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  • Law, life, and technology in the world of Psycho

    The story of the popular anime Psycho-pass revolves around an AI-based legal and bureaucratic system named Sybil. Even though it is believed to be a perfect system free of human error, throughout the...

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  • Technology
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  • Mercedez Bunz 1 Jan 2001

    Extensions, Boundaries & Double Crossings

    Or: We Don't Trust Anybody. Shadowing Theory and Technology Constructing Subjects

    Bunz's text will focus on the different ways in which the word 'and' formats the relation between reality - which means us, the humans - and the computer. Her ambition is to demonstrate that the 'and'...

  • Haeckel’s Alalus: on the decolonization of the…

    Haeckel’s imagined Pithecanthropus Alalus is a conception of an “ape-man without speech”. In other words, Haeckel’s Alalus is a conception of a proto-human or a being-not-yet-men, and its lack of...

  • Badlands, Atari, 1989

    A post-apocalyptic racing game

    Badlands must be one of the most fun racing games out there. The two steering wheels offer such nice game play that it's hard for anyone not to get swept up in the race. Not only do you race each...

  • Arcade Portraits

    My favorite handheld

    Mediamatic crew playing their favorite handheld game. Pictures made by Marina Uhrig. The portraits are part of the Arcade exhibition .

  • Centipede, Atari, 1980

    This game was developed in collaboration with Dona Bailey, at the time one of the few women in the gaming industry.

    In this shooting game you control a laser pistol with a trackball. You have to try to kill a centipede, which gets faster and faster by eating its way through a mushroom field. If you shoot it right...

  • Mediamatic Magazine Vol. 6#4 Dirk Van Weelden 1 Jan 1992

    Machine Voices

    Talking to chairs, calling a sweater, swearing at the garlic press. A bit of the animism which is part of a child's interaction with its environment survives in each of us. But it still takes a bit...

  • Galaga, Namco, 1981

    Evil comes from above

    The shooter Galaga is a successor of Galaxian. The player's spaceship moves from left to right at the bottom of the screen. Just like in Space Invaders, evil comes from above: the extraterrestrial...

  • NBA Jam, Midway games, 1993

    NBA Jam changed the face of basketbal forever.

    Until NBA Jam was released, basketball games were really only for the true enthusiast. After all, everything you could do on screen, you could do in real life as well. However, after 1993 basketball...

  • Book: Friedrich Kittler 1 Jan 1993

    Draculas Vermächtnis

    Technische Schriften

  • Can we legally represent the voice and thought of…

    Is it possible for humanity to legally and politically represent the voice and voice-consciousness (thought) of non-human entities? Contemporary philosophers and anthropologists argue that it is...

  • Ms. Pac-Man, Midway, 1981

    Perhaps the most simple and effective sequel ever. The design and drawings featuring on the oldest Ms. Pac-Man coin-ops are hand-painted. Later they switched to stickers, which wrongfully spread the...

  • Level 2: Arcade

    Coin swallowing amusement machines

    Mortal Kombat, Jet Rocket, Badlands and more. This page offers you an overview of the video arcade machines in our collection.

  • Catacomb Pinball, Stern, 1981

    This is a talking, multi-ball Stern monster of a game. And a great addition to the Arcade exhibition.

  • Proposal by: Natascha Nanji

    Welcome to Studio Swan

    Project proposal: An interpersonal, speculative fiction proposition

    Welcome to Studio Swan is a speculative proposition that asks what conditions would be appropriate for us to temporarily become with plant or animal? And why would this be something desirable or...

  • Pachinko, i.a. Nishijin & Sankyo, from 1980…

    Extremely addictive

    The first Pachinko machines appeared in Japan around 1920 and were initially intended as children's toys. A decade later Pachinko became very popular among grown-ups as well. It's highly addictive...

  • Mediamatic Magazine Vol.7#1 Geert Lovink 1 Jan 1992

    The Archeology of Computer Assemblage

    The 'Ars Combinatoria' of Berlin philosopher-engineer Werner K

    The Berlin philosopher and programmer Werner Künzel has hatched an ambitious plan to develop a genealogy of computer theory, written in 'the spirit of philosophy'. In the five books he has published...

  • Joint Venture dag 3: Check the Technique

    Joint Venture Dag 3: Gamelab, Beamlab, Musiclab en Bright Night presenteren op donderdag 1 juli 'Check the Technique!' Benieuwd naar de laatste ontwikkelingen op het gebied van gaming, muziek en...

  • Mediamatic Magazine Vol. 7#2 David D'Heilly 1 Jan 1993

    Barcode Battler

    Be the first on your block to buy a Barcode Battler, because Barcode Battler puts you on the Map!

  • Book: Pat Harrigan, Noah Wardrip-Fruin 1 Feb 2007

    Second Person

    Role-playing and Story in Games and Playable Media

    Games and other playable forms, from interactive fictions to improvisational theater, involve role playing and story—something played and something told. In Second Person, game designers, authors

  • Space Invaders, Taito, 1978

    Moeder aller shooting games

    De muziek, de graphics en het speelgenot: Space Invaders is de moeder aller shooting games. Ontwikkeld door Tomohiro Nishikado en in 1978 door Taito in Japan op de markt gebracht bouwde deze game al...

  • Open call: CYNETART Competition 2012

    Media Art & Digital Culture

    The international CYNETART competition is open to artists, designers and scientists who dedicate themselves in their artistic and reflective discussion; in particular, to interdisciplinary and hybrid...

  • Ingeborg Houwen 1 Jan 2001

    Diagram A Speech-in-Space Act 1.1

    Science Fiction Performance Drama (Part 1 of 5)

  • Ingeborg Houwen 1 Jan 2001

    Diagram A Speech-in-Space Act 4

    Science Fiction Performance Drama (Part 5 of 5) Akte 4 '(geen titel)'

  • ikStaar

    Dev Camp Day 2

    Staring contests are as old as the road to Rome. I heard from reliable sources that before the invention of the ball kids used to stare at each other a lot out of boredom. This project is an updated...

modified Parvez Alam

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