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  • Book: Brenda Laurel 10 Sep 1993

    Computers as Theatre

    This book presents a new theory of human-computer activity. Building on Aristotle's analysis of the form and structure of drama, Laurel shows how similiar principles can help us understand what...

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  • Mediamatic Magazine Vol. 7#1 Richard Wright 1 Jan 1992

    Laurel

    Brenda Laurel, Computers as Theatre, Addison Wesley Publishing Company Incorporated Boston MA 1993

    Computers are not tools for processing data, but a medium for representing actions in which human beings participate. What started life as a way to make computers easier for people to use and evolved...

  • Plotting Time

    Research on timelines for digital stories

    Mediamatic, Lava and our clients RVU and NHM are working to enhance digital storytelling through time-based visualizations. How can we better see and understand our history? How can we add our own...

  • Mediamatic Magazine Vol. 8#1 Geert Lovink 1 Jan 1994

    Heidegger On-Line

    Interview with Michael Heim

    Michael Heim has been called the 'philosopher of cyberspace'. Translator of Heidegger and author of 'Electric Language, A Philosophical Study in Word Processing', he has organized various American...

  • Book: Arjen Mulder 1 Jan 1996

    Het Twintigste-Eeuwse Lichaam

  • Book: Howard Rheingold 1 Jan 2000

    The Virtual Community

    Homesteading on the Electric Frontier

    Cyberculture authority Howard Rheingold was the first to write about online communities in this style that is part-travelogue and part-anthropological guide. This groundbreaking classic explores the...

  • Project: Marieke de Lange,

    Think Tanks Connected *

    Idee ontwikkeling bij kinderen

    Ubuntu Theatre Organisation wil graag de katalysator en kweekvijver zijn van een nieuwe generatie idealisten die hun talent, creativiteit en denkkracht in willen zetten voor een mooiere wereld.

  • Mediamatic Magazine Vol.7#1 Paul Groot 1 Jan 1992

    Famous Artists School, Famous Writer Tool

    or: the hankering after a configurated system for the Apple and other rhetorical reflections

    In Mediamatic 6#1, Paul Groot reported on his first experiences with a word processor and his struggle with the McHugh. As a sequel to these first impressions, he will review here MicroSoft's Word5...

  • Book: Christopher Alexander 1 Jan 1977

    A Pattern Language

  • Mediamatic Atelier

    2004

    In the Mediamatic Atelier we research and develop different types of hard- and software, including (interactive) installations like the IkCam . Since 2006 we've been focusing on integrating RFID...

  • Pitch voorstel voor Komjeook? 2 Liesbeth Jansen, Janneke Berkelbach, pol eggermont

    Westergas-streams

    Cultuurpark Westergasfabriek

    Bekijk de pitch van Liesbeth Jansen tijdens Kom je ook? 2:

  • Book: Noah Wardrip-Fruin, Nick Montfort 1 Jan 2003

    The New Media Reader

    This reader collects the texts, videos, and computer programs--many of them now almost impossible to find--that chronicle the history and form the foundation of the still-emerging field of new media.

  • Performance:

    The Watchers

    A project by Martin Butler

    Six plays in six different languages, simultaneously played out in the windows and rooms of a building at night

  • Project: Nienke Rooijakkers, Sergio Gridelli

    Vergeten veldjes

    over braakliggend bouwterrein en hoe stadsbewoners dat eigenzinnig naar hun hand zetten

    Dit project is in april 2010 gestart met subsidie van Stichting DOEN Fotograaf Sergio Gridelli en regisseur Nienke Rooijakkers volgen een jaar lang vijf braakliggende veldjes in de stad Amsterdam...

  • Book: Joost Raessens, Jeffrey Goldstein 1 Jun 2005

    Handbook of Computer Game Studies

    New media students, teachers, and professionals have long needed a comprehensive scholarly treatment of digital games that deals with the history, design, reception, and aesthetics of games along...

  • Book: Wise, Richard 1 Dec 1999

    Multimedia

    A critical introduction

    Are new media technologies designed to make citizens better informed and create new wealth?

  • Book: Peter Ludlow 1 Jul 1996

    High Noon on the Electronic Frontier

    Conceptual Issues in Cyberspace

    Peter Ludlow has called from various sources, both print and electronic, key articles on hot cyberspace policy issues, together with lively extracts from online discussions of these issues.

  • Project:

    Verrijkt wandelen

    NS Wandeltochten met mobiel en sociaal internet

    Van een dubbelzijdig A4-tje naar interactieve, mobiele toepassingen met tekst, beeld, geluid en spelelementen voor dan 600.000 gebruikers.

  • 1 Jan 2005

    What are the Issues Covered

    @ the Interactive Narration Workshops?

    In each Workshop we view the Possibilities and Difficulties surrounding Interactive Narration from the Perspective of the Participants' Discipline.

  • Book: Lev Manovich 1 Mar 2002

    The Language of New Media

    In this book Lev Manovich offers the first systematic and rigorous theory of new media. He places new media within the histories of visual and media cultures of the last few centuries.

  • Book: Robin Hollands 1 Jan 1996

    The Virtual Reality

    Homebrewer’s Handbook

    This complete, do-it-yourself kit is crammed with construction projects and easy-to-use software for creating realistic virtual worlds with a minimum of equipment.

  • Book: Daniel Thalmann 1 Sep 1993

    Virtual Worlds and Multimedia

    This book covers both theoretical and practical aspects of virtual worlds and multimedia. It presents advanced research and survey on key topics such as image compression, HDTV, synthetic actors

  • Book: Derrick de Kerckhove 1 Jan 1995

    The skin of culture

    Investigating the new electronic reality

    This book presents a daring vision of the electronic media and the nature of reality in a world increasingly wired to technology.

  • Book: Darren Tofts 1 Oct 2004

    Prefiguring Cyberculture

    An Intellectual History

    In Prefiguring Cyberculture media critics and theorists, philosophers, and historians of science explore the antecedents of such aspects of contemporary technological culture as the Internet, the...

  • Book: Janet Murray 1 Jan 1997

    Hamlet on the Holodeck

    The Future of Narrative in Cyberspace

    Technology changes storytelling because movies don't tell stories in the same manner as wandering bards.

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