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  • Now That Our Youth Has Been Emulated...

    The best starting point from which to understand the impact of emulation is a standard thought experiment:

  • Entertainment
  • Code
  • software
  • Nostalgia
  • Addiction
  • Computer
  • Emulation
  • New media
  • Hardware
  • Communication
  • Game
  • Memory
  • 1 Jan 2004

    anyStory

    Workshop 26 en 27 augustus. Voor alle skeletten in je kast en alle roddels van de buurvrouw.

    anystory AnyStory is een Content Management System dat speciaal bedoeld is voor het maken van verhalensites. Het legt inhoudelijke verbanden tussen verschillende verhalen, waardoor een...

  • 1 Jan 2003

    Interactive Film at Berlinale 2004

    Join the workshop in Berlin this February!

    Five intense days of learning and collaboration with international filmmakers during the Berlin Filmfestival. Combine your visit to the Berlinale with this inspiring introduction to interactive...

  • Some Excursions into Sonic Fiction

    A two-step with Kodwo Eshun

    Kodwo Eshun's More Brilliant Than The Sun is an essay about music, and one of the most trailblazing you can read nowadays. It is certainly not a journalistic investigation into the social or...

  • Pachinko, i.a. Nishijin & Sankyo, from 1980…

    Extremely addictive

    The first Pachinko machines appeared in Japan around 1920 and were initially intended as children's toys. A decade later Pachinko became very popular among grown-ups as well. It's highly addictive...

  • Hiroshi Masuyama 1 Jan 2000

    Video Games as Media

    Is it Electronic Brain or Electronic Calculator?

  • 1 Jan 1992

    Mortal Kombat, Midway, 1992

    So real it hurts!

    The flyer for Mortal Kombat sported the daunting but promising text “So real it hurts!” The digital graphics combined with the rampant, bloody scenes turned Mortal Kombat into one of the most popular...

  • 1 Jan 2004

    Butterfly Works

    big changes, small starts

    The butterfly effect: ‘One flap of a butterfly wing here can cause a hurricane on the other side of the world.’

  • Mediamatic T-Shirts

    responsible and comfortable

    Buy now with Paypal or mail [at] mediamatic.net or call +31 20 638 9901.

  • Information Macht Krieg

    The emergence of electronic information war as a chance to marginalise the armed forces: this thought stands central in the review below. Reasoning from the idea that in order to carry out InfoWar

  • Mediamatic Off-Line Vol. 11#1 Dirk Van Weelden 1 Jan 2003

    Playground ZEDZbeton 3.0

    Maurer United Architects

    And a name appears in the void, or in the infinite darkness stored in digital machines to be more precise.

  • Jorinde Seijdel 1 Jan 2000

    The Exhibition as Emulator

    Today's integrated circuits - several million transitions on pure silicon surfaces the size of a thumb - mock any exhibition.

  • Hyper Sports, Konami, 1984

    Olympic athlete of stature

    Pushing buttons or rolling the trackball as quick as possible, in Hyper Sports (the follow-up of the slightly more popular Track & Field) the player slips into a high class olympic athlete. On this...

  • Mediamatic Magazine Vol.7#1 Paul Groot 1 Jan 1992

    Famous Artists School, Famous Writer Tool

    or: the hankering after a configurated system for the Apple and other rhetorical reflections

    In Mediamatic 6#1, Paul Groot reported on his first experiences with a word processor and his struggle with the McHugh. As a sequel to these first impressions, he will review here MicroSoft's Word5...

  • 1 Jan 2004

    Interactive Children's Film Workshop

    A Korsakow workshop in Oulu, Finland, from the 12th till the 17th of November 2004.

    Interactive story structures change the way how to tell and to experience stories.But how? In interactive storytelling, filmmakers can no longer only regard themselves as the creator of a story, but...

  • Persbericht Bas van den Broeke

    Geschiedenis van games tentoongesteld

    Arcade tentoonstelling wordt uitgebreid met consoles

    19 januari 2011, Amsterdam - Op zaterdag 22 januari opent bij Mediamatic het derde level van de game tentoonstelling Arcade. Level 3 belicht de geschiedenis van de console spelcomputers (1975 - 2011).

  • Playstation 3 (3D), 2006

    Game: Motorstorm Drift 3D

    The PlayStation 3 is the third home video game console produced by Sony Computer Entertainment and the successor to the PlayStation 2 as part of the PlayStation series. Thanks to a nice firmware...

  • 1 Jan 2005

    What are the Issues Covered

    @ the Interactive Narration Workshops?

    In each Workshop we view the Possibilities and Difficulties surrounding Interactive Narration from the Perspective of the Participants' Discipline.

  • Maurice Specht 1 Jan 2002

    What Happened in Reality

    As with all programmes, they never function the way they are written, and the programme of this symposium was no exception. Unfortunately some of the speakers were unable to attend. However enough...

  • Paul Groot 1 Jan 1999

    All those Senselessly Lovely Clickable Buttons

    It's evidently the lot of every new medium: the grabbing desire with which technological opportunity is seized. Hollywood made itself master of the film, Hitler of the radio, advertising took over tv

  • Dennis Timm 1 Jan 2004

    Ein Workshop zum nonlinearen Erzählen

    Das 16, internationale Dokumentarfilm-Festival Amsterdam begrüßte seine Gäste im Dezember wieder am Rande der Altstadt. Verteilt über mehrere Gebäude und Kinos in der Nähe des Leidseplein, liefen...

  • 1 Jan 2003

    The Korsakow System has a new Interface

    We are proud to present the Korsakow system version 2.3.

    Instead of stills it is now possible to have preview movies.

  • 1 Jan 2004

    Schrijven & Internet

    Cursus schrijven voor het web, op 2, 3 en 10 september 2004.

    Het web kent geen lezers, luisteraars of kijkers, maar gebruikers. Gedrag van de gebruiker moet dus aandacht krijgen, ook in de teksten die wij willen die hij leest. Je kunt niet zomaar een boek...

  • Mediamatic Magazine Vol. 7#3/4 Willem Velthoven 1 Jan 1994

    Editorial

    The Eighth Art

    This issue of Mediamatic is based on the assumption that advertising was one of the great arts of the twentieth century.

  • 1 Jan 2003

    Playground ZEDZbeton 3.0

    Maurer United Architects

    6 december - 19 december 2002

created System Administrator modified Jaap van der Sluijs

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