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  • Now That Our Youth Has Been Emulated...

    The best starting point from which to understand the impact of emulation is a standard thought experiment:

  • Entertainment
  • Code
  • software
  • Nostalgia
  • Addiction
  • Computer
  • Emulation
  • New media
  • Hardware
  • Communication
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  • Memory
  • 1 Jan 2003

    Interactive Film at Berlinale 2004

    Join the workshop in Berlin this February!

    Five intense days of learning and collaboration with international filmmakers during the Berlin Filmfestival. Combine your visit to the Berlinale with this inspiring introduction to interactive...

  • 1 Jan 1992

    Mortal Kombat, Midway, 1992

    So real it hurts!

    The flyer for Mortal Kombat sported the daunting but promising text “So real it hurts!” The digital graphics combined with the rampant, bloody scenes turned Mortal Kombat into one of the most popular...

  • 1 Jan 2004

    Interactive Children's Film Workshop

    A Korsakow workshop in Oulu, Finland, from the 12th till the 17th of November 2004.

    Interactive story structures change the way how to tell and to experience stories.But how? In interactive storytelling, filmmakers can no longer only regard themselves as the creator of a story, but...

  • Information Macht Krieg

    The emergence of electronic information war as a chance to marginalise the armed forces: this thought stands central in the review below. Reasoning from the idea that in order to carry out InfoWar

  • Mediamatic Magazine Vol.7#1 Paul Groot 1 Jan 1992

    Famous Artists School, Famous Writer Tool

    or: the hankering after a configurated system for the Apple and other rhetorical reflections

    In Mediamatic 6#1, Paul Groot reported on his first experiences with a word processor and his struggle with the McHugh. As a sequel to these first impressions, he will review here MicroSoft's Word5...

  • Jorinde Seijdel 1 Jan 2000

    The Exhibition as Emulator

    Today's integrated circuits - several million transitions on pure silicon surfaces the size of a thumb - mock any exhibition.

  • Hiroshi Masuyama 1 Jan 2000

    Video Games as Media

    Is it Electronic Brain or Electronic Calculator?

  • Some Excursions into Sonic Fiction

    A two-step with Kodwo Eshun

    Kodwo Eshun's More Brilliant Than The Sun is an essay about music, and one of the most trailblazing you can read nowadays. It is certainly not a journalistic investigation into the social or...

  • 1 Jan 2004

    Butterfly Works

    big changes, small starts

    The butterfly effect: ‘One flap of a butterfly wing here can cause a hurricane on the other side of the world.’

  • Pachinko, i.a. Nishijin & Sankyo, from 1980…

    Extremely addictive

    The first Pachinko machines appeared in Japan around 1920 and were initially intended as children's toys. A decade later Pachinko became very popular among grown-ups as well. It's highly addictive...

  • Mediamatic T-Shirts

    responsible and comfortable

    Buy now with Paypal or mail [at] mediamatic.net or call +31 20 638 9901.

  • Hyper Sports, Konami, 1984

    Olympic athlete of stature

    Pushing buttons or rolling the trackball as quick as possible, in Hyper Sports (the follow-up of the slightly more popular Track & Field) the player slips into a high class olympic athlete. On this...

  • Mediamatic Off-Line Vol. 11#1 Dirk Van Weelden 1 Jan 2003

    Playground ZEDZbeton 3.0

    Maurer United Architects

    And a name appears in the void, or in the infinite darkness stored in digital machines to be more precise.

  • Maurice Specht 1 Jan 2002

    What Happened in Reality

    As with all programmes, they never function the way they are written, and the programme of this symposium was no exception. Unfortunately some of the speakers were unable to attend. However enough...

  • Playstation 3 (3D), 2006

    Game: Motorstorm Drift 3D

    The PlayStation 3 is the third home video game console produced by Sony Computer Entertainment and the successor to the PlayStation 2 as part of the PlayStation series. Thanks to a nice firmware...

  • Time Crisis, Namco, 1996

    De tijd tikt door

    In Time Crisis schiet de speler met een light gun op het beeldscherm. De kast heeft ook een pedaal waarmee kan worden herladen en dekking gezocht. Net als bij Virtua Cop en The House of the Dead...

  • Level 1: Sensor Fest

    Mediamatic's interactive ikInstallations

    ikBijt, ikStaar, Wow! and more. These are the ikInstallations featuring in the Arcade exhibition.

  • 1 Jan 2003

    Playground ZEDZbeton 3.0

    Maurer United Architects

    6 december - 19 december 2002

  • Persbericht Bas van den Broeke

    Geschiedenis van games tentoongesteld

    Arcade tentoonstelling wordt uitgebreid met consoles

    19 januari 2011, Amsterdam - Op zaterdag 22 januari opent bij Mediamatic het derde level van de game tentoonstelling Arcade. Level 3 belicht de geschiedenis van de console spelcomputers (1975 - 2011).

  • Sega Master System, 1986

    Game: Michael Jackson’s Moonwalker

    The Sega Master System (SMS) is an 8-bit video game console released by Sega. Worldwide thirteen million copies of this machine have been sold. It's based on the SG-1000 Mark III (1985). The SMS...

  • Dennis Timm 1 Jan 2004

    Ein Workshop zum nonlinearen Erzählen

    Das 16, internationale Dokumentarfilm-Festival Amsterdam begrüßte seine Gäste im Dezember wieder am Rande der Altstadt. Verteilt über mehrere Gebäude und Kinos in der Nähe des Leidseplein, liefen...

  • Atari Jaguar, 1993

    Game: DOOM

    The Jaguar is a 64-bit video game console, released in 1993 by Atari. Although it wasn't a big success (only 80 games were released for this little machine), it's important in that it was Atari's...

  • Mediamatic Magazine Vol. 7#3/4 Willem Velthoven 1 Jan 1994

    Editorial

    The Eighth Art

    This issue of Mediamatic is based on the assumption that advertising was one of the great arts of the twentieth century.

  • SNK Neo Geo, 1990

    Game: Baseball Stars Professional

    The Neo Geo was a video arcade machine and 16-bit video game console released by the Japanese company SNK. When it first hit the American market it was priced at a staggering $649.99. Proud owners...

created System Administrator modified Jaap van der Sluijs

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