openFrameworks is a c++ library designed to assist the creative process by providing a simple and intuitive framework for experimentation. The library is designed to work as a general purpose glue, and wraps together several commonly used libraries under a tidy interface: openGL for graphics, rtAudio for audio input and output, freeType for fonts, freeImage for image input and output, quicktime for video playing and sequence grabbing.
Rick Companje works as an Interactive Media Designer, Multimedia Consultant, openFrameworks Developer, Flash / Flex Developer and as a Lecturer / Teacher.
- What is openFrameworks? Who made it and what can you do with it?
- What's the difference between openFrameworks and Processing?
- Some interactive art projects made with openFrameworks will be discussed.
- How to create your own openFrameworks projects?
- How to use OpenFrameworks for text, audio, vector graphics, 3D graphics, vector math, images, movies, live video, xml files, hardware (ie. Arduino), network (ie. Open Sound Control), hi-res PDF or Illustrator output etc.
- How to build a simple Particle System and also how to create some nice graphic design effects for creating printable posters.
- How to use Microsoft's Kinect in openFrameworks
Friday 11 February 2011 at Mediamatic Bank, Vijzelstraat 68 Amsterdam. 10.00 till 18.00 hrs. Price is € 75 inc. VAT. You can make a reservation on the website. Some programming experience will come in handy. More information about the workshop online.
Picture: prerendered footage of a realtime video for Olympic Oval Vancouver.