Art, Music and Technology.

  • China Language Bridge

    Westergasfabriek, Amsterdam

    As China’s economy is growing rapidly, cultural exchange between the western world and China is flourishing. However, one of the largest barriers is language. New media technology provides us with...

  • Hackers Camp Day 2

    Sunny Day 2 started with a meeting exploring potential project ideas. Out of 15 original ideas a bunch seem to be the most promising. The ones that generate the most enthusiasm from team members...

  • The city is here for you to use

    Adam Greenfield, thinker and writer

    • Adam Greenfield, Thought Leader in information architecture and the user experience (United States) Over the past few years the “computer” has begun to disappear into the fabric of everyday life

  • SUSTAINIST DESIGN PROJECT

    Social design thinking, doing and sharing. That is what the Open Sustainist Design project is all about.

    It sets out to bring together ‘best practices’ and it invites insights and ideas for social design in different contexts— from urban life and architecture, to energy, food, and the environment.

  • Come Out & Play Announcement

    Aska Hopman & Ronald Lenz, Waag Society

    The ‘Come Out & Play Festival’ will transform Amsterdam into a playground! This short invitation to the festival highlights the most fascinating and intriguing and enjoyable games.

  • Previously on view in the Amsterdam Biennale: Hugo Herrera Tobón, Natalia Domínguez Rangel

    Bogotá Pavilion

    The Bogota pavilion by curators Hugo Herrera Tobon and Natalia Domínguez Rangel opens 5 December 2009 in the Amsterdam Biennale 2009 at Mediamatic and on view until January 3, 2010. With artists...

  • In Search of Belonging

    Susan Kish, Xing; Danah Boyd, Researcher; Marc Canter, Broadband Mechanics

    It’s human nature to form cliques and join communities. The Internet, TV, music, mobile devices, virtual reality and gaming and print publications make it easier for people to form communities of...

  • project:

    FabLab @ Mediamatic

    Maak je eigen producten - Doe het zelf!

    Vanaf 25 augustus 2007 tot january 2008 is het Fablab operationeel en toegankelijk voor ondernemers, kunstenaars, ontwerpers of andere mensen die van een goed idee een tastbaar product willen maken.

  • Mobile City Workshop

    Workshop on creating mobile games

    Imagine having the city as your playground. What would you do if you have the opportunity to create a new mixed reality for its residents and visitors?

  • Review of the Tools

    Review of the Tools

    Together with public broadcaster VPRO and many other media and service partners, PICNIC’07 intends to be an incredibly well covered event, using all the web 2.0 tools available.

  • iTea

    Cosy tea-table column with "facts" about you.

    There's nothing more interesting than hearing juicy gossip about other people. But did you know there is tons of "intelligence" on the internet about you? Using the iTea installation is like visiting...

  • Augmented City Lab: THINK!

    PICNIC '09 Lab

    Waag Society, 7scenes and Layar will host a one-day Augmented City Lab at PICNIC. The Lab focuses on near-future scenarios for mobile location-aware services. Services that will strongly impact the...

  • Dancing Stage, Konami, 1999

    Dans tot je niet meer dansen kan.

    In 1999 bracht Konami de eerste "Dancing Stage" uit in Europa. In Japan, waar het spel een jaar eerder werd geintroduceerd, kreeg de "Dancing Stage" de bekendere naam "Dance Dance Revolution" mee.

  • book: Stuart A. Kauffman 1 jan 1993

    Origins of Order

    Self-Organization and Selection in Evolution

  • Day of the Media Labs (invitation only)

    Collaborative Innovation: Redefining the Media Lab and the Community

    The Amsterdam based Media Guild is proud to be (co) organiser of the following events at PICNIC ’07.

  • Mediamatic Travel

    Reisbureau 2.0

    Hoe kun je een stad beter ontdekken dan door haar kunst? Mediamatic Travel is een netwerk van lokale kunst- en cultuurliefhebbers die staan te springen om jou rond te leiden door hun stad. Van...

  • Report: Talk of the Town #24

    18 mei 2010

    Hoe draagt particulier initiatief voor stedelijke ontwikkeling toe aan een betere en mooiere stad?

  • Report What's up #31

    De toon van What's Up? #31 was meteen goed gezet toen ontwerper Jurjen Semeijn zijn entree maakte op een nummer van Run DMC.

  • Time Pilot, Konami, 1982

    Time Pilot is een verslavende shoot ‘em up

    What’s in a name? In Time Pilot schiet de speler zich in zijn jet fighter door verschillede tijdslijnen heen. Van tweedekkers uit 1910 tot UFO’s in het millenium erna, Time Pilot is een verslavende...

  • Virtual Worlds

    What do virtual worlds mean for brands

    Once the stuff of science fiction, virtual worlds are becoming central to the future of marketing, technology, entertainment and brand-building. Consumers desire to be engaged in a dialogue with the...

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