Nicolas Nova showed us what it is that he learned from making CatchBob!, a mobile game designed to run live psychological experiments.
Giles Lane explained the different embodiments of Proboscis' Social Tapestries projects, like the very recent Snout project, for which Proboscis designed sensor wearables based on classical carnival costumes...
Timo Arnall went into the latest insights from his NearField research into social uses of digital notations in physical space.
Sasha Pohflepp presented his networked photo camera Between Blinks & Buttons, that, remarkably, takes someone else's pictures if you press it's button!
Synchronicity and memography are the two key terms describing Sascha's camera